State of the Empire

TURN 149, 780 AD

WAR WITH SPANISH APOLYTON!

WAR WITH CIVFR!

Overview of the Land
Spoiler :







Demographics
Spoiler :

War Update
Spoiler :




Tech:
Set Research on Banking while saving gold

Cities:
Indira: Pop 17
Growth in 11 tuns
Building Grocer complete in 8 turns
We have two Great Scientists waiting in city

Terasvin: Pop 9
Starving
Building Notre Dame complete in 2 turns

Mantra: Pop 3 (-2)
Growth next turn
Building Knight complete next turn (whipped)

Daivagati: Pop 6 (-2)
Growth next turn
Building Knight complete next turn (whipped)

Lana Pop 14
Growth in 3 turns
Building Grocer complete in 7 turns

Raj Pop 5
Growth in 2 turns
Knight complete! Building Knight complete in 7 turns

Lakshmi Pop 10
Growth in 3 turns
Building Grocer complete in 17 turns

Astan Pop 8
Growth next turn
Building Library complete in 3 turns

Bono Pop 3 (-2)
Growth next turn
Building Knight complete next turn (whipped)

Lokapara Pop 4
Growth in 2 turns
Knight complete! Building Forge complete in 23 turns

Abhi Pop 10
Growth in 3 turns
Catapult complete! Building Longbowman complete next turn

Hansa Pop 6
Growth in 4 turns
Catapult complete! Building Knight complete in 12 turns

Baraha Pop 3
Growth in 2 turns
Longbowman complete! Building Spy complete in 12 turns

Delhi Pop 3
Growth next turn
Galley complete! Building Missionary complete in 6 turns

Bombay Pop 2
Growth in 4 turns
Building courthouse complete in 23 turns

Bulawayo Pop 7
No Growth
Building Granary
In Revolt 5 more turns

KwaDukuza Pop 7
No Growth
Building Granary
In Revolt 6 more turns

War Update:
In the north, we move forward with our stack to capture KwaDukuzu! We concentrate the bulk of our northern army inside the city, while taking advantage of the collapsed Spanish borders to scout ahead in anticipation of our next moves.

In the south, we move our huge stack of knights past our captured city of Bulawayo to fork two more cities to our east.

Increasing tensions with CivFr leads us to DOW them before their Merchant can complete it's Trade Mission. They were attempting to "claim" the vast majority of Spanish lands despite having no army, so we called their bluff. We surrounded their Merchant (with mostly non-combat units) so it can not complete it's mission, and we killed their scouting archer.

Investigation of CivFr diplo reveals the following:
  • They have OB with UCiv and are trading them Incense for Pigs
  • They have OB with CP and are trading them Rice for Clams and Furs
  • They have OB with the Germans and are gifting them Ivory
  • They have OB with Poly and are trading them Sugar for Wheat
  • They have no deals with RB
  • They have not met WPC

While we're on this screen, we can also see that RB is trading the Spaniards Ivory for Dye, and they continue to receive Marble from the Germans.
 
TURN 150, 800 AD

WAR WITH SPANISH APOLYTON!

WAR WITH CIVFR!

War Update
Spoiler :




Tech:
Researching Aesthetics complete in 1 turn at 100% research (-337 per turn, 1099 gold in the bank)

Civics:
We adopt Representation and Bureaucracy

Cities:
Indira: Pop 17
Building Grocer
We have two Great Scientists waiting in city

Terasvin: Pop 9
Building Notre Dame complete next turn

Mantra: Pop 4
Growth next turn
Knight complete!

Daivagati: Pop 7
Knight complete!

Lana Pop 14
Building Grocer

Raj Pop 5
Growth next turn
Building Knight

Lakshmi Pop 10
Growth in 2 turns
Building Grocer

Astan Pop 9
Growth in 3 turns
Building Library complete in 2 turns

Bono Pop 4
Knight complete! Building courthouse

Lokapara Pop 4
Growth next turn
Building Forge complete in 22 turns

Abhi Pop 10
Growth in 2 turns
Longbowman complete! Building Jewish Missionary

Hansa Pop 4 (-2) (I think this is probably the turn Hansa was whipped, but maybe next turn?)
Building Knight complete next turn (whipped)

Baraha Pop 3
Growth next turn
Building Spy

Delhi Pop 4
Building Missionary

Bombay Pop 2
Growth in 3 turns
Building courthouse complete in 22 turns

Bulawayo Pop 7
No Growth
Building Granary
In Revolt 4 more turns

KwaDukuza Pop 7
No Growth
Building Granary
In Revolt 5 more turns

Nangoma
No Growth
Building Courthouse
In Revolt 5 more turns

War Update:
How to conduct war like a Ninja
In the north, we move two FW's into the forest just outside of Zulu culture and instantly road the tile. Then, we move three workers into the adjacent forest inside of Zulu culture and instantly chop it down. Now, we can move our stack of 5 Knights and 2 Chariots deep into Zulu territory onto the Copper hill. This is within striking distance of their capital Ulundi (2North1West). This also threatens an empty Zulu city 2North of the stack. Meanwhile, our big stack of 1-movers moves into Zulu territory towards Umgungundlova, reinforced with two Knights.

