stAMNES2: Glory of Nations

amirsan

King of all Kings
Joined
Dec 17, 2002
Messages
6,530
Location
NYC to Connectcut...
Ok, this is going to be my second stAMNES in the series and dont worry, I can handle it. The amount of time I have to wait for orders in stAMNES,1 I could run like 3 more NESs. :) This will be much simpler, very much with only one varient for amost the whole game (you will see at the very bottom). Sinse it will be simpler, updates will be faster, though I will not nag for orders, I will wait untill I have strictly 1/2 of orders, or most of them to suit the people that have given orders. So read all the rules below thoroughly and understand them before signing up, these will be the only ones for a while...

Economy
Economy will be levels and just levels, no gold whatsoever. It will be 11 levels though only 5 of them is available now. You must say how you will do it. Upgrading will take 1 turn and only one thing can be upgraded every turn...
1. Dead
2. Poor
3. Depression
4. Recession
5. Moveing- Limit
6. Stable
7. Growing
8. Healthy
9. Booming
10. Sky Rocket
11. World Class

Military
Army and Navy will be increased according to what I put. They will mostly be controlled by your population and your average economy. Population can be improved with more territory. Army and navy will be increased by numbers not levels (I hate the milit on armies, which histrically there was none).

Military Training
Cannot be upgraded till the next age, historically, there was no military organization untill the Bronze Age. Age advance and very, very, very high military may limit the training of them. Upgrading army to the next age also lowers the training.
1. Wack
2. Poor
3. Moderate
4. Good
5. Great

Expansion
Expansion will be auto, a little slow, though faster as education, ages and military numbers go up.

Education
I hate limits on Education becuase your people intelligence can be increased at anytime though it is needed, so I put like 11 levels, limit is literate. When your education once becomes level 4 you may start researching technologies like China444's nes. This game will start at 3000BC Copper Age.
0IQ
Slow
Dumb
Backwards
Literate- Limit
Illerate
Progressive
Literate
Smart
Renaissance
Elightenment

Technologies
Read above, there may be a tech tree soon.

Confidence
It helps your military performance and random events, you will only get better with stories, dont write stories, you wont like what happens...

Culture
You can mostley get it from stories (remember, this is a story nes). You can also get it from cities and wonders. It will be numbered, you dont get it every turn like my other nes. Culture helps when meeting barbarians, NPC, and give you influence when gathering territory and capturing it.

Wonder
Tell me effects and I give you the turns, do not add culture to it, that is my judgement. You must have a story when starting a wonder, no story, no wonder. Building a wonder has lots to write about, or else it shouldn't be a wonder...

Trade
Ok, trade is like any other nes though intead of taking 3 economy levels, it takes 2 and needs a road from one of your cities to one of your neighbors cities. Roads are explained below. Trade gives you an economy level every three turns and the cost is needed from both nations benefiting from it.

Roads
Just tell me where you want the road to go from and where and depending on distance I will tell you how long, this will eliminate the need for borders for trade, though longer the distance, longer the time to build. It costs 1 economy level to build. Road also can be built inside territory to increase the speed between one side to the other to increase speed. You do not need to keep track of this, it will be shown on the map.

Forts
Will be explained later in the game...

Unique Units
You may make one for each age, though say what it replaces and its pros and cons.

You can only upgrade 1 thing per turn and build as many things per turn (ie. Cities and Roads)

We will see how well the Roads and cities rules go before abolishing them, please tell me if it needs to be more simpler :D

Approval rating has been added to the stats replacing confidence.

Living standards have been added and can be increased with better stories (most of all) and a mixture of high education and economy and all that other stuff.

Morale has been added alongside training under navy and army.

Walls may be built (price and time depending on how long they are).


Template
Nation:
Ruler:
Capitol and Location:
Religion: Judaism (example)
Government: Despotism or Tribal
Economy: Poor
Education: 0IQ
Age: Copper Age
Army: 200 Macemen
Army Morale/Training: Low/Wack
Navy: 5 Rafts
Navy Morale/Training: Low/Wack
Approval Rating: 10%
Living Standards: 3rd World
Culture: 0
Wonders:
 
jasonworld2.gif
 
NATIONS

Nation: Aztecs
Ruler: Amirsan The Great
Capitol and Location: Tenochitlan
Religion: Sun God
Government: Tribal
Economy: Poor
Education: 0IQ
Age: Copper Age
Army: 300 Macemen, 100 Archers
Army Morale/Training: Low/Wack
Navy: 5 Rafts
Navy Morale/Training: Low/Wack
UU: Jaguar Warrior (25)
Approval Rating: 16%
Living Standards: 3rd World
Culture: 6
Wonders: The Great Sun God Temple +4 Economy 3/6

