Steph's mod

Rate his mod!

  • Boring, not interesting, I don't like it

    Votes: 0 0.0%
  • Some good ideas, but I'll play only a few games

    Votes: 2 33.3%
  • Average, I will play it from time to time

    Votes: 2 33.3%
  • Good! I will play it often

    Votes: 0 0.0%
  • Excellent! I will play it, and only it!

    Votes: 2 33.3%

  • Total voters
    6
  • Poll closed .
Originally posted by Yoda Power
>The unit32 for the asian worker is wrong

Corrected

>I dont like the new map sizes, not everyone wants to play oin >giga maps( I for one like small maps:))

Playing with a smaller map size doesn't suit you? Why? Id like to understand it beter to find the best solution

>you really need to start on building gfx, the shrine is showing >the gaia generator from TET.

Yes, I know... But I'm lazy on this... I'll try to make some effort... Perhaps today.

>I think the goverments civiliopdeia entries should have priority, I >have no idea which goverments I should choose when playing.

Ok, I'll add the government specific buildings, and make the entries ASAP.

>I noticed Pikes does´nt require Iron, should´nt they?

No. Pikes are the standard units, you can build them en masse. So I wanted to make them need to ressource. Beside, some pikes graphics have no armor (England), or just a small cuirasse.

>Also im researching far to fast, higher tech cost is needed too >IMHO

That was of on my concern... But was is your map size? The difficulty is to find a correct balance between cost and the science modifier of the size. what would be a correct cost for you? (x1.5? x2)

>If the castle has bombard ability it can only be build in towns. >However if you remove the bombard it can be build in all cities. I >think that would be a good idea.

Yes, I was not aware of that. But it is the bombard defense, or the defense bonus that has this side effect?
 
Originally posted by Bobisback

>I mean science advisor screen.

Then just wait for next betas.

>I think one more MP is fine.
I'll do that then : Tanks 1 MP, Armor 3 MP, heavy armor 2 MP, Modern armor 3 MP, MBT : 4 MP, Motorized inf: 3 MP, Mech Inf : 4 MP, SPA : 3 MP, MRLS : 4 MP

>Mechs
Mech do not upgrade, and MBT do not upgrade to mech. They are a separate unit line.

>At least make the Artillery upgrade to MRLS (I hate units that do not upgrade)

Artillery is a "foot" unit, MRLS is mobile. They are not in the same unit line. Beside, artillery has an advantage : it can be airlifted, and use to reinforce a position by air. SPA and MRLS must be carried by boat.

>How about 6 for the Carrier and 10 for the nuclear Carrier I >think that is reasonable;)

To much. I've made it 4 and 8.

>I think x2 is cool, might give me a challenge. You should make >battleships cost more then Carriers and add a patrol fast, weak, >and cheap.

I've increased the cost. It's beween x1.5 and x2

>Three more things. Frist, I built all of the water Improvements >and can not upgrade my boats but I can build them?

My mistake. I've forgot a building. You will see that you can build an airport (that allows trade by air) and an airbase (that allows veteran air units). It should be the smae with harbour and shipyard, but I've forgotten the shipyard...

>Second I am in the late industrial ages and my roads\railroads >can not cross rivers pic below (see how my units are avoiding >the river)

Oops, the "allow bridge" check boxe was not checked for engineering :eek:

>And third can you add some more Luxury Resources here is a list of Resources in my mod.

Thank you for your suggestions. I will probably continue to add some buildings, wonders, or luxury resources to improve the mod, but I'd like first to finish the unit lines, and stabilized the game mechanism.
 
Playing with a smaller map size doesn't suit you? Why? Id like to understand it beter to find the best solution
eh what? I said that I dont like the new map sizes, I want the normal ones.

That was of on my concern... But was is your map size? The difficulty is to find a correct balance between cost and the science modifier of the size. what would be a correct cost for you? (x1.5? x2)
standard(i think), it would be more like large in standard civ.

Yes, I was not aware of that. But it is the bombard defense, or the defense bonus that has this side effect?
AFAIK the side effect comes with the bombard defence.