In the south, we move a FW into Zulu territory onto their Sheep(!) tile to scout their city of Nongoma. We see it is defended by a single Axeman, so we send in a Knight to kill the Axe and capture the city. A loud "baa" of relief is heard across the lands as we free the Sheep from terrible Zulu bondage. 97 gold is pillaged from the Nongoma vault, and the Granary survived the attack. Having captured the city, we spot an Impi and Chariot lurking in the southern forest. 2 FW's are sent in to instantly road the tile outside of the forest, and a Xbow follows to take out the Impi. An Axeman stumbles on his way to take out the Chariot and unfortunately loses a high (75+%) percentage fight, so the Chariot is cleaned up with a Knight. We use another Knight to capture a stranded Zulu worker north of Nongoma. We move a FW to unfog the southern-most Zulu city of Ondoni, finding it empty. We move a Knight in to auto-raze the city, pillaging 5 gold. Also, an Axe is sent in to capture another stranded Zulu worker in the south.


CivFr used their half of the turn timer to kill our scouting chariot near their territory, so we lost vision on their borders. However, the capture of Nongoma and Ondini reveal an unsettled desert Isthmus between the Zulu and Maya nations, getting us thinking about the potential for a sneak blitz attack on the CivFr core.

Realms Beyond DOW the Germans and raze Fort Alamo.
 
TURN 151, 820 AD

WAR WITH SPANISH APOLYTON!

WAR WITH CIVFR!

War Update
Spoiler :






Other News
Spoiler :




Tech:
Aesthetics complete! Researching Literature complete in 1 turn at 40% research (-101 per turn, 885 gold in the bank)

Cities:
Indira: Pop 17
Growth in 18 turns
Building Grocer complete in 3 turns
We have two Great Scientists waiting in city

Terasvin: Pop 9
Starving
Notre Dame complete! Building Forge complete in 5 turns

Mantra: Pop 5
Growth in 2 turns
Building Knight complete in 18 turns

Daivagati: Pop 7
Growth in 3 turns
Building Courthouse complete in 36 turns

Lana Pop 15
No Growth
Building Grocer complete in 3 turns

Raj Pop 6
Growth in 4 turns
Building Knight complete in 5 turns

Lakshmi Pop 10
Growth next turn
Building Grocer complete in 32 turns

Astan Pop 9
Growth in 2 turns
Building Library complete next turn

Bono Pop 4
Growth next turn
Building courthouse

Lokapara Pop 5
Growth in 3 turns
Building Forge complete in 21 turns

Abhi Pop 11
Growth in 4 turns
Building Jewish Missionary complete in 2 turns

Hansa Pop 4
Growth in 3 turns
Knight complete! Building Courthouse complete in 80 turns

Baraha Pop 4
Growth in 3 turns
Building Spy complete in 2 turns (after chop that’ll come in next turn)

Delhi Pop 4
Building Longbowman to be chopped next turn

Bombay Pop 2
Growth in 2 turns
Building courthouse complete in 21 turns

Bulawayo Pop 7
No Growth
Building Granary
In Revolt 3 more turns

KwaDukuza Pop 7
No Growth
Building Granary
In Revolt 4 more turns

Nangoma
No Growth
Building Courthouse
In Revolt 4 more turns

Umgungundlovu
No Growth
Building Granary
In Revolt 5 more turns

War Update:
The Spaniards finally complete Animal Husbandry, opening up War Elephant units thanks to RB’s Ivory gift. They 3-pop whipped Umgung, probably a WE from scratch. They retreat all their units into their capital Ulundi, leaving only 2 Impis in Umgung to protect against our two knights. After some debate, we decide to risk attacking with the 2 Knights and get 2 wins vs the Impis, capturing the city! This allows us to move our main stack of 1-movers two tiles further into Zulu territory. They will be able to strike Ulundi on T153.

In the south, having eliminated all Zulu troops last turn, we start consolidating most of our Knights back over to Umgung. We place one Knight on a hill overlooking the desert Isthmus to keep an eye out for Mayan troops.

We begin pillaging towns in former German lands with our scouting chariot, partially for the pillage gold, mostly for the denial factor once RB gets control of the land.
 
TURN 152, 840 AD

WAR WITH SPANISH APOLYTON!

WAR WITH CIVFR!

Overview of the Land
Spoiler :











Demographics & Top 5 Cities
Spoiler :


War Update
Spoiler :







Tech:
Literature complete! Researching Banking complete in 2 turns at 100% research (-365 per turn, 835 gold in the bank)

Cities:
Indira: Pop 17
Growth in 17 turns
Building Grocer complete in 2 turns
We have two Great Scientists waiting in city

Terasvin: Pop 9
Starving
Building Forge complete in 4 turns

Mantra: Pop 5
Growth next turn
Building Knight complete in 17 turns

Daivagati: Pop 7
Growth in 2 turns
Building Courthouse complete in 35 turns

Lana Pop 15
No Growth
Building Grocer complete in 3 turns
Working 1 Engineer

Raj Pop 6
Growth in 3 turns
Building Knight complete in 4 turns

Lakshmi Pop 11
Growth in 3 turns
Building Grocer complete in 31 turns

Astan Pop 9
Growth next turn
Library complete! Building National Epic complete in 5 turns

Bono Pop 5
Growth in 3 turns
Building courthouse complete in 8 turns

Lokapara Pop 5
Growth in 2 turns
Building Forge complete in 20 turns

Abhi Pop 11
Growth in 3 turns
Building Jewish Missionary complete next turn

Hansa Pop 4
Growth in 2 turns
Building Courthouse complete in 79 turns

Baraha Pop 4
Growth in 2 turns
Building Spy complete next turn (chopped)

Delhi Pop 2 (-2)
Growth in 2 turns
Building Longbowman complete next turn (2-pop whipped)

Bombay Pop 2
Growth next turn
Building courthouse complete in 20 turns

Bulawayo Pop 7
No Growth
Building Granary
In Revolt 2 more turns

KwaDukuza Pop 7
No Growth
Building Granary
In Revolt 3 more turns

Nangoma
No Growth
Building Courthouse
In Revolt 3 more turns

Umgungundlovu
No Growth
Building Granary
In Revolt 4 more turns

War Update:
This turn is spent setting up our biggest blow and is the first war-turn that we don’t take any Zulu cities.

