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Star Wars

Discussion in 'Civ4 - Creation & Customization' started by Dumanios, May 4, 2016.

  1. Sun Ce of Wu

    Sun Ce of Wu Warlord

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    This really sounds interesting. I will surely follow the thread for updates, and when I'll go back to Civ4 i must try it! Thank you for your work!
     
  2. Dumanios

    Dumanios MLG

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    Oct 24, 2008
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    Given I feel the major balance issues have been ironed out, I'm graduating the mod to Beta.

    BETA 1
    ------------------

    1: Added Clanky4's new Empire at War unit graphics.
    2: The Venator-class Star Destroyer now has unique quotes, from Republic at War.
    3: Added quotes for the Z-95 and X-Wing. Most of these quotes are shared between both units.
    4: The TIE Bomber now has unique quotes.
    5: The TIE Fighter now has unique quotes.
    6: Added quotes for the Stormtrooper. These quotes are currently shared with the Scout Trooper and Dark Trooper as well.
    7: The Victory I-class Star Destroyer now has unique quotes.
    8: Added unique quotes for the Shock Trooper.
    9: Added unique quotes for the Acclamator-class Cruiser from Republic at War.
    10: Added unique quotes for the Alliance AAC-1.
    11: Added a set of quotes shared between the Tartan Patrol Cruiser and the Broadside Cruiser.
    12: Added unique quotes for the Corellian Corvette.
    13: Y-Wings now have unique quotes, taken from Empire at War.
    14: TIE Interceptors, TIE Defenders, TIE Avengers, and TIE Scouts now have a TIE Fighter sound when you select them, give them an order, or have them run an interception mission. This sound is also used for the TIE Fighter's patrol sound.
    15: Added unique quotes for all three Imperial heroes, taken from Battlefront EA.
    16: The Rebel Lucrehulk now uses the Rebel skin I made.
    17: Actually allowed Missile Corvettes + replacement units to do Collateral Damage (I set stats for the collateral damage but forgot to actually enable it).
    18: Corellian Gunboats can now deal collateral damage (less than Missile Corvettes) but have their bonus against starfighters reduced.
    19: Added Rogue Squadron as a new Rebel hero, based off the standard X-Wing. It requires Industrialism, Squadron Focus, Streamlined Production, and a Squadron Factory. Rogue Squadron possesses increased strength and interception, gains 50% evasion, and starts with Ace and Leadership.
    20: Added the Tierfon Yellow Aces as a new Rebel hero, based off of the Y-Wing. It requires Squadron Focus and a Squadron Factory. The Yellow Aces have higher strength than normal Y-Wings, gain 50% evasion, and start with Ace and Leadership.
    21: Added General Wedge Antilles as the 4th Rebel hero, based off the Executor-class. He requires Galactic Domination and a Capital Shipyard. He has 115 strength (compared to the Executor's 100) and starts with Leadership, Led by Warlord, and Tactics.
    22: All heroes (aside from squadrons) start with Led by Warlord.
    23: Added Jedi Knights and Jedi Masters. Some base DLL is in, but not compiled (I'm not very adept at that, the tutorials are no help because in both tutorials I saw, one of the links was broken). Because of this, they're buildable immediately upon obtaining their required techs.


    I'm a bit unsure about the two squadron heroes being World Units as opposed to National Units (due to the nature of air units as a whole). In addition, since I've seen Rogue One, I've considered giving the Rebellion the U-Wing, which would be a starfighter slightly more adept than the Z-95 and be a fair bit more expensive, but have the ability to carry a foot unit.
     
    Greyborea and Imp. Knoedel like this.
  3. Blaze2002

    Blaze2002 Chieftain

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    Is this still in development, I'm a newbie modder and would love to help out if you'd like, even if'ts just creating new factions.
     
  4. Dumanios

    Dumanios MLG

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    I'd say this is still being worked on, but it's been a few months since I worked on it (DLC struggles annoyed the hell out of me and put me off Civ4 modding for a time). I feel like I should get back to working on the mod though sooner or later.

    Edit: How the heck did autocorrect put DLC instead of SDK...
     
    Last edited: Dec 6, 2017
  5. Blaze2002

    Blaze2002 Chieftain

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    If you do get back into it, i'd be willing to help you out if you need, just pm me
     

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