1. SPAIN: Regarding Madrid's placement, the 2nd city issue and access to Gibraltar, you COULD simply swap the western-most mountain tile of the Pyrenees with the eastern-most forest hex (above what hopefully should be Barcelona). I think the argument can be made that this still definitely serves as a choke point in Spain's defense and that Spain would be even MORE likely to place it's second city along the east coast of Iberia, if only for quicker access to that silver. This should be play tested, and if you'd like I'd be willing to do that. Either way, I won't fall on my sword for this one.
(Note: you could always just shift Marrakech southwest one tile as well as it's associated resources to save the strait for Spain).
2. England: You know best from play-testing, but I just hate it when England claims that west-most tile of France (what would be ~Brest). I don't mind, however, if England claims one of "Brussel's" marsh tiles. Go figure. That's mostly why I made the shift northwest. Regarding Ireland, well, it's not exactly the way I wanted it to look either, but you have to do something to make the AI settle sometimes, and if it's any consolation, I think with the plains/stone tile on the east coast will look better in game than as a hex in WB. I would recommend having something enticing there for both the AI (and the player). If we're upscaling Japan, we should do at least something similar for England.
3. Do you agree with my moving start locations of Berlin & Moscow? I might have changed some resources in the process, but thought I would note those differences.
- There are now 6 versions (3 DLC, 3 non-DLC one of each is as is, the second of each is Diplo/Dom VCs with promo/policy saving, the third of each is Time/Science/Culture with promo/policy saving).
- The DLC version includes Inca and Polynesia in the positions bwoww78 suggested.
- Both non-DLC and DLC maps now feature Songhai while the non-DLC version features Rome and the DLC version features the Vatican (in order to make room for Poly/Inca).
Smart choice. I may still make my own changes (since I have all DLC) in play-testing, but for as much as I've played Rome already, I had to do something to remove the temptation...
- Jerusalem is now included in both, though is slightly out of position so it can act as a Suez transfer city. A side effect of this is that Persia has its starting position shifted 1 hex east to facilitate a city to be built in the Iraq region.
- The Saudi penisula has been expanded and resources redistributed and altered accordingly. The Arabian starting position has been shifted slightly.
I'm glad you included Jerusalem, if only because it's neat they (and Vatican City) were included in GK and I'm not sure what the balance is currently for religious city-states. I'm excited to see what changes you've made for Saudi peninsula. If you noticed my edits removed Arabia because I didn't want the challenge of reshaping. I'd be glad to see them in game again.
- One mountain and the river have been fixed in Europe.
I'd be interested to know which... did I do that? ha
- Several Luxury and Strategic resources in inaccessible lakes have been removed, replaced or repositioned.
- Salt added to N. America and Iroquois position to facilitate the loss of Crab.
Just FYI, I might have also changed some resources. If you noticed, I included a river to represent the St. Lawrence Seaway. I think this is really important for North America (a natural dividing line, etc.). Also, it' boosted a location for New York. I'd definitely vie for it's inclusion.
- Uranium has been removed from two islands in the south Pacific and Atlantic and some Uranium tiles increased by 1.
- Removed 1 Iron down by Cape Town that shouldn't have been there.
Great! See my note above about strategic resources. As I said, I'm interested to see your changes.