Next to Ulundi we have 2 Knights, 7 Macemen, 3 Xbows, 1 Longbowman, 5 Axemen, 4 Cats and 2 FWs. We have a back-up stack of 3 more Knights and 3 more Cats 2 tiles away from Ulundi. Defending in Ulundi, the Spaniards have 11 Cats, 4 Axemen, 3 Impi, 1 Chariot, 1 Warrior and 1 Worker.

Within striking distance of Nobamba, we have 5 Knights and 1 scouting Chariot (on a hill next to the city). Defending in Nobamba, the Spaniards have 1 lonely Warrior. There is also a Zulu Catapult within distance to garrison the city, but too far away to hit our Knight stack.

Next to the empty size-1 city of Nodwengu, we have an Axeman and a couple other units. This city will be auto-razed next turn.

After this turn the only remaining Spanish city will be the captured Barb city of Chinook. This is near the northern CivFr border. We may not be able to reach this city before CivFr, but considering they haven’t yet DOW’ed the Spaniards, we could yet take every Spanish city! If we are able to take it, we will need to figure out whether we want to raze this city or try to hold it against CivFr.

We continue pillaging towns in former German lands with our scouting chariot, partially for the pillage gold, mostly for the denial factor once RB gets control of the land. RB took 2 German cities last turn, but did not take anything this turn.
 
TURN 153, 860 AD

WAR WITH SPANISH APOLYTON!

WAR WITH CIVFR!

War Update
Spoiler :







Tech:
Researching Banking complete next turn at 80% research (-268 per turn, 589 gold in the bank)

Cities:
Indira: Pop 17
Growth in 16 turns
Building Grocer complete next turn
We have two Great Scientists waiting in city

Terasvin: Pop 9
Starving
Building Forge complete in 3 turns

Mantra: Pop 6
Growth in 2 turns
Building Knight complete in 8 turns

Daivagati: Pop 7
Growth next turn
Building Courthouse complete in 34 turns

Lana Pop 15
Growth in 13 turns
Building Grocer complete in 2 turns

Raj Pop 6
Growth in 2 turns
Building Knight complete in 3 turns

Lakshmi Pop 11
Growth in 2 turns
Building Grocer complete in 30 turns

Astan Pop 10
Growth in 3 turns
Building National Epic complete in 4 turns

Bono Pop 5
Growth in 2 turns
Building courthouse complete in 8 turns

Lokapara Pop 5
Growth next turn
Building Forge complete in 19 turns

Abhi Pop 11
Growth in 2 turns
Missionary complete! Building Jewish Missionary complete in 2 turns

Hansa Pop 4
Growth next turn
Building Courthouse complete in 78 turns

Baraha Pop 4
Growth next turn
Spy complete! Building Courthouse complete in 51 turns

Delhi Pop 2
Growth next turn
Longbowman complete! Building Longbowman complete in 4 turns

Bombay Pop 3
Growth in 3 turns
Building courthouse complete in 19 turns

Bulawayo Pop 7
No Growth
Building Granary
In Revolt 1 more turn

KwaDukuza Pop 7
No Growth
Building Granary
In Revolt 2 more turns

Nongoma Pop 4
No Growth
Building Courthouse
In Revolt 2 more turns

Umgungundlovu Pop 4
No Growth
Building Granary
In Revolt 3 more turns

Nobamba Pop 6
No Growth
Building Courthouse
In Revolt 6 more turns

War Update:
Spaniards attack! They send out everything they have at our main stack, weakening us first with their catapults, then sending all their obsolete units against our weakened stack. All in all, they lost 8 of 11 catapults, and a War Elephant. We lost 4 Axemen, 1 Spear, 1 Catapult and 1 Maceman. With this fighting, the Spaniards birth a Great General in Ulundi and attach it to their stack to sprinkle promotions across their surviving units.

Unfortunately this weakened us enough that we are not able to take their capital of Ulundi this turn. We move our Knights in the south into position to join the attack next turn. The city will fall next turn.

Meanwhile, the Spaniards empty their eastern city of Chinook, leaving it to the Frenchies who DOW them this turn and take the empty city. They move those units into Nobambo, combined with a War Elephant that was whipped, making it risky to attack the city. Our brave generals calculate the risk, decide it is worth it, and move forward to victory! We capture the city at size 6. A Granary, Colleseum and Market survive the attack.

Upon taking the city, we uncover a lone French Knight scouting ahead. We are able to easily kill this unit, but decide to spare it's life as a token of our peaceful intentions towards CivFr.
 
TURN 154, 880 AD

WAR WITH SPANISH APOLYTON! SPANISH APOLYTON ELIMINATED

WAR WITH CIVFR!

