Some suggstions for industral/Modern naval stats, just to let you no I have been playing alot of naval wars changing stats and testing and this is what I have come up with. Starting with the Dreadnaught (btw this is with C3C)
A=Attack M=Moves
D=Defense BS=Bombard Str.
HP=Health Bonus BR=Bombard Range
ADS=Air defense RoF= Rate of fire
TC=Trans. Capacity
A/D/M BS BR HP RoF ADS TC
Dreadnaught
20/20/5 20 1 1 2 1
Battleship
35/25/6 35 2 2 3 3 (Lethal land and sea)
Modern Battleship
60/40/7 60 3 2 3 4 3 (Lethal land and sea) (Pop. Cost two)
Carrier
3/16/6 0 0 -1 0 2 4 (Pop. Cost two)
Nuclear Carrier
3/35/7 0 0 0 0 3 6 (Pop. Cost two)
A/D/M BS BR HP RoF ADS TC
Destroyer
20/15/8 20 1 -1 2 1 (add the upgrade flag with the new patch it will not let you upgrade without it, do the same to the Corvette)
Modern Destroyer
30/20/9 30 1 0 2 2
Modern Frigate
20/20/8 50 3 0 3 1 2(huge barrage of missles) (Lethal land, good for offshore bombardment)
A/D/M BS BR HP RoF ADS TC
Cruiser
30/20/7 30 2 0 2 2 (cost one pop. and 180 shields upgrade to the Nuclear Cruiser)
Nuclear Cruiser
40/30/8 50 3 1 2 6
Submarine
30/10/5 20 0 -1 1 0 (steath attack ofcourse)
U-Boat
30/10/6 20 0 0 1 0 (they come in "wolfpacks" so I think they should have a HP bouns and bring them up to 90 shields) (steath attack)
Attack submarine
the same.
ok so this is what I have come with and have tested all of the stats and strongly recommend this changes they make naval combat much funer.
The concept is the a Destroyer can beat a Cruiser and a Cruiser can beat a Battleship for the industral and Modern age. Now all of this can be changed at any time. I'm open to comments
