pandamancer
Prince
- Joined
- Aug 18, 2013
- Messages
- 335
Maybe it sounds counter intuitive, but are there scenarios where you would want to starve your citizens in order to like... run specialists or work on hammer/commerce rich tiles?
Yes, there are circumstances under which it is beneficial to run a food deficit before a Granary is built. But the gains are very small, so probably not worth worrying about.Thanks for replying Amao, yes I also do that a lot of times.
I have checked on the micro challenge posted by Kossin. Lately, I was thinking of "what if" scenarios involving optimizing granary internal storage and slavery. As a consequence, I am looking on possible techniques on how to whip efficiently while having an optimal growth. Therefore I was wondering if starving the citizens for a few turns can also be one of these techniques. Like for example if you calculate that there are more than enough food in your food bin after whipping, you can "starve" or "stagnate" your citizen to work for more hammers or commerce for that turn. I don't know if you get what I mean.
Usually starvation is not advisable. For extreme cases when starvation is the best strategy, you might check the last 10 turns of Sgotm 18 (Plastic ducks) It involves needing spy points (specialists) rather than anything else and needing to decrease the population to achieve a UN victory. Generally don't starve.
Yes, there are circumstances under which it is beneficial to run a food deficit before a Granary is built. But the gains are very small, so probably not worth worrying about.
IDK... imagine a 2-pop city with 16/24 food, and a Granary that has just been chopped but not yet built (60/60H). This city can work a wet Corn (6F) or a Plains riverside Copper (5H 1C). Working the Corn generates +4F surplus, working the Copper loses -2F, but adds +4H +1C, by comparison.
(A) Working the Corn
T0: 16F (+4F surplus thanks to the Corn)
T1: 20F (Granary built)
T2: 24/24F
T2: 4/26F (4F from Granary bin; grows onto a riverside Cottage, for the sake of an example)
T3: 8/26F (+2C from Cottage)
T4: 12/26F (+2C from Cottage)
= 12/26F 0H +4C
(B) Working the Copper
T0: 16F (+4H +1C, from Copper)
T1: 14F (Granary completes; then switches back to the Corn, again +4 surplus)
T2: 18F
T3: 22/24F
T4: 26/24F
T4: 14/26F (12 Granary bin, 2OF)
= 14/26F +4H +1C
----
So (B) is marginally superior, especially if another city can borrow the Corn while the example city is waiting for its Granary to complete.
If the city in (A) can grow onto a tile that is better than a riverside Cottage (let's say another wet Corn) then quicker growth is preferable.
There are a few articles on the Granary, e.g.Yes, I am looking for scenarios like this. Is there an article that teaches stuff like that?