Overview of the Land
Spoiler :













Demographics & Top 5 Cities
Spoiler :



War Update
Spoiler :

Tech:
Banking complete! Researching Drama complete next turn at 80% research (-269 per turn, 426 gold in the bank)

Cities:
Indira: Pop 17
Growth in 6 turns
Grocer complete! Building Banks complete in 7 turns
We have two Great Scientists waiting in city

Terasvin: Pop 9
Starving
Building Forge complete in 2 turns

Mantra: Pop 4 (-2)
Growth next turn
Building Knight complete next turn (whipped)

Daivagati: Pop 8
No Growth while building Settler
Building Settler complete in 8 turns (Courthouse on hold)

Lana Pop 15
Growth in 12 turns
Building Grocer complete next turn

Raj Pop 5 (-1)
Growth next turn
Building Knight complete next turn (whipped)

Lakshmi Pop 11
Growth next turn
Building Grocer complete in 29 turns

Astan Pop 10
Growth in 2 turns
Building National Epic complete in 3 turns

Bono Pop 4 (-1)
Growth next turn
Building courthouse complete next turn (whipped)

Lokapara Pop 6
Growth in 2 turns
Building Forge complete in 18 turns

Abhi Pop 11
Growth next turn
Building Jewish Missionary complete next turn

Hansa Pop 5
Growth in 2 turns
Building Courthouse complete in 39 turns

Baraha Pop 5
Growth in 2 turns
Building Courthouse complete in 50 turns

Delhi Pop 3
Growth in 3 turns
Building Longbowman complete in 3 turns

Bombay Pop 3
Growth in 2 turns
Building courthouse complete in 18 turns

Bulawayo Pop 7
Growth in 34 turns
Building Granary complete in 3 turns
First turn out of Revolt and under Indian control!

KwaDukuza Pop 7
No Growth
Building Granary
In Revolt 1 more turn

Nongoma Pop 4
No Growth
Building Courthouse
In Revolt 1 more turn

Umgungundlovu Pop 4
No Growth
Building Granary
In Revolt 2 more turns

Nobamba Pop 6
Razed by the French

Ulundi Pop 4
No Growth
Building Granary
In Revolt 5 more turns

War Update:
In the first half of the turn, the Spaniards lose an Axeman against our Knight, and take an uncovered Fast Worker. CivFr sends a Knight against our single wounded Knight covering Nobamba. They win and raze the city. Two more units were lost to Mayan attacks.

Our turn starts at the gates of the final Spanish city, Ulundi. We sent in 5 Knights, a Xbow and 2 Macemen to take the city without a single unit lost. The last city falls to us and the Spaniards are eliminated from the game. Sheep across the lands Bahh in grateful unison. A Market survives in Ulundi, a size 4 city with 5 turns of revolt.

Turning further east, we send our Knights against the Mayan army. By some evil Zulu trick, we lose two favorable battles, not even dealing a single hit of damage in the second attack. We have to pause the attack and cover our wounded survivors.

Late in the turn, we get a message from CivFr stating that it is war they want, so it is war we will give them. :hammer:
 
TURN 155, 900 AD

WAR WITH CIVFR!

Tech:
Drama complete! Researching set to 0% while savings gold

Cities:
Indira: Pop 17
Growth in 5 turns
Grocer complete! Building Banks complete in 6 turns
We have two Great Scientists waiting in city

Terasvin: Pop 9
Starving
Building Forge complete next turn

Mantra: Pop 5
Growth next turn
Knight complete! Building Forge complete in 23 turns

Daivagati: Pop 8
Growth in 3 turns?
Building Courthouse complete in 33 turns (Settler on hold?)

Lana Pop 15
Growth in 6 turns
Grocer complete! Building Bank complete in 12 turns

Raj Pop 6
Growth in 2 turns
Knight complete! Building Missionary complete in 2 turns

Lakshmi Pop 12
Growth in 3 turns
Building Grocer complete in 13 turns

Astan Pop 10
Growth next turn
Building National Epic complete in 2 turns

Bono Pop 5
Growth in 3 turns
Courthouse complete! Building Forge complete in 23 turns

Lokapara Pop 6
Growth next turn
Building Forge complete in 17 turns

Abhi Pop 12
Growth in 3 turns
Missionary complete! Building Pikeman complete in 6 turns

Hansa Pop 5
Growth next turn
Building Courthouse complete in 38 turns

Baraha Pop 5
Growth next turn
Building Courthouse complete in 49 turns

Delhi Pop 3
Growth in 2 turns
Building Longbowman complete in 2 turns

Bombay Pop 3
Growth next turn
Building courthouse complete in 17 turns

Bulawayo Pop 5 (-2)
Growth in 7 turns
Building Granary complete next turn (whipped)

KwaDukuza Pop 7
No Growth
Building Theatre
First turn out of Revolt!

Nongoma Pop 4
Growth in 8 turns
Building Theatre
First turn out of Revolt

Umgungundlovu Pop 4
No Growth
Building Granary
In Revolt 1 more turn

Ulundi Pop 4
No Growth
Building Granary
In Revolt 4 more turns

War Update:
The Frenchies pull their troops back to Chinook. We send most of our troops to Ulundi to heal. We have a few well-positioned troops overlooking the ruins of Nobambo, with no Mayan units in sight.

We send a spy into CivFr borders at the northern front.

WPC has finally joined RB's war against the Germans. German cities continue to quickly fall.
 
TURN 156, 920 AD

WAR WITH CIVFR!

