Okay, so I think I read somewhere that VEM now gives several "wide empire" civs who seemed to be doing consistently poorly a handful of units at the start, including settlers.
This seems to have overcorrected the issue rather massively. The game seems to have become hugely more difficult as a result.
I started 3 new games on Emperor. Small map, continents, epic game speed. In every one of these games I got swarmed and stomped stupid by my nearest neighbor. England, Mongolia and Aztec.
They attacked with 6-10 units, mostly archers, at about the time I had built my first unit/building in my capital. I didn't quite stand a snowball's chance in hell to recover after this assault brutalized my start, even if the silly AI can't figure to conquer my capital after bombarding it to 0hp with archers.
On top of this the AI seems to have had 2-4 settlers from the start, and with those cities made classical era before I could research 3 things. This sounds like Deity more than Emperor.
Yes, I could move down the difficulty, but recent changes to the mod seems to have altered difficulty a lot. And if those units are only give to certain AI, then difficulty depends massively on who starts as your neighbor. Finally, altering difficulty with AI starting units means that if the human player can get a foothold, then the game from mediaval on is likely boringly easy sailing.
If a boost is desired to certain civs when on AI, so that you can't simply modify starting units in Handicaps, then how about giving it something much more gradual than starting units. Especially settlers. Like 20gp per turn for 200 turns (modify with appropriate game speed) it could use to buy things. Of course it would be much better to alter the actual mechanics of the game to balance wide and conquerors vs talls, rather than glue on top this extra units/gold/whatever thing.
Really, by this experience, VEM right now seems rather ridiculous.
This seems to have overcorrected the issue rather massively. The game seems to have become hugely more difficult as a result.
I started 3 new games on Emperor. Small map, continents, epic game speed. In every one of these games I got swarmed and stomped stupid by my nearest neighbor. England, Mongolia and Aztec.
They attacked with 6-10 units, mostly archers, at about the time I had built my first unit/building in my capital. I didn't quite stand a snowball's chance in hell to recover after this assault brutalized my start, even if the silly AI can't figure to conquer my capital after bombarding it to 0hp with archers.
On top of this the AI seems to have had 2-4 settlers from the start, and with those cities made classical era before I could research 3 things. This sounds like Deity more than Emperor.
Yes, I could move down the difficulty, but recent changes to the mod seems to have altered difficulty a lot. And if those units are only give to certain AI, then difficulty depends massively on who starts as your neighbor. Finally, altering difficulty with AI starting units means that if the human player can get a foothold, then the game from mediaval on is likely boringly easy sailing.
If a boost is desired to certain civs when on AI, so that you can't simply modify starting units in Handicaps, then how about giving it something much more gradual than starting units. Especially settlers. Like 20gp per turn for 200 turns (modify with appropriate game speed) it could use to buy things. Of course it would be much better to alter the actual mechanics of the game to balance wide and conquerors vs talls, rather than glue on top this extra units/gold/whatever thing.
Really, by this experience, VEM right now seems rather ridiculous.