I´ll play a real game today and give some more feedback:)
 
Good news : I have added almost all the missing gfx for buildings. It's a lot easier that what I thought.
I only need to find a few graphics somewhere to fill the gap, and then I'll release a new update.

To the testers, what seems the more important then :
- Adding the gvt info in the civilopedia
- Making Unit32 and civilopedia icons for the units that don't have one
- Adding more flavour units for the renaissance & imperialism era?
 
1. The Greeks really have a big advantege(sp?) with their setlers. So I suggest you make culture specific setlers.

Medditerainean Setler-same as a greek setler. The Roamsn, Greeks and Carthgaenians were all big colonists, so it makes sence that they can get colonies.

Middle Eastern Setler-2 movement and ignore desert, since theres alot of desert in the Middle East.

Asian Setler-lesser populution cost. Because east Asia has a very high populution, so if the setlers cost less the cities get bigger.

European Setler-lesser shield cost. The europeans were big colonisers after the era of sails.

Ameridian Setler-2 movement, ignore hills. Mostly for balance.

2. The Stone Crossbow Icon is wrong

3. What are the reason to build Tribal Warriors when you can get Hunters? You should give TW some kind advantegde(sp??!), like more hitpoint.

4. Its really annoying that Chaorits cant fortify, I know why you have done it, but I think its a bad idea. Also they cant heal if they are wounded.

5. India can build both the Catapult and the normal Catapult.

6. India only had two traits, all other civs have three.

7. India should have the Muslim Man-at-arm instead of the normal one. India was controlled by Muslims in the Medieval Age, not Europeans.

8. There has been made a new version of the Junk with civ-colors.

9. Why not add Camels, and Elephants as strategic resources. Delete Ivory and replace it with something else.

10. Many civs cant build Caravel, woundt they be able to setle island before the industrial times? If its true, then its bad IMHO.

11. The Gallowglass have the Norman Knight Icon, why?

thats all for now:)
 
Originally posted by Steph
To the testers, what seems the more important then :
- Adding the gvt info in the civilopedia
- Making Unit32 and civilopedia icons for the units that don't have one
- Adding more flavour units for the renaissance & imperialism era?
goverment entries!
 
Originally posted by Steph
Good news : I have added almost all the missing gfx for buildings. It's a lot easier that what I thought.
I only need to find a few graphics somewhere to fill the gap, and then I'll release a new update.

To the testers, what seems the more important then :
- Adding the gvt info in the civilopedia
- Making Unit32 and civilopedia icons for the units that don't have one
- Adding more flavour units for the renaissance & imperialism era?


goverment entries.
 
Error this is what it says "Mandatory Retirement Year Game will end at 1680 AD" and to fix this go in to Scenario properties, then click time options. Now in the Turns box type 900 and the game will end in 2050 AD.
 
1. The Greeks really have a big advantege(sp?) with their setlers. So I suggest you make culture specific setlers.
->Good ideas! I will think about it. I hope someone came make different looking version of every setllers.

2. The Stone Crossbow Icon is wrong
->IIRC, no icon is available, I need to create one.

3. What are the reason to build Tribal Warriors when you can get Hunters? You should give TW some kind advantegde(sp??!), like more hitpoint.
->I'll check it, but I think there's a small difference.

4. Its really annoying that Chaorits cant fortify, I know why you have done it, but I think its a bad idea. Also they cant heal if they are wounded.
->They can't heal? They should. No "cavalry" unit can fortify.

5. India can build both the Catapult and the normal Catapult.
->I'll correct it.

6. India only had two traits, all other civs have three.
->India is not the only one, others also have two traits IIRC

7. India should have the Muslim Man-at-arm instead of the normal one. India was controlled by Muslims in the Medieval Age, not Europeans.
->I was hopping for someone to make specific gfx for India...

8. There has been made a new version of the Junk with civ-colors.
->Can you point me to it? I didn't find it.

9. Why not add Camels, and Elephants as strategic resources. Delete Ivory and replace it with something else.
->Ivory is already used as a prerequesite for some Elephants units.

10. Many civs cant build Caravel, woundt they be able to setle island before the industrial times? If its true, then its bad IMHO.
->It's done on purpose. I don't want Aztec to settle in Spain to early

11. The Gallowglass have the Norman Knight Icon, why?
->I was using Zulu's unit32. It doesn't include all the new units, so I need to add them. And some units do not have a civilopedia icon.
 
