Thoughts 2.0:
Opener - 25% reduced faith costs
Scaler - +1 Yield in owned Cities following Religion.
Organized Religion - +50% Pressure in all nearby Cities without your majority Religion, +1 Faith from Specialists. Can build Monasteries.
Divine Right - +1 Happiness and +15% Gold from Castles, +100% construction rate of Castles and Armories.
Nobility - All positive Happiness is added to your Empire-wide Culture rate. +2 Culture from Great Person Improvements.
Patronage - A Great Person of your choice appears near your Capital. +1 Happiness and +3 Production from all Guilds.
Serfdom - Doubled Border Growth and +10% Production in Cities during WLTKD and Golden Ages
Finisher - Golden Ages generate Historic Events. The Tourism modifier for shared religion increases by 25%.
Aesthetics now Artistry
Opener - 50 culture when you expend a GP (scaling with era), 5% Artist/Musician/Writer rate in all cities
Scaler - 5% AMW rate
Humanism - Amphitheaters, Opera Houses, Museums, and Broadcast Towers produce +3 Science. All Great Works produce +1 Gold and +1 Culture.
Artisanry - +25% Yields for Trade Routes originating in your Capital or a Holy City. Universities and Workshops gain +5 Production.
Antiquities - All World Wonders produce +2 Tourism. Completing an Archaeological Dig generates Tourism with all known Civilizations.
Investment - 1 Free Trade Route. +3 Gold from Markets, Temples, Caravansaries, and Harbors.
Cutural Exchange - The Tourism modifier for trade routes increases by 15%. -25% Unhappiness from Boredom.
Finisher - Doubles Tourism theming bonuses from Buildings and Wonders. Allows you to see Hidden Antiquity Sites.
Statecraft
Opener - City-States Quests Rewards increased by +30%. Resting point for Influence Influence with all City-States is increased by 20.
Scaler - Your City-State Influence Influence degrades 5% slower.
Informants - Receive one or more additional Spy Spies(based on number of City-States in game). +2 Paper for each City-State Alliance you maintain.
Merchant Confederacy - +3 Gold from Trade Routes with City-States. Gain +1 Influence (per turn) with City-States that you have a Trade Route with.
Scholasticism - Earn Great Diplomats 25% faster. Receive 33% of Allied City-State Science science output, and the Tourism modifier for open borders is increased by 20%.
Cultural Diplomacy - Resources gifted by City-States doubled and +1 Happiness from Chanceries. When you complete a Trade Route to a City-State, receive a Tourism boost with all known Civs based on your recent Culture and Tourism output.
Consulates - Gain an additional Delegate in the World Congress for every 8 City-States in the game, and the chance of rigging elections in City-States is increased by 50%.
Finisher - Allied City-States will occasionally gift you Great People. World Wonders require 1 less Policy for every 4 CS Allies you maintain
Please note that I'm using
existing functions for this proposal.
Be gentle.
G