Ravellion
Prince
Having to wait a little longer before I can actually play, I thought it might be interesting to list and discuss some stealth nerfs and buffs. Stealth buffs are when a unit, wonder, ability etc. stays the same, while the options that unit, ability etc. normally competes with have become weaker. Stealth nerfs are the opposite; the ability stays the same, but the alternatives are stronger. Here are some that I have gleaned from reading these threads and well of souls etc.
Stealth Buffs
- Kamehameha's Moai statues still give the same culture, but building culture has become more scarce and landmarks don't even exist before archaeology.
- The liberty policy tree has gained in power because of three reasons: 1) There is a lot less cash to buy settlers and workers with in the early game, 2) There are more things to produce in the early game (caravan's and their support buildings), 3) policy acquisition is faster, possibly gaining the free worker and settler a few turns earlier.
- Russia's siberian riches ability can gain the extra hammers from iron more quickly.
- Byzantium should more easily gain a religion through the change in piety, helping them make use of their UA.
- America and England should have an edge in protecting their land and sea trade routes respectively due to extra sight/movement.
- The Honor policy opener has gained in strength since it gives you some indication at how high risk your trade routes are from barbs.
- Extra cash being scarce, Spain's UA should become slightly better. Even if you are not first to a natural wonder, a free 100 is apparently no longer anything to sneeze at. A free 500 would now be massive, as I understand it.
Stealth nerfs
- The Netherlands' UA has lost a lot of power due to luxury resource trading now taking a back seat to caravan trading.
- Glory of Rome might be more difficult to make use of now money is scarce; building all the buildings everywhere will make you go bankrupt quickly.
- Arabia's Bazaar's doubling resources should be less strong; see the Dutch.
I hope we can add to this list and discuss it (it is nothing more than a start, obviously); I like the way all subsystems in the civilization series affect each other and this is a great way to look at it, I think.
Stealth Buffs
- Kamehameha's Moai statues still give the same culture, but building culture has become more scarce and landmarks don't even exist before archaeology.
- The liberty policy tree has gained in power because of three reasons: 1) There is a lot less cash to buy settlers and workers with in the early game, 2) There are more things to produce in the early game (caravan's and their support buildings), 3) policy acquisition is faster, possibly gaining the free worker and settler a few turns earlier.
- Russia's siberian riches ability can gain the extra hammers from iron more quickly.
- Byzantium should more easily gain a religion through the change in piety, helping them make use of their UA.
- America and England should have an edge in protecting their land and sea trade routes respectively due to extra sight/movement.
- The Honor policy opener has gained in strength since it gives you some indication at how high risk your trade routes are from barbs.
- Extra cash being scarce, Spain's UA should become slightly better. Even if you are not first to a natural wonder, a free 100 is apparently no longer anything to sneeze at. A free 500 would now be massive, as I understand it.
Stealth nerfs
- The Netherlands' UA has lost a lot of power due to luxury resource trading now taking a back seat to caravan trading.
- Glory of Rome might be more difficult to make use of now money is scarce; building all the buildings everywhere will make you go bankrupt quickly.
- Arabia's Bazaar's doubling resources should be less strong; see the Dutch.
I hope we can add to this list and discuss it (it is nothing more than a start, obviously); I like the way all subsystems in the civilization series affect each other and this is a great way to look at it, I think.