Steph's mod

Rate his mod!

  • Boring, not interesting, I don't like it

    Votes: 0 0.0%
  • Some good ideas, but I'll play only a few games

    Votes: 2 33.3%
  • Average, I will play it from time to time

    Votes: 2 33.3%
  • Good! I will play it often

    Votes: 0 0.0%
  • Excellent! I will play it, and only it!

    Votes: 2 33.3%

  • Total voters
    6
  • Poll closed .
Ok, Steph one more thing to correct. Panzers for germans are to early - well maby not to earle but they are too strong!!! Much to strong! They should be an early tanks for Germany! Take a look at this Steph. You will know what I mean:p
 
But why would a Panzer Tank be invented before even the Mark 4 appeared on the battlefield?
 
Originally posted by Orion66
Ok, Steph one more thing to correct. Panzers for germans are to early - well maby not to earle but they are too strong!!! Much to strong! They should be an early tanks for Germany! Take a look at this Steph. You will know what I mean:p

Silly me! Instead of adding a new flavour armor requiring armor warfare, I've simply used the vanilla CivIII Panzer, but I forgot to change the requirement, and keep Automobile...

By the way, in Beta 4 the German armor will the Panzer IV, with graphics from SOE instead of the vanilla CivIII Panzer (which is now for spain and Scandinavia).

The German early Tank is the A7V. It as a very good attack (32), but a crapy defense (8) and a move of 1.
 
It's normal. All the land based aircraft have a transport capacity of one. Being "transporter", they cannot board another transporter (aircraft carrier).
However, as they are flagged "carry foot only" and "carry tactical missile only", they cannot carry anything.
Naval fighter do not have transport capability, and so they can be based on carrier.
 
But didn't Steph just say it can't, because of "carry foot only" and "carry tactical missiles only"
 
ahhh...yes now I understand this! ok

So Steph, whan ary you going to lauch final version of your mod and the Conquest's version?
 
Why is the Stealth Fighter a land unit?
 
For make like in Civ 2 ?
 
I also have some seriuos notes to AV german tank (this WWI). Tell me why should I built this instead of infrantry? I think tanks should have more hit points. Also I think infrantry is too strong towards tanks or tanks are to weak towards infrantry. Stukas shouldn't have recon mission - i think. but those modificatnion I will make happen on my own when beta 4 is released
 
Originally posted by Orion66
I also have some seriuos notes to AV german tank (this WWI). Tell me why should I built this instead of infrantry? I think tanks should have more hit points. Also I think infrantry is too strong towards tanks or tanks are to weak towards infrantry. Stukas shouldn't have recon mission - i think. but those modificatnion I will make happen on my own when beta 4 is released

The A7V has an attack of 32. The infantry has an attack of 18. So A7V could help break a defensive position than infantry could have difficulties to take.
Tanks have few hitpoints, because in my mod hitpoints represent more or less the size of a units. Early tanks were relatively few, there were no armored division as could be seen in WWII. Thus, they are small size units, and can be destroyed more easily.
I will check the aircraft missions once all the aircraft are in (soon I hope), I've seen some inconsistency in them.
 
And when will/will there be a Conquests version of this mod?
 
I've just received an email from Amazon : they have dispatched C3C to me today.
I think I'll get it at the end of the week, and then I'll start working on the Conquest version.
I don't know yet how long it will take me :
- It seems others have pb to convert mods
- I will probably rework a bit the tech trees, a bit the more the unit lines to incorporate all the new units and flags, and a lot the civ.
 
Originally posted by Steph
I've just received an email from Amazon : they have dispatched C3C to me today.
I think I'll get it at the end of the week, and then I'll start working on the Conquest version.
I don't know yet how long it will take me :
- It seems others have pb to convert mods
- I will probably rework a bit the tech trees, a bit the more the unit lines to incorporate all the new units and flags, and a lot the civ.

I could not wait any longer and coverted it to C3C already. it was not that hard if you want to no how to do it let me no.

btw use the import not the save as;)
 
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