LouLong
In love with Rei Ayanami
I will do anatomy, capitalism, paper and printing press if it is Ok with you (Steph, can you tell me if you liked Feudalism the way it was or if you prefer my switching to another writing direction).
Originally posted by LouLong
I will do anatomy, capitalism, paper and printing press if it is Ok with you (Steph, can you tell me if you liked Feudalism the way it was or if you prefer my switching to another writing direction).
Originally posted by Procifica
You should come up with a more innovative name
Originally posted by Steph
The style itself is OK, but could you try to link the text a bit more to the context? Feudalism requires architectures and agricultural revolution, and gives medieval warriors. So adding in the feudalism text some links to the building of castles, which serve as base of the lord power, can be a good idea.
Read the text from Illustrious to see how he links the techs and units together
Originally posted by BeBro
Ok, thanks![]()
PTW. I will use some of the new flags (ignore terrain cost), and the new graphics for Japan and WWIIOriginally posted by Mongoloid Cow
Steph, will your mod be for Civ3 or PTW?
Originally posted by BeBro
Ok, I needed a bit longer this time, but I´ve begun now to do the gfx.
However, to make sure you´ll get the look you want, I need some clarification. Some techs sound not "medieval" eg. "National Army" (nation or nationalism wouldn´t fit to the middle ages IMO, rather to the industrial age). Therefore I´m not sure how the pic for this tech should look like.
Other problems:
- chemistry
- education
- printing press
There are icons for these techs from the original Civ - can´t you use them? If not, how should the new pics look like?
Some of my ideas (to make sure they fit into your plans):
- Cavalry tactics (Renaissance knights? - since the attached gfx for "early cav. tactics has Norman style knights, ca. 11th century))
- naval tactics (Lepanto style galeass?)