Then I'm circling back to my first comment in this topic. Issue is deeper than UI. Micro cut-off, no big/huge maps. There goes my usual way of playing epic 1-2 weeks long sessions where I end up with dozens of cities and spending 10 minutes tinkering with all the mechanics on a single turn in endgame. They won't bring those things as options. Because then it's two different games.
I might be wrong, because as I said I didn't bought the game, and 2 hours return policy is not enough to make a decision if it's a product worth of my 1k+ hours again. That's why I'm lurking here and unfortunately learning mostly about bad things considering what I like.
Were dozens of cities viable in VI? To be fair I was always more of a "tall" player (not intentionally, just . . . generally how I tend to optimise), going wide effectively always seemed to challenge me more so I never really pushed myself in that way.
Regardless, if the game doesn't do what you want it to, that's absolutely fair feedback for Firaxis.
From the perspective of being involved with developing websites, I can assuredly say that designing for multiple platforms involves compromise in your decision making around optimisation for each in order to find an approach that works comfortably enough for all.
It is unquestionable to me that if civ was released only on PC they would have their ducks more in a row and the experience would be better on PC. Ditto in reverse for console.
Saying that, I'd much rather there is flexibility in how people can play than optimisation for a smaller crowd on a single platform.
In what way are compromises required?
In the mobile space, the big problem (other than screen real-estate) used to be bandwidth. That's less of a concern (in developed countries at least), but still worth bearing in mind (good luck selling to the educational sectors - in any country - without robust offline support).
But we're not discussing those kinds of screens. We're discussing consoles, which are overwhelmingly linked to TVs. The only lack of screen real estate is on the handheld Switch display, and even
that dwarfs even the biggest phones (speaking as the owner of a Samsung S23 Ultra).
Admittedly, this is probably too much of a tangent for the thread. But I'm involved in developing websites as well (well, more specifically, cross-platform frameworks, single page applications, microservices, etc).