Star Trek mod - The Next Generation!

Just a post to say I'm back from holiday, ready to take on some new Trek units... :)
 
Apropos said:
i think i helped him out there, he was looking for them, but had not reaserched the tech necessarry - it's always fun intoducing someone to the game haha, another monster created haha

Thanks for that Apropos.

@Flamand:
Good to have you back and I hope you had a pleasant time during your holidays. If you want to head on straight forward for the creation of new ST Shipmodels, I would love to suppose the following 2:

Ael'Rakhohl as Post STNG Destroyer
Ael'Hatham as Post STNG Attack Cruiser

I decided to shift arround the Romulan Vessels once more, and replaced the Advanced Warbird with the Norexan and moved the Ael'Hatham in the Attack Cruiser slot. I also found the Ael'rakholhl to fit destroyer class much better then the Vorath design.

So, my humble advice would be: Go for the Romulan designs ;)

Mentat
 
I was planning to do the Borg first since I have quite a few models ready. Any news about the meshes?
 
Flamand said:
I was planning to do the Borg first since I have quite a few models ready. Any news about the meshes?

Yes, I remember, you already stated something about doing the BORG first.
As I still don't have any meshes from the BOTF2 guys, this might be a good idea anyways. I have been posting some coments on the BOTF2 site, and even helped them to decide on shipdesigns for the Romulan Vessels, thus some of my choices are going to be used. The problem is, dafedz, who made most of the Romulan and Klingon designs and also made the great BOTF Ultimate Mod 2.0, has somewhat vanished from BOTF2, so they have to make some models once again or totally new. Still they already have plenty of meshes available, and could easily provide them, but I have not seen any of them posted, eventhough Jigalypuff promised to do so. Main reason might be, that they want to release a Demo very soon, and all of them are quite busy.

Anyways, I will try to be more persistent and ask for the existing meshes once more ;).
 
Ok... meanwhile expect some Borg units in the other thread next week... :borg:
 
Hi everybody,
I've taken the liberty of making a small map (100X100) based upon Flammands XXL Subspace corridors map. Needless to say, the systems are fewer, research times are faster, and there are a number of other changes:

Most of the minor civs can no longer build infantry more advanced than level 2 (so the big empires take over the map by TNG time range)

I've eliminated the need to have different qualities of 'dilithium' to build stuff, because the map is cluttered as it is with natural resources, and I think many different types of the same resource is unnecessary.

There's only one difficulty level that's playable, this is because I like to have a lot of control when I'm playtesting it. The game works very well as the Humans, on the pre-set difficulty level.

Maximum and minimum research times have been moved closer together to prevent any civs (including the minor ones) from lagging too far behind. This just makes sense to me, as technology of this futuristic sort would probably get around the galaxy by osmosis sooner or later, and it also was helpful when playtesting the mod for balance.

All land units except the omega torpedo, and the terraformer have been marked as 'wheeled,' and stars have been changed from 'impassible' to impassible by wheeled units. This is because occasionally stars become polluted, and there's no way to remove the ugly orange ooze from it. So workers can go onto 'star' terrain, and fix it, but no infantry can enter the terrain type.

Note: my primary goal was to make this game fun and enjoyable as the humans, so I can't comment on how hard or easy it is as some of the aliens.

If anyone wants to play this, and add a screenshot, I'd appreciate it. Enjoy slower load times, and a more simplistic map! (if you go for that)
 
Been a long time since I've put anything on this server...lets see if I can still figure it out.
 

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Looks like an interesting variation, but playing as the Dominion or the Borg it is going to be quite a challenge. Probably they will run far behind the others in no time... :(
I might include it in the next version of the modpack, with your guarantee there are no large bugs left. Unfortunately I don't have the time to test it myself, too many new ships to build for the next version... :)
 
There are no large bugs with the variation on the rules that I've made...However, I can't say for sure that there's nothing wrong with the rules as they were on the XXL warp factors map. I simply imported the rules from that .bix file and then tweaked a few things to make it work on a drastically smaller map. The borg maintain tech parity with the best of them because of a wonder that was already in there called 'search for perfection.' The dominion do lag behind the others until the late game. But due to the way the AI trades techs, and the fact that the minimum and maximum research times are so close together, everyone manages to catch up later on.
 
I also made a Map like this. It's a bit bigger(160x160), but it's based on the XXL Map too. I also included most of Flamands units and added the Marauder and the Breen Cruiser (sorry, but the animations are the Surak).
There are quite many Systems and because I hate looking for the resources they're in front of the door for everyone. I didn't include 8472, the Q, Andorians etc. or the Xindi. The Badlands (did I place them right?) could look much better, but I needed the wall in the middle of it to separate the Borg and the Dominion. I also hate Colonizing, so all Colonists are already placed. Perhaps you dont like it like that, but its free to you to change it.
 

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Wow... seems like there are a lot of map makers out there, making their own versions... :) I'll try to include it as well in the next release...

