Txurce
Deity
Much easier solution is to decrease tourism from events.
Are you insane? That's way too simple.
Much easier solution is to decrease tourism from events.
Just throwing out an idea, could you remove the 2nd historic event if you build a wonder that grants a free great person? I think this already happens with artists and golden ages (you get one for the artist, but not the golden age)Much easier solution is to decrease tourism from events.
Just throwing out an idea, could you remove the 2nd historic event if you build a wonder that grants a free great person? I think this already happens with artists and golden ages (you get one for the artist, but not the golden age)
Are Himeji and Leaning Tower really considered weaker? With leaning tower I usually pick an engineer and build another wonder. Couldn't you just hardcode Himeji not to fire the event, but the great person would? (might be a dumb question)Hardcoding gets odd that way. Also most of the wonders that have free GPs are on the weaker end of the spectrum, thus this hurts them quite a bit.
I don't like hardcoding effects like that.Are Himeji and Leaning Tower really considered weaker? With leaning tower I usually pick an engineer and build another wonder. Couldn't you just hardcode Himeji not to fire the event, but the great person would? (might be a dumb question)
That is understandable.I don't like hardcoding effects like that.
The key factor has always been size. It's strictly your tourism versus their culture. Sure there's a tourism modifier for having less cities, but honestly I think the fact that a large civ can produce many times more than a small civ still gives them a huge lead.The key factor is size, because that's exactly what you don't associate with a CV. HE's come with size, so they're the likely culprit. But why now, and not last patch? Gazebo, did something change that would affect the performance of metastasizing civs?
The key factor has always been size. It's strictly your tourism versus their culture. Sure there's a tourism modifier for having less cities, but honestly I think the fact that a large civ can produce many times more than a small civ still gives them a huge lead.
My ending totals for my Deity game were 11k science and culture per turn. I don't care how much Tourism you get, you're not beating 11k culture per turn.
Mind you that was with 50 cities in modern era, but it wasn't that much smaller competitively to what's expected since I finished off my 2nd opponent.
Killing civs mean you get access to not only a bunch of free great works, but also more historic events. Historic events which are partially based on total culture output, favoring big civs AFAIK. Though I'm not sure if Historic events get modified by things like open borders and 'less cities.'
I don't however think the problem is really with wide civs. I've won culture with Arabia and France recently before modern era, both times with 5 cities. I think culture wins too early with too little interaction/ability to stop it and too little commitment.
Historic Events aren't the cause of runaways - there are runaways because the AI is, frankly, really really good at capitalizing on weakness now.