Star Trek Mod Pool

Does The World Need A Star Trek Mod?

  • Yes!! Very Fine Idea

    Votes: 228 87.7%
  • I dont care

    Votes: 19 7.3%
  • No!! Dont Even Try To Do That

    Votes: 13 5.0%

  • Total voters
    260
Originally posted by CrazyMrLeo
Well, let's see. Here's what we've seen on screen.

{...}

I guess that list is from www.ex-astris-scientia.org ?

However, currently we don't need ship classes for Vulcans, Xindi, Suliban, 8472,...

I read the list of the other races, and have to say it's weird to list a bird of prey (B'rel class) as cardassian too, just because Gul Dukat captured one. Additional, I think we won't use shuttles/runabout... you all know that when a Warrior beats a tank, just because of luck. Using shuttles would result in a shuttle beating a borg cube :lol:

I would really like to see a bajoran sail ship, thats a good idea for a scout. Unfortunately they just seem to have freighters... stupid bajorans think the federation will save their ass ;)

The Karemma transport could maybe be the troop transport for the dominion...?

The Borg queen ship is identical with the "Diamond" I mentioned in my list
 
"I guess that list is from www.ex-astris-scientia.org ?"

yep. Just wanted to transfer it here to see which was useable.

"it's weird to list a bird of prey (B'rel class) as cardassian too,..."

I know, that's just a blatant stretch. But still, none of the aliens have as many ships as the Feds.

"Additional, I think we won't use shuttles/runabout..."

Shuttles, I can understand. But runabouts? I could see them working nicely as weak, cheap, units. And if you don't like the runabout versus cube scenario, keep in mind this is the Civ III engine mixed with Star Trek we're talking about. If there's ANYWHERE that something impossible can happen...
 
Kenta'arka,
I reviewed your latest list of buildings. I've got one idea. Instead of using an assimilation plant for the Borg try the following:

SFP Program (Search For Perfection)
For Borg only (allows free upgrades to units. Gives each unit the ability to enslave and increases attack/defense/hp points by at least two points maybe more. Also 50% increase in science.)

I know that means having two of the same type of units (one standard and one upgraded), but when you consider that the Borg will have significantly less units than other races. I think it's a fair trade.

Another idea...Borg civ/unit setup
Set the Borg government "Hive Mentality" to have standard tile penalty and then the borg settler/worker ship(s) have no pop cost, are the same unit with weak attack/defense.
Set the government to have no maintainance and all units free then all unit cost can be increased by 10 - 15 % shield cost.

This would give the Borg an increase in funding in order to research technologies faster, however it will take longer to implement the new technologies, thereby bringing them back to the same rate as the other races.

In theory it sounds good. What do you think?
 
Originally posted by Tzar Sasha

SFP Program (Search For Perfection)
For Borg only (allows free upgrades to units. Gives each unit the ability to enslave and increases attack/defense/hp points by at least two points maybe more. Also 50% increase in science.)

I know that means having two of the same type of units (one standard and one upgraded), but when you consider that the Borg will have significantly less units than other races. I think it's a fair trade.

hmm, sorry but how do you want to include that? There is no way (at least no I know of) to set a wonder to increase attack/defence/HP and gives the ability to enslave. Additional wonders don't give free units upgrades, just lowering the cost by 50%.

A few of you ideas can be implemented as basic race concept (for example all borg units could have an additional HP...

I thought a bit about race concepts, and my ideas for borg yet:
- very expensive, but very strong units
- alls ships got enslavement
- no fleets (armies)
- no maintenance

I'm going to post a file with my ideas for all races later...probably tomorrow

But first I have something else to post :D
I found a star map of stars within 20 ly around Sol System (real stars) and made a civ3 map from it (yes I was bored ;) )

A little preview: I guess I will have to remove Proxima Centauri when I add planets, but until then it's included...
 

Attachments

  • sol sector.jpg
    sol sector.jpg
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And the file.
Note: I didn't added planets yet, just the stars.
Note: I included a recources.pcx you need that too, otherwise the names of the stars don't show.

