That will be the important thing to remember! Since I'm taking screenshots every turn I should notice the and correct it. I was a bit about the amount of food we had, too. There seemed no way to take advantage of it last turn through micromanagement. Hope I didn't miss anything.
Odd... the city screen for turn 5 (in Donsigs counting, i.e., starting at 1) shows we already received the benefit of the irrigation, one turn before we would have received it were this a SP game.
IIRC MP games have peculiarities like this. I wonder what else we find...
Anyway, this probably means that we can further optimize our spreadsheet. Paul, could you do that?
Well for this first growth we could not have changed anything, roading first would find us one food short in turn 7 (turn 6 in my spread sheet)...
It does not occur to me that there are chances to profit from that and I'm not sure if I already understood that completely.
But I can look up the rules and re-check the plan...
Can anybody confirm, this effect works for Food, shields and commerce?
But we still can't travel the roads a turn before they are built, can we?
Agreed that catapults don't have promotions - but Hwach'a do. I'm just playing Korea for the first time myself and was surprised to find that Hwach'a have regular/veteran/elite status and so far i've got 2 MGL's from them. It's quite a handy bonus because you don't lose any (unless you get careless). However because I initially started building them in towns without barracks they started as regulars so it was a while before they reached elite level.
How cool is this? we can get MGL's from our Hwach'a!! Won't that be a nasty surprise for our foes... turn a stack of cannon/cav into armies, before even attacking!
It does not occur to me that there are chances to profit from that and I'm not sure if I already understood that completely.
But I can look up the rules and re-check the plan...
It may be that we gain benefits from all improvements one turn early. I.e., it seems our worker's actions finish just before our turn comes up (instead of after the turn), and before food etc are calculated. (The worker is then frozen for one turn.) This would mean we could at least gain shields (calculated after food) and possibly also commerce (calculated before food, but perhaps still after the worker action).
Can anybody confirm, this effect works for Food, shields and commerce?
But we still can't travel the roads a turn before they are built, can we?
I could run a test, but not before the weekend probably. And I think that, yes, we can travel the roads one turn before they are complete, just as we can use the irrigation one turn early.
Not sure how may people noticed but Donsig was able to move the lux slider down to 10% last turn due to the extra commerce from the road, this was a turn early meaning we also get the gold early!
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