strategyonly
C2C Supreme Commander
This is a modmod created by Smeagolheart re-made by StrategyOnly and re-designed python by Dancing Hoskuld.
Some how i had to get the Star Signs into a mod because i believe MOSTLY everything the Ancients did were done by the "stars" themselves. It might just be me, what can i say.
What is it?
It is more or less just promotions that are like the name says Star Signs. ie: In Alphabetical order:
Aquarius, Aries, Cancer, Capricorn, Gemini, Leo, Libra, Pisces, Sagittarius, Scorpio, Taurus, and Virgo.
What does it do (in order with above reference):
A: <iExperiencePercent>25</iExperiencePercent>
A: <iChanceFirstStrikesChange>3</iChanceFirstStrikesChange>
C: <bDefensiveVictoryMove>1</bDefensiveVictoryMove>
C: <bAmphib>1</bAmphib> and <bRiver>1</bRiver>
G: <iVictoryHeal>15</iVictoryHeal>
L: <iStrengthChange>1</iStrengthChange>
L: <iUpgradeDiscount>25</iUpgradeDiscount>
P: <bOneUp>1</bOneUp>
S: <iFirstStrikesChange>3</iFirstStrikesChange>
S: <iSurvivorChance>20</iSurvivorChance>
T: <iVictoryAdjacentHeal>15</iVictoryAdjacentHeal> and <iVictoryStackHeal>15</iVictoryStackHeal>
V: <iHillsDefense>50</iHillsDefense>
PYTHON:
The most important part is the python by the chances it gives:
Right now they there is a very LOW chance of getting these, because of the uniqueness:
if chance == 7: ### Lucky 7 Lol -> so 1% chance of getting a "sign promotion" ###
Example Gemini:
Changes for this are welcome, and will be "considered" but maybe not implemented.
DOWNLOAD HERE:
http://www.gamefront.com/files/23219928/Star+Signs.zip
Some how i had to get the Star Signs into a mod because i believe MOSTLY everything the Ancients did were done by the "stars" themselves. It might just be me, what can i say.
What is it?
It is more or less just promotions that are like the name says Star Signs. ie: In Alphabetical order:
Aquarius, Aries, Cancer, Capricorn, Gemini, Leo, Libra, Pisces, Sagittarius, Scorpio, Taurus, and Virgo.
What does it do (in order with above reference):
A: <iExperiencePercent>25</iExperiencePercent>
A: <iChanceFirstStrikesChange>3</iChanceFirstStrikesChange>
C: <bDefensiveVictoryMove>1</bDefensiveVictoryMove>
C: <bAmphib>1</bAmphib> and <bRiver>1</bRiver>
G: <iVictoryHeal>15</iVictoryHeal>
L: <iStrengthChange>1</iStrengthChange>
L: <iUpgradeDiscount>25</iUpgradeDiscount>
P: <bOneUp>1</bOneUp>
S: <iFirstStrikesChange>3</iFirstStrikesChange>
S: <iSurvivorChance>20</iSurvivorChance>
T: <iVictoryAdjacentHeal>15</iVictoryAdjacentHeal> and <iVictoryStackHeal>15</iVictoryStackHeal>
V: <iHillsDefense>50</iHillsDefense>
PYTHON:
The most important part is the python by the chances it gives:
Right now they there is a very LOW chance of getting these, because of the uniqueness:
if chance == 7: ### Lucky 7 Lol -> so 1% chance of getting a "sign promotion" ###
Example Gemini:
Spoiler :
Code:
elif chance2 == 4:
pUnit.setHasPromotion(promSign5, true)
szIcon = "Art/Interface/Buttons/promotions/GEMINI.dds"
Changes for this are welcome, and will be "considered" but maybe not implemented.
DOWNLOAD HERE:
http://www.gamefront.com/files/23219928/Star+Signs.zip