Overview of the Land
Spoiler :







Demographics & Top 5 Cities
Spoiler :



War Update
Spoiler :

Tech:
Research set to 0% while saving gold (+201 per turn, 369 gold in the bank

Cities:
Indira: Pop 17
Growth in 4 turns
Building Bank complete in 5 turns
We have two Great Scientists waiting in city

Terasvin: Pop 9
No Growth
Forge complete! Building Bank complete in 8 turns

Mantra: Pop 6
Growth in 2 turns
Building Forge complete in 22 turns

Daivagati: Pop 8
Growth in 2 turns
Building Courthouse complete in 32 turns

Lana Pop 15
Growth in 5 turns
Building Bank complete in 11 turns

Raj Pop 6
Growth next turn
Building Missionary complete next turn

Lakshmi Pop 12
Growth in 2 turns
Building Grocer complete in 12 turns

Astan Pop 11
Growth in 2 turns
Building National Epic complete next turn!

Bono Pop 5
Growth in 2 turns
Building Forge complete in 22 turns

Lokapara Pop 7
Growth in 4 turns
Building Forge complete in 8 turns

Abhi Pop 12
Growth in 2 turns
Building Pikeman complete in 5 turns

Hansa Pop 6
Growth in 3 turns
Building Courthouse complete in 37 turns

Baraha Pop 6
Growth in 3 turns
Building Courthouse complete in 16 turns

Delhi Pop 3
Growth next turn
Building Longbowman complete next turn

Bombay Pop 4
Growth in 2 turns
Building courthouse complete in 16 turns

Bulawayo Pop 5
Growth in 6 turns
Granary complete! Building Theatre complete next turn

KwaDukuza Pop 6 (-1)
Growth in 16 turns
Building Theatre complete next turn (whipped)

Nongoma Pop 2 (-2)
Growth in 7 turns
Building Theatre complete next turn

Umgungundlovu Pop 4
Growth in 5 turns
Building Granary complete in 12 turns
First turn out of Revolt!

Ulundi Pop 4
No Growth
Building Granary
In Revolt 3 more turns

War Update:
Same like last turn
 
Did you ever try the stats page of the aptmod?
looks like this


its not perfect, but may you help in the reports.
 

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TURN 157, 940 AD

WAR WITH CIVFR!

Graphs
Spoiler :
Power


Food


GNP

Demographics
Spoiler :

War Update
Spoiler :

Tech:
Research set to 0% while saving gold

Cities:
Indira: Pop 17
Growth in 3 turns
Building Bank complete in 4 turns
We have two Great Scientists waiting in city

Terasvin: Pop 9
No Growth
Building Bank complete in 7 turns

Mantra: Pop 6
Growth next turn
Building Forge complete in 21 turns

Daivagati: Pop 8
Growth next turn
Building Courthouse complete in 31 turns

Lana Pop 15
Growth in 4 turns
Building Bank complete in 10 turns

Raj Pop 7
Growth in 4 turns
Missionary complete! Building Forge complete in 7 turns

Lakshmi Pop 12
Growth next turn
Building Grocer complete in 11 turns

Astan Pop 11
Growth next turn
National Epic complete! Building Theater complete in 3 turns

Bono Pop 5
Growth next turn
Building Forge complete in 21 turns

Lokapara Pop 7
Growth in 2 turns
Building Forge complete in 9 turns

Abhi Pop 12
Growth next turn
Building Forge complete in 8 turns (Pikeman on hold)

Hansa Pop 4 (-2)
Growth next turn
Building Courthouse complete next turn (whipped)

Baraha Pop 4
Growth in 3 turns
Building Courthouse complete next turn (whipped)

Delhi Pop 4
Growth in 3 turns
Longbowman complete! Building Forge complete in 17 turns

Bombay Pop 2 (-2)
Growth next turn
Building courthouse complete next turn (whipped)

Bulawayo Pop 5
Growth in 3 turns
Theater complete! Building Courthouse complete in 11 turns

KwaDukuza Pop 6
Growth in 15 turns
Theater complete! Building Granary

Nongoma Pop 2
Growth in 3 turns
Theater complete! Building Courthouse complete in 41 turns

Umgungundlovu Pop 4
No Growth
Building Granary complete in 5 turns

Ulundi Pop 4
No Growth
Building Granary
In Revolt 2 more turns

War Update:
Our troops continue to heal. CivFr continues building catapults and positioning units to the front line.

RB continues capturing German cities at a rapid pace. WPC and Germans do a lot of fighting.
 
TURN 158, 960 AD

WAR WITH CIVFR!

War Update
Spoiler :


German Defenses
Spoiler :

Tech:
Research set to 0% while saving Gold

Cities:
Indira: Pop 17
Growth in 2 turns
Building Bank complete in 3 turns
We have two Great Scientists waiting in city

Terasvin: Pop 9
No Growth
Building Bank complete in 6 turns

Mantra: Pop 7
Growth in 2 turns
Building Forge complete in 13 turns

Daivagati: Pop 6 (-3)
Growing
Building Settler complete next turn (whipped) (courthouse on hold)

