Starting position woes.

That start position is a riot. :lol: One thing I don't know about the calculation of start positions is whether the game takes account of areas beyond the immediate starting location of your first Settler. In this case, perhaps the area beyond the mountains is relatively open and relatively rich. Or it could just be one of those occasional screw-ups you get with a random element.
 
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What settings was that???

I'd open sailing builder ---> 2 galleys and pray there's something conquerable on the coast.
 
If it's deity it's a tough but safe start unless Norway is near by.
If it's settler it's a breeze

Easy or hard, is it interesting? That plays into my restarts more than anything else. I'd guess that it'd be fun to play for an age or two and I'd get bored. :)
 
Easy or hard, is it interesting? That plays into my restarts more than anything else. I'd guess that it'd be fun to play for an age or two and I'd get bored. :)
I think that plays into most people's decision making process... the thing that makes our choice different is what we consider interesting
 
That's an old screenshot, I didnt play that game out. Probably continent or pangea settings without changing anything.
 
Ha ha great start, I find myself debating the city location. I would have played that for a while for sure. God of the seas or +1 faith from tundra?, sailing, builders and galleys
 
I would love to have played that start. So unique. i was going to ask if you had a save, but then saw you didn't play it out. I always just play the start I get [doesn't mean I don't move settlers, but usually settle the first turn]. I think it's kind of funny that some people talk about how the game is too easy but always reroll if they don't get a start they like. And right now, I'm playing through the various civs, selecting one for me, since I've played most of them and can't be sure that I'd get one I hadn't played on random. Personally, I enjoy the different positions and seeing how the games play out. As Flaxton said, I immediately looked for city location and decided next to the river for housing. Still keeps most of visible resources within 3 tiles; and totally different game than usual, since would immediately start down the sailing route; no need for explorer until get the ability to move in the water.
 
I would love to have played that start. So unique. i was going to ask if you had a save, but then saw you didn't play it out. I always just play the start I get [doesn't mean I don't move settlers, but usually settle the first turn]. I think it's kind of funny that some people talk about how the game is too easy but always reroll if they don't get a start they like. And right now, I'm playing through the various civs, selecting one for me, since I've played most of them and can't be sure that I'd get one I hadn't played on random. Personally, I enjoy the different positions and seeing how the games play out. As Flaxton said, I immediately looked for city location and decided next to the river for housing. Still keeps most of visible resources within 3 tiles; and totally different game than usual, since would immediately start down the sailing route; no need for explorer until get the ability to move in the water.

I agree! I don't play to always win the game, but experience the many variations and challenges that can be thrown at me. I would love to give that position a try and attempt to turn it into an impenetrable redoubt even if it never becomes a world power.
 
Decided to roll some starts to complain about them, but the first one was rather good so I played it instead. I'll also post the 4000 bc save
(King, Small, Continents, Normal Speed, CQUI Community Mod, I only have the Aztec DLC so mostly everyone should be able to open it-- I hope!)

Also had the fortune to random Barbarossa, which makes up for the fact the food is low but that won't stop you from making districts. if you're the type to complain it takes forever to build things, play this map then.

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Well, I had fun building stuff...... Though people probably started due to potential farmland meant for wonders. It also helped that hanza lets you get those wonder GEs so easily.
Spoiler :

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I'll never finish the macarana before I win anyways... ever. But this is a 6 city collosseum so it's all good.

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It's pretty rare to have such a nice coastline, even with Eiffel Tower.


Dumb AI is dumb. Though there was a brief scare when they siphoned like all my funds while building Big Ben. I'll assume it was just luck.
Spoiler :
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I would love to have played that start. So unique. i was going to ask if you had a save, but then saw you didn't play it out. I always just play the start I get [doesn't mean I don't move settlers, but usually settle the first turn]. I think it's kind of funny that some people talk about how the game is too easy but always reroll if they don't get a start they like. And right now, I'm playing through the various civs, selecting one for me, since I've played most of them and can't be sure that I'd get one I hadn't played on random. Personally, I enjoy the different positions and seeing how the games play out. As Flaxton said, I immediately looked for city location and decided next to the river for housing. Still keeps most of visible resources within 3 tiles; and totally different game than usual, since would immediately start down the sailing route; no need for explorer until get the ability to move in the water.

