3/ It goes a bit quickly, especially when you have tons of new units all the time. I played as the Arabs, built (for mounted) two chariots then tried to build a camel rider but found myself with Ansar instead (in 300 BC !). So you don't have enough time to finish a unit before the new version is available.
Yes, that's something I fear. I could slow the tech race by increasing their cost, but then with the speed of units you would discover the wole map in the ancient era
4/ About speed again. Maybe it is because of the long tech tree but I did not expect to reach Medieval techs in 500 BC).
Then I should reduce the lenght of turns.
5/ A few things have pbs (cosmetic):
- some pedia texts (Paper for instance)
- some techs are partly hidden (chivalry) behind others
- screen pb for Industrial and Modern Eras, one tech appears wildly on the top left corner.
The pb is some icons are automatically added when I add some units, so the tech trees cannot be finalized until all the units are.
For Industrial and Modern, I didn't try to make the tech tree yet.
Haven't finished (will it crash after the first two eras) but overall an impressive work.
It should not crasj, every need file should be there. However, you will not have the flavour units, and some parts like the tech trees or the civilopedia are unfinished