Nation: Spain
Ruler: Jason the King
Capitol and Location: Madrid
Religion: Madrid Polytheism
Government: Despotism
Economy: Moveing
Education: 0IQ
Age: Copper Age
Army: 250 Macemen, 100 Spearmen, 25 Archers
Army Morale/Training: Low/Wack
Navy: 5 Rafts
Navy Morale/Training: Low/Wack
Approval Rating: 20%
Living Standards: 3rd World
Culture: 10
Wonders:

Nation: America
Ruler: thebignastyone/President Scott
Capitol and Location: Washington D.C.
Religion: Dutch Reform
Government: Despotism
Economy: Depression
Education: 0IQ
Age: Copper Age
Army: 200 Macemen
Army Morale/Training: Low/Wack
Navy: 5 Rafts
Navy Morale/Training: Low/Wack
Approval Rating: 16%
Living Standards: 3rd World
Culture: 4
Wonders: Start Washington Monument (+5 Economy) 4/8

Nation: Vladimir
Ruler: emu / Vladimir
Capitol and Location: Vladimir (near moscow)
Religion: Polytheism
Government: Despotism
Economy: Poor
Education: 0IQ
Age: Copper Age
Army: 250 Macemen, 100 Horsemen
Army Morale/Training: Low/Wack
Navy: 5 Rafts
Navy Morale/Training: Low/Wack
UU: Vitayuz horsemen (50)
Approval Rating: 26%
Living Standards: 3rd World
Culture: 8
Wonders:
Technologies: Catapults 1/2

Nation: Saxonite Heirdom- Depression
Ruler: china444/ Dominik
Capitol and Location: Bremen
Religion: Copen Polytheism
Government: Monarchy
Economy: -1 (National Depression)
Education: 0IQ
Age: Copper Age
Army: 350 Macemen
Army Morale/Training: Low/Wack
Navy: 10 Rafts
Navy Morale/Training: Low/Wack
Approval Rating: 0%
Living Standards: 3rd World
Culture: 5
Wonders:

Nation: The Bantu Nation
Ruler: AAminion00/Mbato Lhwasa
Capitol and Location: Benin, Nigeria
Religion: African Polytheism
Government: Tribal
Economy: Recession
Education: 0IQ
Age: Copper Age
Army: 300 Macemen, 150 Archers
Army Morale/Training: Moderate/Wack
Navy: 5 Rafts
Navy Morale/Training: Low/Wack
Approval Rating: 17%
Living Standards: 3rd World
Culture: 8
Wonders: "Great Temple of the Sun God" (+2 economy) 4/4

Nation: Iriqouis
Ruler: Warman17/Haiwatha the II
Capitol and Location: Salamanca, Northern New York
Religion: Spritual Nature
Government: Tribal
Economy: Depression
Education: Slow
Age: Copper Age
Army: 300 Macemen, 200 Archers
Army Morale/Training: Low/Wack
Navy: 5 Rafts
Navy Morale/Training: Low/Wack
UU: Mohawk Warrior (25)
Approval Rating: 27%
Living Standards: 3rd World
Culture: 17
Wonders: Start Hiawatha's Longhouse(+1 economy) 3/3


Nation: China
Ruler: The Silent Puma
Capitol and Location: Peking/ Beijing
Religion: Confusiancm
Government: Tribal
Economy: Depression
Education: 0IQ
Age: Copper Age
Army: 520 Macemen
Army Morale/Training: Low/Wack
Navy: 5 Rafts
Navy Morale/Training: Low/Wack
Approval Rating: 15%
Living Standards: 3rd World
Culture: 8
Wonders:

Nation: Great Inca
Ruler: The All Powerful Super Great Inca
Capitol and Location: Peru
Religion: Human Sacrifice
Government: Tribal
Economy: Recession
Education: Slow
Age: Copper Age
Army: 225 Macemen, 250 Spearmen
Army Morale/Training: Very Bad/Wack
Navy: 5 Rafts
Navy Morale/Training: Low/Wack
Approval Rating: 12%
Living Standards: 3rd World
Culture: 7
Wonders: Start Big Temple Thingy(+2 Economy) 4/4

