Gerikes
User of Run-on Sentences.
Main differences here include combat bug fixes and correct building construction and cancellation for all buildings.
- Multiple combat bugs fixed.
- The Zerg buildings will kill the constructing drone and spawn the drone if the building is cancelled.
- The Terran buildings building like Terran buildings, requiring SCV's.
- Morphing units now retain % of hp that their original unit had.
- Morphing units can be canelled to their prior form (or, in the case of larva->? morphs, the unit is killed).
- Buildings being morphed now correctly upgrade the building-unit on the plot.
- Changed mod options so that only scenarios are playable by the player ("Play Game" greyed out).
As always, files here.
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v0.12:
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Fixes:
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Fixed known bug: A unit held-up due to population doesn't start training until the turn after the population is available. (Originated in v0.06)
Fixed bug where errors will appear on someone's screen if they have no selected unit and another player in MP pops up the unit chooser.
Fixed bug where unit attacking with turn-attack mode would attack with all attack points left, even if they didn't have enough movement points.
Fixed bug where some units will attack even though they have no attack points, but because they are in a group with a unit that does.
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Changes:
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- Made building cancellation refund a percentage refund rather than full refund (75%).
- Cancelling the only building in a city destroys the city.
- Zerg buildings destroy drone on build and spawn drone on cancel.
- Terran building only builds with SCV constructing on the plot. The SCV can leave the building and keep it "stalled" until it or another scv comes and continues the build using the "Continue Construction" mission.
- Zerg eggs are now cancellable.
- Morphs now retain percent of HP from unit morphed from.
- Added functionality for morphing units to cancel back to their original form.
- Buildings start with small HP and HP slowly builds as it's building.
- Made mod only allow for non-public maps (This means that only scenarios will be allowed to be played. You'll notice that the "Play Game" function has been disabled on the main screen, so only the scenarios will be allowed. This DOESN'T mean that player-made maps will be unsupported. They will just have to use the "Mod=Civcraft SC" tag in the map file to ensure that it is playable in Civcraft).
- Changed implementation of global building prereqs (This shouldn't change anything, but is put here as a notice incase there is a global
building-prereq bug to pop up in the future, so now I know when it probably was introduced).
- Implemented building upgrades to update city name and building-unit w/ proper hitpoints. (Hatchery->Lair->Hive, Spire->Greater Spire).
- Multiple combat bugs fixed.
- The Zerg buildings will kill the constructing drone and spawn the drone if the building is cancelled.
- The Terran buildings building like Terran buildings, requiring SCV's.
- Morphing units now retain % of hp that their original unit had.
- Morphing units can be canelled to their prior form (or, in the case of larva->? morphs, the unit is killed).
- Buildings being morphed now correctly upgrade the building-unit on the plot.
- Changed mod options so that only scenarios are playable by the player ("Play Game" greyed out).
As always, files here.
Spoiler Full Changelog :
----------------------------------------------------------------------------
-----------------------------------------------------------------------------
v0.12:
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------
-------
Fixes:
-------
Fixed known bug: A unit held-up due to population doesn't start training until the turn after the population is available. (Originated in v0.06)
Fixed bug where errors will appear on someone's screen if they have no selected unit and another player in MP pops up the unit chooser.
Fixed bug where unit attacking with turn-attack mode would attack with all attack points left, even if they didn't have enough movement points.
Fixed bug where some units will attack even though they have no attack points, but because they are in a group with a unit that does.
---------
Changes:
---------
- Made building cancellation refund a percentage refund rather than full refund (75%).
- Cancelling the only building in a city destroys the city.
- Zerg buildings destroy drone on build and spawn drone on cancel.
- Terran building only builds with SCV constructing on the plot. The SCV can leave the building and keep it "stalled" until it or another scv comes and continues the build using the "Continue Construction" mission.
- Zerg eggs are now cancellable.
- Morphs now retain percent of HP from unit morphed from.
- Added functionality for morphing units to cancel back to their original form.
- Buildings start with small HP and HP slowly builds as it's building.
- Made mod only allow for non-public maps (This means that only scenarios will be allowed to be played. You'll notice that the "Play Game" function has been disabled on the main screen, so only the scenarios will be allowed. This DOESN'T mean that player-made maps will be unsupported. They will just have to use the "Mod=Civcraft SC" tag in the map file to ensure that it is playable in Civcraft).
- Changed implementation of global building prereqs (This shouldn't change anything, but is put here as a notice incase there is a global
building-prereq bug to pop up in the future, so now I know when it probably was introduced).
- Implemented building upgrades to update city name and building-unit w/ proper hitpoints. (Hatchery->Lair->Hive, Spire->Greater Spire).