Would any of you guys be interested in making a Dominion war scenario? It seems many people want it, but Idon't have the time to make it myself. I already have map, with the important planets on the proper locations. What it still needs is a storyline, tech tree and the starting units. Hope to make it into something like the Pacific WWII scenario included with C3C.
Anyone interested in helping me out?
 
yo Flamand. I have a dominion War scenario in the making. The Map is made (well the cities and the civilizations are placed, not the resources or other stuff) I aready have the Federation Tech Tree created (every civ will have their own tech trees and wonders and improvements and units) as well as added federation units like the Nova class, sabre class, maquis fighter, and nebula class (although I can't do animations:cry: so their are just pictures like a civ II unit) I already have several Federation wonders (Like section 31, starfeet academy/medical/headquarters, and a couple of major shipyards that include Utopia planitia, and antares shipyards) I am brushing up federation space right now. I will more to the klingons (already wrote down on paper the tech tree) after the feds are done. In my scenario I have the the Breen, the Dominion, (the Cardies are named but have no units or cities), the Romulans, the Klingons, the Federation, and the Feringi (sp?) as playable civilizations. It is a 300*300 map with lots of cities and I'm going to make an extensive (and I mean extensive) civilopedia with loads of info. As one can see I have big plans. I am a college student who goes to school for 15hrs a week and work another 28hrs and have a wife so my time of working on this scenario is limited so please be patient. Any help will be great and please give me comments about what you all think.

Thanks all
 
Sounds great... :) I'll post the map I already have later when I get home. Maybe you can use it.

EDIT: ok, here it is... It still has bugs and needs many more troops in the different locations.
 

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Looks good, but I suppose it'll be very easy when playing as the Federation. Comparing the number of Star Systems shows that the Federation would have far more Power than than the Dominion. The Cardassians and the Dominion wouldn't have a Chance.
 
Georgina, youre right the Feds have way more star systems than almost anyone in the alpha and beta quadrants COMBINED!! What I plan on doing is make all Dominion forces FREE (since the Jem'Hadar and cloned and mature within three days and their shipbuilding is as Martok puts it "impressive" high praise from a klingon), give the Dominion a bunch of ships from the get go, and give them a few improvements that will make units for them every so turns. That should give them an advantage over the Feds in units. The feds advantage will be in the science department (better ships and equiptment, but not the numbers at first because of the second Borg incursion destoryed something like 250 ships and the short war with the Klingons). The Romulans will have the advantage in Stealth technology and espinonge (sp?). Klingons are warriors (obliviously) and hold the advantage in srong attack properties for thier ships and ground units. The breen will have a frigate with a massively powerful attack to represent the energy draining weapon but poor defense properties because a volley of torpedoes could destory one (as evident in the second battle of Chin'toka). Ferangi (sp?) all about the benjamins. At first the Dominion will have a distinct advantage in military power but will have a harder time winning the war if they don't capture DS9 and bring down the mine field. I have decided to have an expensive tech the Dominiion must research. This tech will give them four or five cheap wonders that will produce a unit every turn. The only draw back is that each wonder requires a wormhole and the only one in the entire map is at DS9. They can also produce a veteron collider, but this requires a lot of research and resources and again could only be produced in one place. I am going for authencity in this campaign map, not balance. Questions or comments please tell me.
 
The Feds have the largest territory by far, but being peaceful in nature they do not have nearly as many troops as the Dominion or the Cardassians. This is exactly what I meant when I said the troops should still be added to this map. Consequently playing as the Feds you should loose at least 20 systems or so before you can start making a serious counteroffensive, and then still with the help of the Romulans and the Klingons.
 
I do believe I have the Federations units done for my Dominion Wars Mod and I need input on attack strenghts, defense strenghts, etc. This is what I have. London (transport) att:0 def:1 Runabout att:1 Def:1
Nova att:1 def:1 Miranda att:2 Def:1 Sabre att:3 Def:2 Norway 3:3
Excelisor 5:5 Ambassador 6:5 Intrepid 5:4 Steamrunner 4:4 Galaxy7:7
Defiant 8:8 akira 6:6 soverign 10:10 Prometheus 15:15 Nebula 6:5

Any input would be great. I took these figures from a website www.ditl.org and looked at the overall strenght index for each vessel. For defense I took into account the shield system (some had standard, others had regenerative, others had auto modulated), and what elements made up the hull (ie, Duranium or Tritanium).

I also have the federation Tech Tree computed in and the improvemetns and wonders for the Feds done as well. Just some map brushing and on to the noble warriors the klingons. Please give any advice you may have it would be appreciated.:D
 
You're not going to use the Shelley class? It was a direct result of the Dominion war... Apart from that, it sounds good... :) Perhaps you should put up the list of statistics once it is, finished. I might be able to use it.
 
Well, this sounds great, but I have some addition to the ship's strength. The Defiant is perhaps about the same strength like the Akira, but weaker than the Galaxy.
I'd recommend it like that:attack 7, defense 5, less expensive than the Ambassador,due to it's small size .I'd also recommend making the Akira, Galaxy,Nebula,Sovereign and Prometheus a bit stronger, because surely the Nebula is stronger than the Ambassador.

Now something else. The kind the maps are build now are good, but there always stays one problem: the KI. Instead of building large fleets to protect their systems, it builds large Ground Armies!:cry: I don't think anything could be changed in this, because in Civ III, sea (or space) Units have no real value. So I had the Idea of replacing Space as Sea with space as Land. There were enough unused Land terrain(Interstellar nebular, Brown Dwarf)
To stop terraformers, Space could be uncrossable for wheeled Units,which was the Terraformer. Cities had to be defended by Ships, which ment Transport Ships no more to be needed. Till now, I only made a prototype of this. It's just an Idea. Let me hear what you think.
 
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