@stormrage- thanks.

at least you deigned to say something about it
@wolf_brother- hmm. i thought it was more blunt then inspiring, but thats okay lol. its not arrogant to join, and like chris said, if you have the time, go ahead! if you're star wars-savvy, you can give feedback on the city improvements/tech tree, and theres always units that need to be made.
i have a few more questions (again, if anyone deigns to answer that'd be great

) that must be answered before continuing on the whole tech tree thing into the far more complicated eras 2-4:
1. Is it possible to have a single tech tree and each civ recieving units that the others can't build
or??
must there be a separate tech tree for each civilization to prevent them from using each others' units. its really impossible to go forward from era 1 (where everything is basically the same) towards eras 2-4 (where each civ has their own unit lines) without deciding this.
if that was kinda confusing, then heres a visual aid
2. Has anyone made a list of wonders or city improvements already? I'm almost certain that chris had one.
3. What is the plan with the spaceships? As in, will the TIE Fighter be an "air" unit with ardment and scouting and so on carried by a star destroyer, or will it be a weaker "sea" unit, or what? I think that with so many different fighter lines that it will be difficult to make sure the AI uses all of them in one way or another, and its important that we decide how to use them as i was also thinking of making a unit chart showing attack/defense/bombard/requirements and so on of era 1.
4. Has anyone given thought to governments? heres my ideas:
Anarchy (same as civ)
National Sovereignty (like how the world is today, many nations, like despotism, early gov't to just grow out of with tech)
Home Planetary Rule (One-World Govt, high corruption farther from capital planet, like monarchy, during expansion or for Naboo-like civs)
Galactic Republic (Unit Costs = HIGH, otherwise like republic, for Republic)
New Republic (basically democracy, okay unit costs, for Rebellion)
Galactic Empire (Units free, communist-like corruption but otherwise facist, for Empire)
Galactic Enterprise (Units free, communist-like corruption, better commercial benefits, for CIS)
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okay. and still working on era 1, i made a list of city improvements myself, to be edited should anyone else present a list of city improvements. its attached as "Era 1 City Improvements"
and i figured i should explain my tech tree.
so heres the link (so you dont have to go back a page) :
http://i65.photobucket.com/albums/h231/AlexChivvy/073d79ef.jpg
all of the city improvements are listed as library-like or harbor, which basically means that i was too lazy to come up with a creative name, but that these improvements would be similar to the regular ones. since then, i came up with creative names (see attachment). and the red ones are techs that are unnecessary for advancement into era 2, though i made a mistake with "Kolto" and i think it needs to be necessary, and i think Planetary Unity and One-World Government are unnecessary.
also, does anyone have suggestions as to how i can make the era 1 tech tree more . . . relating to star wars as opposed to just general early space exploration?
thats about it. whew im done