Lana Pop 15
Growth in 3 turns
Building Bank complete in 9 turns

Raj Pop 7
Growth in 3 turns
Building Forge complete in 6 turns

Lakshmi Pop 13
Growth in 3 turns
Building Grocer complete in 7 turns

Astan Pop 12
Growth in 3 turns
Building Theater complete in 2 turns

Bono Pop 6
Growth in 2 turns
Building Forge complete in 20 turns

Lokapara Pop 7
Growth next turn
Building Forge complete in 8 turns

Abhi Pop 13
Growth in 3 turns
Building Forge complete in 7 turns

Hansa Pop 5
Growth in 2 turns
Courthouse complete! Building Forge complete in 115 turns

Baraha Pop 4
Growth in 2 turns
Courthouse complete! Building Forge complete in 48 turns

Delhi Pop 4
Growth in 2 turns
Building Forge complete in 16 turns

Bombay Pop 3
Growth in 2 turns
Courthouse complete! Building Forge complete in 23 turns

Bulawayo Pop 5
Growth in 2 turns
Building Courthouse complete in 10 turns

KwaDukuza Pop 5 (-1)
Growth in 3 turns
Building Granary complete next turn (whipped)

Nongoma Pop 2
Growth in 3 turns
Building Courthouse complete in 40 turns

Umgungundlovu Pop 4
No Growth
Building Granary complete in 4 turns

Ulundi Pop 4
No Growth
Building Granary
In Revolt 1 more turn

War Update:
Our troops continue to heal. CivFr continues building catapults and positioning units to the front line.
 
TURN 159, 980 AD

WAR WITH CIVFR!

Demographics & Graphs
Spoiler :




UCiv Shenanigans
Spoiler :



War Update & Enemy Territory
Spoiler :




Tech:
Researching Gunpowder complete in 3 turns (-408gpt with 963 gold in the bank)

Cities:
Indira: Pop 17
Growth next turn
Building Bank complete in 2 turns
We have two Great Scientists waiting in city

Terasvin: Pop 9
No Growth
Building Bank complete in 5 turns

Mantra: Pop 7
Growth next turn
Building Forge complete in 12 turns

Daivagati: Pop 6
Growing
Settler complete (whipped last turn)! Building Courthouse

Lana Pop 15
Growth next turn
Building Bank complete in 8 turns

Raj Pop 7
Growth next turn
Building Forge complete in 5 turns

Lakshmi Pop 13
Growth in 2 turns
Building Grocer complete in 6 turns

Astan Pop 12
Growth in 2 turns
Building Theater complete next turn

Bono Pop 6
Growth next turn
Building Forge complete in 19 turns

Lokapara Pop 8
Growing
Building Forge

Abhi Pop 13
Growth in 2 turns
Building Forge complete in 6 turns

Hansa Pop 5
Growth next turn
Building Forge complete in 114 turns

Baraha Pop 4
Growth next turn
Building Forge complete in 47 turns

Delhi Pop 4
Growth next turn
Building Forge complete in 15 turns

Bombay Pop 3
Growth next turn
Building Forge complete in 22 turns

Bulawayo Pop 4 (-1)
Growing
Building Courthouse complete next turn (whipped)

KwaDukuza Pop 5
Growth in 2 turns
Granary complete! Building Barracks

Nongoma Pop 2
Growth in 2 turns
Building Courthouse complete in 39 turns

Umgungundlovu Pop 3 (-1)
Growing
Granary complete next turn (whipped)

Ulundi Pop 4
Growing
Building Granary
First turn out of Revolt!

War Update:
Our troops are mostly healed. CP is engaging in some shuttle diplomacy to see if we can get any closer to peace with CivFr. CP is sending us screenshots of CivFr land, revealing the early stages of a CivFr attack across the desert peninsula.

The screenshot of the Mayan lands shows how heavily they are relying on cottages throughout their land, explaining why they have hardly whipped at all during our war, instead spending money upgrading older units.
 
TURN 160, 1000 AD[/SIZE]

WAR WITH CIVFR!

Overview of the land
Spoiler :


















Demographics
Spoiler :

Tech:
Researching Gunpowder complete in 2 turns (-431gpt with 536 gold in the bank)

Cities:
Indira: Pop 18
Growth in 10 turns
Building Bank complete next turn
We have two Great Scientists waiting in city

Terasvin: Pop 9
No Growth
Building Bank complete in 4 turns

Mantra: Pop 8
Growth in 2 turns
Building Forge complete in 7 turns

Daivagati: Pop 6
Growth in 2 turns
Building Courthouse complete in 3 turns

Lana Pop 16
Growth in 9 turns
Building Bank complete in 6 turns

Raj Pop 8
Growth in 5 turns
Building Forge complete in 4 turns

Lakshmi Pop 13
Growth next turn
Building Grocer complete in 4 turns

Astan Pop 12
Growth in 4 turns
Theater complete! Building Pikeman complete in 9 turns

Bono Pop 7
Growth in 3 turns
Building Forge complete in 15 turns

Lokapara Pop 8
Growth in 3 turns
Building Forge complete in 4 turns

Abhi Pop 13
Growth in 2 turns
Building Forge complete in 4 turns

Hansa Pop 6
Growth in 3 turns
Building Forge complete in 57 turns

Baraha Pop 5
Growth in 2turns
Building Forge complete in 46 turns

Delhi Pop 5
Growth in 3 turns
Building Forge complete in 14 turns

Bombay Pop 4
Growth in 2 turns
Building Forge complete in 21 turns

Bulawayo Pop 4
Growth in 13 turns
Courthouse complete! Building Forbidden Palacecomplete in 4 turns

KwaDukuza Pop 3 (-2)
Growth next turn
Building Barracks complete next turn

Nongoma Pop 2
Growth next turn
Building Courthouse complete in 38 turns

Umgungundlovu Pop 3
Growth in 2 turns
Granary complete! Building Library complete in 85 turns

Ulundi Pop 2 (-2)
Growth in 3 turns
Building Granary complete next turn (whipped)

War Update:
Thanks to our show of force, CivFr backed off a settler they had going to the area of the razed Zulu city of Nobambo. They also move some of their southern knights towards the northern front, opening up a chance to move in with our own Knights and FW's to destroy a bunch of French cats next turn. We move the troops into position to do this.

