Starting position

oPunchDrunko

Prince
Joined
Feb 23, 2010
Messages
325
Why does it seem like starting position doesn’t put you in the best possible position for your Civ? Isn’t this supposed to work like starting bias in the previous games?

Would I be better off using balanced or legendary ( I think that’s what it’s called ) start?
 
My biggest gripe with CiVI is poor starting positions. Then poor positions for subsequent cities. CiV was way better at this.

I watch the CiVI videos on Youtube and think, 'Holy cow, I never got a starting postion have that good!'.

I've selected 'abundant' under resources to make the game more fun. I wish there was a 'starting position doesn't suck' option.
 
Why does it seem like starting position doesn’t put you in the best possible position for your Civ? Isn’t this supposed to work like starting bias in the previous games?

Would I be better off using balanced or legendary ( I think that’s what it’s called ) start?

I've restarted thousands of games so I might be able to help you with that. From experience, Civ 6 only places your Civ in its biased starts around half the time, and more than half those times the starts would be okay in the short term but terrible in the long term. I can't recall how many times I've started in the Jungle as Russia despite the game map settings set to cold.

Legendary Starts tend to restrict the placement of Districts and Wonders partly because you can't build them over Luxuries and partly because you'll be forced to sacrifice bonus resources you don't want to. Balanced does nothing to improve starts it just makes sure everybody starts on somewhat equal grounds. "Equal" here however is very flawed because it doesn't consider potential, district placement etc.

Therefore to offset the lack of long-term potential that the game tends to give players for their capital my advice is to Set World Age to new and Resources to Abundant. (Start Position as Standard) That way even if the base terrain they give you sucks it can be compensated with bonus resources and the presence of more hills also cushions your Civilization from being bottlenecked for lack of productive capacity. Freshwater is almost never a problem with starts so you can be sure that farms on those hills later is possible as well.


Of course, what you want for a start also depends on what you hope to achieve in the game.

If you're a warmonger seeking some challenge the start is quite irrelevant since you'll be getting what you need by robbing others.

If you seek a more peaceful route then a better start is compulsory for a more comparable advantage to warmongering because you'll have to build everything yourself rather than just take it off the AI.

Bad Start + Peaceful = Very boring game (Unless struggling is fun for you.) because you'll have to skip wonders/districts and focus entirely on settler/builder production so as not to lag behind.
 
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I used to start always with legendary start but stopped due to it not being fair placement. I found it put me near others too often because somewhere close was also “legendary” for the AI too. Also it always seemed to be the case that CS’s would swallow all the natural wonders since I guess that was considered legendary too
 
As long as you settle on a plains hill within 2 turns, you should be ok on any difficulty. 1 extra hammer for the rest of the game is just great!

I fail to see how this would have an impact in the late game. I could see it matters in the ancient/ classical/ medieval but after that it seems redundant.
 
Well, if you want an early game on Deity, then you do it! If you play on settler, it doesn't matter what you do.

If you play mid, settling on a plain hill , will get your extra hammers come in every turn,even more important on Deity. You get those for the rest of the game, unless you loose you Capitol
 
I'll plug the Resourceful mod here too. It levels out the variance of starts by dropping in extra bonus resources and new luxuries with varied beneficial tile yields. It was a little OP with Magnus 100% chop but now that he's been nerfed it shouldn't be as bad.

Edit: It also helps coastal, tundra and desert starts so they aren't an audible groan followed by a Restart.
 
I'm not a fan of bad/tedious starts but it's not just always about the capital. Sometimes you can have a good capital but everything else sucks, after all.

Also this I think was a crap start

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But hey....

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And yea, I did go to war, but in my defense the land still sucked anyways. And no, it wasn't a good game at all, but I have a pretty nice looking capital.

Although they really need to stop putting people too close.
 
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