Stargate SG1 mod

How should i make my Sg1 mod?

  • With all civilizations in 1 scenario

    Votes: 90 73.8%
  • With many dif. scenarios of missions SG1 has undertaken

    Votes: 32 26.2%

  • Total voters
    122
KillerJ_27, yeah i think it would make more sense for Osiris just being a leader.:D

And here is one point Gents, by the way civ is, unless you give the Tau'ri some hellacious advantage, they are going to be wiped off the map. As civ is a 4x type of game, not an rpg where one individual can make a difference.

Cheers Thorgrimm
 
One of Earth's advantages over the slimy snake heads is that we adapt technology from many cultures that we meet (did I just say we, I keep forgetting it's not real!) although I'm not sure how that would be implemented.

Another advantage that Earth has is that we place value on an individual's life which makes our military train each individual much harder than the Goa'uld Jaffa which are practically mindless stormtroopers.

Also we have SG-1 which might be the best trained military squad n the galaxy and can take down legions of Jaffa (as we have seen) and even the Goa'uld leaders themselves (many of them). So it would make sense that our Earth units would be much stronger allowing Earth a fighting chance.

killer_J27, you could make each of the SG teams (1-11?) a unit of the Earth civ.
 
One of Earth's advantages over the slimy snake heads is that we adapt technology from many cultures that we meet (did I just say we, I keep forgetting it's not real!) although I'm not sure how that would be implemented.

Perhaps a wonder like the "Great Library", which could be build by the Tau'ri only .
 
Why don't you call it library of the ancients, and only the Tau'ri can build it. Like in the episode, the Fifth Race, which btw is one of my favorite episodes, where it dl'ed the knowledge of the ancients into Col. O'Neill's brain.



Cheers Thorgrimm
 
@TheMorpheus, what effect would it have in-game?

@Thorgrimm, that makes sense since humans were supposed to be the only species (aside from the four races) genetically advanced enough to have the Ancients' library downloaded into them (although not a smooth process).
 
@Thorgrimm (again), how do you make a wonder that only one civ can build?

@TheMorpheus, I asked because I assumed you just used the word "Great Library" to refer to the Ancients' library I didn't think you meant the same "Great Library" from civ. Wouldn't it be better if the "Ancient Library" just granted imediate techs? It could give 5 techs on completion giving the Tau'ri a huge advantage.
 
Originally posted by Thorgrimm
Why don't you call it library of the ancients, and only the Tau'ri can build it. Like in the episode, the Fifth Race, which btw is one of my favorite episodes, where it dl'ed the knowledge of the ancients into Col. O'Neill's brain.



Cheers Thorgrimm

and now its happened again
 
Subbss wrote

@Thorgrimm (again), how do you make a wonder that only one civ can build?

I would make a tech called Ancient Technology and make it none era and give it to the Tau'ri only, while making another tech called Ancient lore that has as one of its requirements Ancient Tech. Then when Ancient Lore is researched by the Tau'ri they will be allowed to build the Library of the Ancients, Which should give them 2 techs and boosts the research of the city it is built in.


Cheers Thorgrimm
 
Can you have a non-era tech require a regular tech and can you have a regular tech require a non-era tech? (The latter probably wouldn't work with the AI right? Is either of these even possible?)

@Thorgrimm, don't you think it should give more than 2 techs? Maybe 3 would be good.
 
Unfortunately in the editor for making Great wonders it only allows you to give 2 techs, that is why i suggested it also boosts tech research in the city it was built in.

you are right just give the Ancients tech to the Tau'ri but still none era, and then in the Ancient Lore tech make a building called Ancient Research Lab, and have the Ancient Library require the Ancient Tech tech, and at least 1 Ancient Research Lab, but i would suggest 3 to 5 in your civ. Also make the Ancient library have the following benefits, Gain any advance already owned by two civs, doubles research in city where built, and give two free techs. As this is supposed to be the "holy grail" to the Tau'ri, giving them a chance to catch up with the Goa'uld.


Cheers Thorgrimm
 
yo s^ alll sory i aint bin postin 4 a while but i'm here and i think thats a Kik Azz idea. well i'll need some graphics if theres gonna be a new building. As well, once i get a few units done i'll release a small version to play around with and fix anything wrong. Which Civs Should Ii put in the First Version 5 or so?
 
Killer_J27 here is the list of civs that i think should be in the original beta, Tau'ri, Tok'Ra, Ra, Apophis, and the Asgard. The reasoning for the Tok'Ra and Asgard is to offset the power of Ra, and Apophis, so the Tau'ri are not wiped out in the beginning.


Cheers Thorgrimm
 
killer_J27, are you planning to make this a space based mod (i.e. all the terrain changed to space, asteroids, planets, and stars) or a land based mod, which is much easier? As an excuse as to why all these civs are together on the same planet you could pretend that there is a planet with lots of naquada, and naquadria, and trinium so all the powers of the galaxy are fighting over it.
 
Originally posted by Thorgrimm
Unfortunately in the editor for making Great wonders it only allows you to give 2 techs, that is why i suggested it also boosts tech research in the city it was built in.

got it figured. just make a wonder require library of the ancients and make the other one cost 0 sheilds, but no culture, and make it give 2 free techs.
 
Subbss wrote

killer_J27, are you planning to make this a space based mod (i.e. all the terrain changed to space, asteroids, planets, and stars) or a land based mod, which is much easier? As an excuse as to why all these civs are together on the same planet you could pretend that there is a planet with lots of naquada, and naquadria, and trinium so all the powers of the galaxy are fighting over it.

I think this is a really bad idea, as that is throwing out everything Stargate is about, Exploration, the combat is secondary, and only when nesassary, it should be space based or you will give up all the spaceships and other nifty items. Besides would you want it crappy and easy or More difficult and great?;) I cna tell you which one i would want.:D

Cheers Thorgrimm
 
Besides would you want it crappy and easy or More difficult and great?

I guess you are right but I am just worried that it will be too difficult. I am very cautious about space mods because I remember the other space based mods that have around 30 pages of posts and still aren't finished....
 
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