We also move our own settler to the northern front to re-settle our city the French razed.
 
TURN 161, 1010 AD

WAR WITH CIVFR!

GOLDEN AGE STARTED (8 MORE TURNS)

Overview of the land
Spoiler :













Demographics
Spoiler :

Tech:
Gunpowder researched paused while saving gold (+421gpt with 105 gold in the bank)

Cities:
Indira: Pop 18
Growth in 9 turns
Bank complete! Building Buddhist Monastery complete next turn
Great Scientist used to trigger our Golden Age. We still have one Great Scientist waiting in city

Terasvin: Pop 9
No Growth
Building Bank complete in 3 turns

Mantra: Pop 8
Growth next turn
Building Forge complete in 4 turns

Daivagati: Pop 6
Growth next turn
Building Courthouse complete next turn

Lana Pop 16
Growth in 8 turns
Building Bank complete in 4 turns

Raj Pop 8
Growth in 2 turns
Building Forge complete in 2 turns

Lakshmi Pop 14
Growth in 5 turns
Building Grocer complete in 2 turns

Astan Pop 12
Growth in 6 turns
Building Pikeman complete in 5 turns

Bono Pop 7
Growth in 2 turns
Building Forge complete in 9 turns

Lokapara Pop 8
Growth in 2 turns
Building Forge complete in 2 turns

Abhi Pop 13
Growth next turn
Building Forge complete in 2 turns

Hansa Pop 6
No growth while building Settler
Building Settler complete in 10 turns (Forge on hold)

Baraha Pop 5
Growth next turn
Building Forge complete in 30 turns

Delhi Pop 5
Growth in 2 turns
Building Forge complete in 9 turns

Bombay Pop 4
Growth next turn
Building Forge complete in 15 turns

Bulawayo Pop 4
Growth in 2 turns
Building Forbidden Palace complete next turn

KwaDukuza Pop 4
Growth in 2 turns
Barracks complete! Building Heroic Epiccomplete in 3 turns

Nongoma Pop 3
Growth in 2 turns
Building Courthouse complete in 8 turns

Umgungundlovu Pop 3
Growth next turn
Building Library complete in 42 turns

Ulundi Pop 2
Growth in 2 turns
Granary complete! Building Forge complete in 34 turns

War Update:
The French move their Knights back down to the south, stopping our attack plans and suggesting that they have a spy on the isthmus.

In the north, the French have 8 Knights, 8 Macemen, 4 Pikes, 11 Cats and 1 Settler.

We have 7 Knights, 6 Maces, 5 XBows, 3 Longbows and 6 Cats. Our Settler is on the way.
 
TURN 162, 1020 AD

WAR WITH CIVFR!

GOLDEN AGE FOR 7 MORE TURNS

War Update
Spoiler :



Tech:
Researching Gunpowder complete in 1 turn (-392gpt with 527 gold in the bank)

Cities:
Indira: Pop 18
Growth in 5 turns
Buddhist Monastery complete! Building Jewish Missionary complete next turn
We have one Great Scientist waiting in city

Terasvin: Pop 9
No Growth
Building Bank complete next turn

Mantra: Pop 8
Growth next turn
Building Forge complete in 4 turns

Daivagati: Pop 6
Growth next turn
Building Courthouse complete next turn

Lana Pop 16
Growth in 7 turns
Building Bank complete in 3 turns

Raj Pop 8
Growth next turn
Building Forge complete next turn

Lakshmi Pop 14
Growth in 4 turns
Building Grocer complete next turn

Astan Pop 12
Growth in 5 turns
Building Pikeman complete in 4 turns

Bono Pop 7
Growth next turn
Building Forge complete in 8 turns

Lokapara Pop 8
Growth in 2 turns
Building Forge complete in 2 turns

Abhi Pop 14
Growth in 5 turns
Building Forge complete next turn

Hansa Pop 3 (-3)
No growth while building Settler
Building Settler complete next turn (whipped)

Baraha Pop 6
Growth in 2 turns
Building Forge complete in 18 turns

Delhi Pop 5
Growth next turn
Building Forge complete in 9 turns

Bombay Pop 5
Growth in 3 turns
Building Forge complete in 15 turns

Bulawayo Pop 4
Growth next turn
Forbidden Palace complete! Building Forge complete in 13 turns

KwaDukuza Pop 4
Growth in 3 turns
Building Heroic Epiccomplete next turn

Nongoma Pop 3
Growth next turn
Building Courthouse complete in 8 turns

Umgungundlovu Pop 4
Growth in 2 turns
Building Library complete in 14 turns

Ulundi Pop 2
Growth next turn
Building Forge complete in 33 turns

War Update:
Having moved up our forces in the north, the Frenchies back off with our settler. Ours will arrive in the area next turn.

Chinook has a decent garrison, but our spy reveals that the bulk of the French army (including 9 catapults) is hiding behind a peak tile, waiting for us to move in.
 
