whoward69
DLL Minion
Think I can spare 1.5Mb
thank you, resetting the image before uploading has fixed it for me too.
The "Available Storage" entry is not being updated in ModBuddy.
By my reckoning I've uploaded around 290Mb of files, but it's still tellimg me I have 1Gb available.
As requested here the lists of methods on the main Lua objects (Team, Player, City, Unit, Area and Plot) from build 1.0.1.674 are attached
Mods not updating in the mod browser (or whatever it is that replaces the mod browser).
Just curious, have they fixed these two annoying issues?:
#1 is the only one that really makes me pull my hair out.
- Truncation of error lines in Live Tuner so you can never see the file name.
- Mods not updating in the mod browser (or whatever it is that replaces the mod browser).
Thank you.
Could I ask also for "Game" methods list?
1/edit : tested again, still old behavior with truncated path...
Game and PreGame
OK, this is weird, it's now telling me I have 1023.9Mb available - so it thinks I've used 100Kb
The only things that come close to 100Kb are extra images associated with mods, so does this mean that .civ5mod files (and associated main jpeg images) don't count against your quota?
Another very good change (with the working dependencies/references/blocks) is that the artdefines for units are now in the database (mod adding new units will be compatible).
But it's important to note that you can't use Civ5ArtDefines_Units.xml and Civ5ArtDefines_UnitMembers.xml with VFS to true anymore, it seems those files are loaded in the DB before the mod engine is started, and are ignored when used in a mod. IMO it's good, will force user to make compatible mods, but lot's of work to convert existing mods using new units.
If it can be useful to someone else, here's how I've quickly converted the WWII mod (200+ units) to the new system :
- Replace the vanilla Civ5ArtDefines_Units.xml and Civ5ArtDefines_UnitMembers.xml in "\Steam\steamapps\common\sid meier's civilization v\Assets\Units" with the files from the mod
- Load the game, use SQLite Manager to export the 5 tables now containing artdefines for the mod units in SQL (including CREATE TABLE statement, but for mods wanting to keep compatibility with others you don't want that, and you'll have to update the tables only, not erase/recreate, that means editing a bit those SQL files)
- Added the sql files in my project with OnModActivated flag
- Restore vanilla Civ5ArtDefines_Units.xml and Civ5ArtDefines_UnitMembers.xml
I haven't tried the Landmark ArtDefines table, maybe there's some wanted changes here too.
; Set to 1 to have loose files override PAK files if the loose file is newer
LooseFilesOverridePAK = 0