Even if we only built Riders, and Apolytan went the complete economical route, I don't think we could take half their empire before they built up such a giant force to take back their cities, and then quickly take the rest of ours.Originally posted by Emp.Napoleon
I think that we will someday need a big milatary after the war in the west is done. I think we need to get out of APO's shadow and become a real nation with a milatary backing our word.
Originally posted by CivGeneral
Well now the GCers will have to be forced to sign a peace treaty with us.
Donovan from CFC here.
I had this to say waaaay back on Page 3 of this thread. Other than that, I really haven't had the time to stay active in the discussion.
I just spent the last half hour responding to several points brought up in this thread, but when I hit enter, it vanished.iss: I miss my old browser. :cryscrm:
So now you get the paraphrased version, which is probably a relief to the readers of this thread.
Basically, I agree with this outlook:
How I would handle...I would allow the 'what's good for hte goose is good for the gander' ruling. I would leave the game as is and ban further use of these exploits and move on. Anything other than that is just asking for trouble down the road, IMHO. One way or the other the game should go on.
I am as against the implausibiltiy of "time travel" to replay disputed events as much as I am against the implausibilty of trans-continental teleportation, especially when the latter is virtually impossible under regular circumstances until Navigation. Besides, the exploit was ruled legal during a previous instance and no effort was made to remove it from the game at that time.
I believe that since everyone playing here(except us) have dirtied their hands with this, it is time to call it even and put it to rest for the remainder of the game. But if Mongoose is to declare teleportation wrong and decides to erase the current situation via replay, then I think it would only be fair that reparations be made for the previous instance as well.
But truth be told, I really don't want to go through all of that. What's done is done. So let's continue the game from the current save, knowing that this will be the last time that the (currently legal) practice of teleportation will be used in this game.
....and yes, this was the paraphrased version.![]()
We are currently discussing this matter at CFC, but since we are not directly involved in the latest conflict, I think we can abide by any concensus. I do think that if GWT is willing to let the game progress from 420 AD, then we should try to work to those ends. I feel that going back three turns to retrace our steps (or drastically change them) based on knowledge of those three turns has a chance to cause even more confusion and dissention.
So even after 4 pages of further discussion, I still personally abide by what I wrote previously. I will get consensus from the team by Monday.
I find it ironic that the two teams that brought this issue to the fore are now the only ones who can't live with its results. And to further add to that, the two teams that have the most to lose from the most recent teleport have claimed that they can live with it.
So, I guess in a way, this would give the neutral party, CFC, the deciding vote in this bizarre turn of events.
As far as I am concerned, we should continue play from 440 AD. Going back and correcting injustices from 390 AD would prove to be more harmful than accepting the current results, not to mention that there doesn't seem to be a workable consensus on the horizon in regards to wiping the slate clean of all past teleports.
First of all, replaying the outset of GWT/CGN hostilities would be a sham. The beginning stages of the war would now become: Are they going to move their units to that square again or not? The tables could now turn based on who made the first wrong guess.
Secondly, GWT has accepted the fact that this latest event makes up for the last teleport by GCA, and in my opinion that settles it. Regardless of how these actions have affected the game, they are now quite obviously hardwired into it. I don't think we should sweep them under the rug like they never happened. Plus, I must admit, I really want to see what happens next with GWT advancing on Apolyton's new cities. Will APO be forced into the war by this action or not? It adds and exciting new facet to the game that would be gone if we negated it.
Finally, I am a bit disappointed in the mindset that you should try to make a symbolic move in the hopes that it will be removed from the game. Once that move is made, one should be ready to accept the results should they stand. So, CGN and APO, let's move forward from 440 AD knowing that you got the last word regarding teleportation. And let's rid ourselves of it from this point forward.
My two cents, and it looks like this will be our official stance as well. So where do we go from here?