TURN 163, 1030 AD

WAR WITH CIVFR!

GOLDEN AGE FOR 6 MORE TURNS

Overview of the Land
Spoiler :











Demographics & Top 5 Cities
Spoiler :



Tech:
Gunpowder complete! Researching Chemistry complete in 1 turn (+193gpt with 135 gold in the bank, 40% research)

Civics:
Switch to Pacifism and Caste

Cities:
Indira: Pop 18
Growth in 5 turns
Building Jewish Missionary complete next turn
Working 2 Scientists
We have one Great Scientist waiting in city

Terasvin: Pop 9
No Growth
Bank complete! Building Barracks complete in 2 turns

Mantra: Pop 8
Growth next turn
Building Forge complete in 4 turns

Daivagati: Pop 6
Growth next turn
Building Courthouse complete next turn

Lana Pop 16
Starving
Building Bank complete in 2 turns
Working 3 Merchants

Raj Pop 9
Growth in 3 turns
Forge complete! Building Catapult complete in 3 turns

Lakshmi Pop 14
No Growth
Grocer complete! Building Bank complete in 27 turns
Working 4 Merchants

Astan Pop 12
Starving
Building Pikeman complete in 6 turns
Working 8 Scientists (GP in 4 turns)

Bono Pop 8
Starving
Building Wealth (Forge on hold)
Working 4 Scientists

Lokapara Pop 9
No Growth
Forge complete! Building Walls complete in 2 turns
Working a few Scientists

Abhi Pop 14
Growth in 4 turns
Forge complete! Building Catapult complete next turn

Hansa Pop 3
Growth next turn
Settler complete! Building Forge complete in 52 turns

Baraha Pop 6
Growth next turn
Building Forge complete in 17 turns

Delhi Pop 6
Growth in 4 turns
Building Forge complete in 9 turns

Bombay Pop 5
Growth in 2 turns
Building Forge complete in 15 turns

Bulawayo Pop 5
Growth in 2 turns
Building Forge complete in 12 turns

KwaDukuza Pop 4
Growth next turn
Heroic Epiccomplete! Building Catapult complete in 2 turns

Nongoma Pop 4
Growth next turn
Building Courthouse complete in 7 turns

Umgungundlovu Pop 4
Growth next turn
Building Library complete in 13 turns

Ulundi Pop 3
Growth next turn
Building Forge complete in 32 turns

Vijaynagara Pop 1 (settled this turn!)
No Growth
Building Catapult complete in 25 turns
Working Artist, Borders will pop in 3 turns

War Update:
We settle the city of Vijay 1 south of Old Nobambo.

Chinook has a decent garrison, but our spy reveals that the bulk of the French army (including 9 catapults) is hiding behind a peak tile, waiting for us to move in. We continue to remain at a stalemate. French power surpassed ours for the first time this turn (or maybe last turn)
 
TURN 164, 1040 AD

WAR WITH CIVFR!

GOLDEN AGE FOR 5 MORE TURNS

Overview of the Land
Spoiler :













Demographics
Spoiler :

Tech:
Chemistry complete! Researching Steel complete in 4 turns (Will need to drop research to save gold before completing the tech)

Cities:
Indira: Pop 18
Growth in 4 turns
Jewish Missionary complete! Building Jewish Missionary complete next turn
Working 2 Scientists
We have one Great Scientist waiting in city

Terasvin: Pop 9
Starving
Building Wealth (Barracks on hold)
Working 2 Scientists

Mantra: Pop 8
Starving
Forge complete! Building Catapult complete next turn
Working 4 Scientists

Daivagati: Pop 7
Growth next turn
Courthouse complete! Building Catapult complete in 3 turns

Lana Pop 16
Growth in 19 turns
Building Bank complete next turn
Working 2 Merchants

Raj Pop 9
Growth in 2 turns
Building Catapult complete in 2 turns
Working 1 Merchant

Lakshmi Pop 14
No Growth
Building Bank complete in 26 turns
Working 4 Merchants

Astan Pop 12
Starving
Building Pikeman complete in 5 turns
Working 8 Scientists (GP in 3 turns)

Bono Pop 8
Starving
Building Wealth (Forge on hold)
Working 4 Scientists

Lokapara Pop 9
No Growth
Building Walls complete next turn
Working 3 Scientists

Abhi Pop 14
Growth in 5 turns
Catapult complete! Building Catapult complete next turn

Hansa Pop 4
Growth in 2 turns
Building Forge complete in 51 turns

Baraha Pop 7
Growth in 3 turns
Building Forge complete in 16 turns

Delhi Pop 6
Growth in 3 turns
Building Forge complete in 8 turns

Bombay Pop 5
Growth next turn
Building Forge complete in 14 turns

Bulawayo Pop 5
Growth next turn
Building Wealth (Forge on hold)

KwaDukuza Pop 5
Growth in 3 turns
Building Catapult complete next turn

Nongoma Pop 5
Growth in 2 turns
Building Wealth (Courthouse on hold)

Umgungundlovu Pop 5
Growth in 3 turns
Building Library complete in 9 turns

Ulundi Pop 4
Growth next turn
Building Forge complete in 31 turns

Vijaynagara Pop 1
No Growth
Building Catapult complete in 24 turns
Working Artist, Borders will pop in 2 turns
 
:) Not yet. And our chances of winning diminish more and more.

I will be happy to have few of you guys stick around.
 
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