Nation: Jamaica
Ruler: Finmaster
Capitol and Location: Jamaica City
Religion: Stone Hedge
Government: Despotism
Economy: Poor
Education: 0IQ
Age: Copper Age
Army: 200 Macemen
Army Morale/Training: Low/Wack
Navy: 10 Rafts
Navy Morale/Training: Low/Wack
Approval Rating: 12%
Living Standards: 3rd World
Culture: 2
Wonders:

Nation: England
Ruler: King George/
Capitol and Location: London
Religion: Protestant
Government: Despotism
Economy: Recession
Education: 0IQ
Age: Copper Age
Army: 270 Macemen, 80 Archers, 100 Horsemen
Army Morale/Training: Low/Wack
Navy: 8 Rafts
Navy Morale/Training: Low/Wack
Approval Rating: 27%
Living Standards: 3rd World
Culture: 17
Wonders: Shakspeare's Theater (+2 economy) 4/4

Nation: Athenia
Ruler: King Philip/ Sheep2
Capitol and Location: Athenia
Religion: Polytheism
Government: Despotism
Economy: Poor
Education: Slow
Age: Copper Age
Army: 200 Macemen
Army Morale/Training: Low/Wack
Navy: 5 Rafts
Navy Morale/Training: Low/Wack
Approval Rating: 13%
Living Standards: 3rd World
Culture: 7
Wonders:

NPC:

Nation: Novgorod
Ruler: Zepling
Capitol and Location: Novgorod
Religion: Polytheism
Government: Despotism
Economy: Dead
Education: 0IQ
Age: Copper Age
Army: 300 Macemen
Army Morale/Training: Low/Wack
Navy: 10 Rafts
Navy Morale/Training: Low/Wack
Approval Rating: 15%
Living Standards: 3rd World
Culture: 6
Wonders: The Great Trade System (+3 Economy) 2/5

Nation: France
Ruler: Napoleon the I
Capitol and Location: Paris
Religion: Polytheism
Government: Despotism
Economy: Recession
Education: 0IQ
Age: Copper Age
Army: 200 Macemen, 50 Archers
Army Morale/Training: Low/Wack
Navy: 5 Rafts
Navy Morale/Training: Low/Wack
Approval Rating: 18%
Living Standards: 3rd World
Culture: 8
Wonders:

Nation: Huron
Ruler: Unknown
Capitol and Location: Michigan
Religion: Tribal
Government: Tribal
Economy: Dead
Education: Slow
Age: Copper Age
Army: 200 Macemen
Army Morale/Training: Low/Wack
Navy: 10 Rafts
Navy Morale/Training: Low/Wack
Approval Rating: 13%
Living Standards: 3rd World
Culture: 7
Wonders:



Major Barbarian Tribes
-Palcupas- 300 Archers and Spearmen, 7 Rafts

-Russian States- North of them are the Suzdal with 125 Macemen and to the south-west is the Smolensk which have 200 Spearmen.

-Portugal- 225 Macemen and 5 Rafts.

-The Nigerian People Near Bantu- 225 Archers for Northern, southern coastal one has 3 Rafts, Western 175 Macemen

-The Northeastern Chinese Barbs- 170 Archers.

-Scotts- 135 Archers, 70 Spearmen
 
TIMELINE

3000- 2900BC- Many nations arise to face the challenges of the world in thier own ways.

2800BC- Two more nations make thier way to the new world, the Jamaicans and the Incas. Both thinking it will be easy, though it wont be. The Spaniards attack the Sevilians with flying colors and unite the North-Western tribe out of fear. The Dutch people under the once leadership of an oppressive Despot find them in Anarchy with Dominik as thier leader, a local city joins them. More barbarian tribes threaten the world.


2700BC- The Dutch successfuly changed thier government under the rule of Dominik. Four new nations rise in the world, England, Aztecs, France and Athenia.

2600BC- Many things happen, look in the update...
 
Nation: Spain
Ruler: Jason the King
Capitol and Location: Madrid
Religion: Madrid Polytheism
Government: Despotism
Economy: Poor
Education: 0IQ
Age: Copper Age
Army: 200 Copper-Tipped Spears
Navy: 5 Rafts
Training: Wack
Confidence: Depressed
Culture: 0
Wonders:
 
Nation: America
Ruler: thebignastyone/President Scott
Capitol and Location: Washington D.C./ Same as real life.
Religion: Dutch Reform
Government: Despotism
Economy: Poor
Education: 0IQ
Age: Copper Age
Army: 200 Macemen
Navy: 5 Rafts
Training: Wack
Confidence: Depressed
Culture: 0
Wonders: Start Washington Monument.
 
Nope!
 