Now I"m wishing I had played it lol.... getting tempted to do a thousand rerolls until I get a really BAD start like that just for shits and giggles
 
Ha ha great start, I find myself debating the city location. I would have played that for a while for sure. God of the seas or +1 faith from tundra?, sailing, builders and galleys
I find this Starting position tempting ... Antoine de Saint-Exupéry comes to mind "A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." ...

Probably I would like to use the Map Editor and move the river south to the current settler tile as well as move the woods towards another tile, so it won't be destroyed by founding the capital in place. Moving also both crabs closer and adding silver _or_ pearls. Perfect. This start has character.
 
I like to have a starting position which is actually similar to the position of the city IRL, I don't like to see Saint Petersburg in the jungle or Rome in the desert. I remember that in Civ5 there was a file (.lua if I remember correctly) where we had the starting places for different civs (ocean for Venice, desert for Arabia and so on...) there is such also for Civ6?
 
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I would love to have played that start. So unique. i was going to ask if you had a save, but then saw you didn't play it out. I always just play the start I get [doesn't mean I don't move settlers, but usually settle the first turn]. I think it's kind of funny that some people talk about how the game is too easy but always reroll if they don't get a start they like. And right now, I'm playing through the various civs, selecting one for me, since I've played most of them and can't be sure that I'd get one I hadn't played on random. Personally, I enjoy the different positions and seeing how the games play out. As Flaxton said, I immediately looked for city location and decided next to the river for housing. Still keeps most of visible resources within 3 tiles; and totally different game than usual, since would immediately start down the sailing route; no need for explorer until get the ability to move in the water.

Here's one similar from a while ago, I didn't ever play the map

https://forums.civfanatics.com/threads/relishing-rolls.615831/#post-14795599
 
The one thing I think should be mandatory is having a freshwater start. It's such a massive disadvantage otherwise; when it happens to me I just reload, but seeing the AI with a tiny landlocked and dry capital is awful as it makes them too weak.

Thats my only problem with start positions in 6- Fresh water seems to make-or-break. Sure you can win without a freshwater start, but its a pain.
 
The difference can be made up with two tile improvements. It costs 2/3 of a builder to get parity. That's not make or break.
 
Sure you can win without a freshwater start, but its a pain.
not really, your capital has +2 housing and should be sprouting settlers before it hits limits for a while, then a granary is cheap and farming/fishing.... I quite like leaving it low anyway
 
Photi, tks! I'm definitely going to try that one. This would totally change my usual start, as there's nothing to explore and no barbarians to immediately worry. So my opening build of a scout would almost certainly become a builder in this case. And the techs would definitely be slanted toward getting off the 'island' and out into the world. I'll have to look at it more closely when I get home from work.
 
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not really, your capital has +2 housing and should be sprouting settlers before it hits limits for a while, then a granary is cheap and farming/fishing.... I quite like leaving it low anyway

You're right, I'm probably just stuck in my early build order ways and never build a granary that early. Need to branch out and try other strats to suit the no-fresh-water capital situation instead of just hitting restart
 
Photi, tks! I'm definitely going to try that one. This would totally change my usual start, as there's nothing to explore and no barbarians to immediately worry. So my opening build of a settler would almost certainly become a builder in this case. And the techs would definitely be slanted toward getting off the 'island' and out into the world. I'll have to look at it more closely when I get home from work.

I'd probably settle SW to get the extra fish, and to be able to get a little more from the other side of the mountain. I'm guessing the best way off the "island" would be to get the quick +5 campus going, and then tech down the fishing line. Certainly save time by not needing units, so I'm guessing getting the early monument might be the ploy to try for.
 
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