Good ideas! I will think about it. I hope someone came make different looking version of every setllers.
dont wait untill new graphics are createt, that could take months.

IIRC, no icon is available, I need to create one.
ops, I meant the unit32 icon.

They can't heal? They should. No "cavalry" unit can fortify.
How are they supposed to heal. Units heal when they are fortified. I think it is a very bad idea, not to give them the fortify ability.

India is not the only one, others also have two traits IIRC
Isn´t that unbalancing?

I was hopping for someone to make specific gfx for India...
Ofcause, but the point is, almost all muslim unit in civ has been used India too(camels and Ansar W are exeptions)

Can you point me to it? I didn't find it.
Look in pdescobar´s sig.

Ivory is already used as a prerequesite for some Elephants units.
I know, but it does´nt really make sence. You need to kill and elephant to get an unit? And it is only some of the units? Making them strategic resources are the best way to handle it IMHO.

I was using Zulu's unit32. It doesn't include all the new units, so I need to add them. And some units do not have a civilopedia icon.
The Galloglass has a civiliopdedia icon, I just recently added it to the MEM.
 
Yoda, a unit can also heal if you don't do anything with it for a whole turn, ie hit the space bar. Haven't you ever done this? :eek: (I don't know if this work in this specific case, but it do in general.)
I agree that India should use most of the muslim units. They should be the default for India, if nothing specific is available.
 
>ops, I meant the unit32 icon.
Same, the unit32 is not always available in Zulu's, so I need to make my own. But I'm working on it!

>How are they supposed to heal. Units heal when they are fortified. I think it is a very bad idea, not to give them the fortify ability.

They also heal when you do nothing with them, and they heal faster if you are in a city. So if your armor units want to "heal", go to a city and have your tanks repaired here!

>Isn´t that unbalancing?
Yes it is. But with different unit lines between civ, I'm not sure one or more traits has much effect on the lack of balance that already exists.

>I know, but it does´nt really make sence. You need to kill and elephant to get an unit? And it is only some of the units? Making them strategic resources are the best way to handle it IMHO.

I could rename the luxury resource "Elephant" instead of ivory. Then you can use it either as a strategic resource usable to build units, or as a way to make your citizens happy.

>The Galloglass has a civiliopdedia icon, I just recently added it to the MEM
I'll check it.
 
I just found out that the AI can still fortify their chariots. Why should´nt the HI be able to that too.

edit-the game crashed when I tried to build Tongkang btw, it could´nt find the ini file.

edit2-when do you plan to release the next version?
 

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Originally posted by Yoda Power
I just found out that the AI can still fortify their chariots. Why should´nt the HI be able to that too.

edit-the game crashed when I tried to build Tongkang btw, it could´nt find the ini file.

edit2-when do you plan to release the next version?


You can fortify anything even if is not aloud to, just get two units in a stack right click then click fortify all:)

bob2.gif
 
Originally posted by Bobisback



You can fortify anything even if is not aloud to, just get two units in a stack right click then click fortify all:)
In that case I am even more against the unflagged fortify buttom. It serves no purpose anymore.
 
Originally posted by Bobisback

You can fortify anything even if is not aloud to, just get two units in a stack right click then click fortify all:)

S..t ! I fought it was a brilliant idea to introduce a real difference between infantry and cavalry tanks. I may have to decrease the defense of the latest, or they'll be to strong in defense :(

OK, the fortify button will come back!

I hope they'll add the right flag in conquest, so I can make it as I want it.

I hate it when the game editor doesn't allow what I need...

If I had any skill in AI programming, I'll do my own game!
 
Originally posted by Steph


S..t ! I fought it was a brilliant idea to introduce a real difference between infantry and cavalry tanks. I may have to decrease the defense of the latest, or they'll be to strong in defense :(

OK, the fortify button will come back!

I hope they'll add the right flag in conquest, so I can make it as I want it.

I hate it when the game editor doesn't allow what I need...

If I had any skill in AI programming, I'll do my own game!


It is a great idea but has flaws:(
 
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