Nation: Denmark
Ruler: china444/ Dominik
Capitol and Location: Well, Denmark as Location, Capital will be Copenhagen
Religion: Copen Polytheism
Government: Despotism
Economy: Poor
Education: 0IQ
Age: Copper Age
Army: 200 Macemen
Navy: 5 Rafts
Training: Wack
Confidence: Depressed
Culture: 0
Wonders:
 
Deep in the African jungles, the tribes of a people called the Bantu were starting to unite. They were under the banner of one king, Mbato Lhwasa the inpronouncable. He quickly ordered great expansion and the start of a wonder to the Sun God, one of the many gods the Bantu worshipped.

------------------------------

Nation: the Bantu Nation
Ruler: AAminion00/Mbato Lhwasa
Capitol and Location: Benin (I believe that's the capital), Nigeria
Religion: African Polytheism
Government: Tribal
Economy: Poor
Education: 0IQ
Age: Copper Age
Army: 200 Macemen
Navy: 5 Rafts
Training: Wack
Confidence: Depressed
Culture: 0
Wonders: "Great Temple of the Sun God" (+2 economy)

------------------------------
 
Nation: Iriqouis
Ruler: Warman17/dies every so often so i see no point to it(and don't put this up as the ruler name!)
Capitol and Location: Salamanca, Northern New York
Religion: Spritual Nature
Government: Tribal
Economy: Poor
Education: 0IQ
Age: Copper Age
Army: 200 Macemen
Navy: 5 Rafts
Training: Wack
Confidence: Depressed
Culture: 0
Wonders: Start Hiawatha's Longhouse(+ 1 economy)

ORDERS:

Expand

Start Hiawatha's Longhouse
 
Nation: China
Ruler:
Capitol and Location: Beijing
Religion: Buddhism
Government: Tribal
Economy: Poor
Education: 0IQ
Age: Copper Age
Army: 200 Macemen
Navy: 5 Rafts
Training: Wack
Confidence: Depressed
Culture: 0
Wonders:
 
UPDATE 1 3000BC

Many in this world find a use for this thing they call copper, bringing them in a new era of mankind, the Copper Age...

The first ones to join is in the Iberian Peninsula. The people which call themselves as the Spanish spread the influence of thier capitol Madrid. As they explore, they find wandering tribes around them, the people pray in thier Polythiesm ways for a way out of this trap.

All the way in the other side of the world, the Americans rise up to thier potential in Washington D.C. Thier "so called" president decide that it is time to start a monument that will have its place in history for years to come. They name it the Washigton Monument. The foundations of this monument was started in a plateau to be seen from the whole city.

The Vladimir nation in eastern Europe was founded as many name thier capitol after its leader, Vladimir. The region is influenced from the religion of Polythiesm from east to west, maybe the whole world will feel the same... Wanderers from this nation decide to look north where they find a small tribe of Novgorod.

The people of Denmark, also Polythiesm influenced, has decided to build the city of Copenhagen. Thier people find the love in ship building after building thier first 5 rafts. Many are proud of Dominik for taking them our of thier small hole.

The people under the rule of Mbato Lhwasa all the way in the heart of Africa decide that it is time to call themselves something that will be remembered, the Bantu Nation. Its center is the city of Benin. Signifying the power of Bantu, they begin the Great Temple of the Sun God to gain respect from the powers above. Thier united people feel that thier leader will lead them to greatness.

The people of Salamaca find no way out but greatness and they find the only way to do it is to expand and unite. They begin the Hiawatha's Longhouse in rememberace of thier past away formal tribe leader, Hiawatha. Though now his son/predecessor Hiawatha the II comes to finish what his father left off. Many people cheer as they are content that they will die in pride for thier nation. The expand finding tribes around them, how will the deal with this???

The people across the Pacific ocean arise as the nation of China under the Shih Huang-ti (the first emperor) put these tribes together to form one. Many cheer and many frown apon this but there is no choice. This emperor is backed up by 200 powerful Macemen and will not take any tolerence from anyone!!!

Barbarian tribes will be grey on map...
 
Nation: Inca
Ruler: A DEAD RAT
Capitol and Location: Peru
Religion: Human Sacrifice
Government: Tribal
Economy: Poor
Education: 0IQ
Age: Copper Age
Army: 200 Macemen
Navy: 5 Rafts
Training: Wack
Confidence: Depressed
Culture: 0
Wonders: Start Big Temple Thingy(+2 Economy)

Orders:
Increase army
Start wonder
 
Nope!
 
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