The files go in ..\Civ3\Conquests\Scenarios (.biq)
and ..\Civ3\Conquests\Scenarios\Space\Art (.pcx)
 

Attachments

Originally posted by Kenta'arka

hmm, sorry but how do you want to include that? There is no way (at least no I know of) to set a wonder to increase attack/defence/HP and gives the ability to enslave. Additional wonders don't give free units upgrades, just lowering the cost by 50%.

A few of you ideas can be implemented as basic race concept (for example all borg units could have an additional HP...

I thought a bit about race concepts, and my ideas for borg yet:
- very expensive, but very strong units
- alls ships got enslavement
- no fleets (armies)
- no maintenance
Okay, Here's how I think it could be done...
  • First, build the wonder
    Second, the wonder provides a free tech (not in the tree)
    Third, the tech allows upgraded units. Upgraded units cost the same as lower grade units. (I've done this. Upgrade cost is 0 gold in Civ III 1.29f )
    Fourth, Borg player must manually upgrade each unit at a barracks (I haven't seen any automatic upgrade like in Civ II)

Is it possible?

****
Check out the Borg Cube battleship class.
Let me know what you think....
 
The Nova and Oberth aren't scouts...they have reduced engine capacity and combat capacity to support a science role. The Intrepid scraficed this for speed.

Voyager made the Intrepid out to be a warship...and it isn't, it's a scout ship. I believe it's even stated in an episode...but I could be wrong about that.

Anyway...the units look good so far....
 
I've got to say, there has been some very good input to this idea, and I love the borg units! Keep up the work...
 
Seems we don't need colony ships...they would need to be air units, but the AI won't use flying settlers...Only possible way I think: A Land "Colonists" units, carried by a Troop transport to the planet were you want to settle...fortunately the AI is able to put settler in transportships :)
 
Originally posted by Pleb
Well, you could make the setller unit a mech of some kind...maybe out of New Worlds...

Hmm, I think Colonists fit better into Star Trek style...
 
Like I said a few days ago, I made a list with ideas for race concepts. Please take a look and post your suggestions

Attachment removed
 
There's a lot of stuff in this thread. Lot's of downloads, links to units, ect... Who's in charge of the mod, or, who's putting it together?
 
I hope you don't mind Kenta'arka but I'm going to post your doc for others. Not that much info there.

Race concepts
UfoP/Humans: Scientific/seafaring
Low agressivity
Cheap armies/fleets

Romulans: Scientific/expansionist
average agressivity
Cloaked ships
No dilitium required for ships/require singularity
A little more expensive ships

Klingons: Militaristic/expansionist
High agressivity
Offensive ships

Cardassians: Militaristic/industrious
Above average agressivity

Dominion: Expansionist/Seafaring
High agressivity
Weaker ships (-1 LP, because Jem’Hadar don’t care for their life)
Cheap ships

Ferengi: Commercial/Seafaring
Low agressivity
Defensive ships

Borg: Industrious/Expansionist
High Agressivity
Very powerful ships
Very expensive ships
No armies/fleets
Enslavement
No ship maintenance

Hirogen: Militaristic/Seafaring
High agressivity
Fast ships

Kazon: Militaristic/Expansionist
High agressivity
Slow ships
Strong ships (+1 LP)

I don't think the Kazon ships shouldn't be so tough....The Kazon aren't engineers...the ships they have are former Trabe ships (I think)...I've never heard of a Kazon planet (Except where they were slaves and Ocompa....but there wasn't any technology there.) or shipyards....and capturing ships seems to be a huge goal of theirs, which would lead me to think that they don't have many and can't build them.

But then again...I don't think they should be in the game at all....but I won't complain about that. :)

The klingons also have cloakable ships.

What effect will Seafaring have in the game? Same as now?
 
Don't know about Glorfinder, he started this. I guess he will put everything together. However, atm I'm reading everything, downloading units, etc too
 
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