StKNES5: A New Lease on NES

From king Alexander I of Byzantine
To World:

Cyprus is ours. Stay away.

To Portugal:
How bout a trade route?

To rebelling Slavs:
Why on earth didn't you tell me that you wanted more freedom? I would have given it to you right away! You will get your own senate! And the first job of the senate is to gather enough taxes from Slavic areas that the economy point that was lost because of robberies will be given back to me. If the senate doesn't want to raise those taxes, they can always pay it from their own pockets. I want to warn the Slavic peasants, though; getting an aristocratic home-rule usually strenghtens the position of aristocrats in the expense of poor peasants. But suit yourselves.

***

Yes. During the rule of emperor Alexander I, there was untrust for the first time in the history of the empire.
"Why did this have to happen to me, out of all people?" Alexander wondered unhappily in the throne room of his palace.. He was afraid that future generations would see him as a bad emperor. He wanted to be a good emperor.

The nobles of the Slavs in the northernmost corner of the empire were about to rebel.

"I won't allow that to happen!" he yelled, deciding to give them some freedom. He developed the following constitution for Slavic areas of his empire:

-All the Slavic nobles (i.e. the richest aristocrats, about 3 % or so of all people) will get to vote on yearly elections that chooces a Slavic Senate to rule those areas.
-This senate, consisting of 50 members, will decide on such issues as how to gather taxes from peasants and how much of it goes to Slavic nobility (naturally they'll get rich with this new system, but what can I say, I apparently need their support).
-The senate can even make laws for the Slavic areas, but the emperor has a veto right on them. He won't use it, though, unless it severely damages his plans.
-When the emperor demands a certain amount of money from the senate as taxes, they will have to get that money to the emperor; i.e. when the emperor says that he wants enough taxes to get him back the economy level that he lost when trading with Rome, it is up to the senate to either collect enough taxes from peasants or pay it from their own pockets to the emperor. If they fail to do this at any time, the senate will be dissolved and the Slavic nobility will lose their power.

"There", emperor Alexander said happily after writing it all down. "This should quit this lousy rebellion."

***

Byzantine
ORDERS:


-Give Slavic areas autonomy. Details are mentioned above.
-Demand the new Slavic Senate to get me back the money I lost when my Roman trade was plundered.
-Send 750 soldiers to Slavic areas to ensure peace there. If the new Slavic Senate fails to get me my economy point, these soldiers are to capture all senate members and torture them to death.
-grow army. (EDIT: 0,05 X 16,400 = 820 men, if I calculated correctly)
-expand to Cuprys with ships and some 100 Macedonian Archers. Expand through Turkey with the remaining.
-if Portugal accepts trade route, start it with them.
-continue wonder.
 
Madagascar Orders

  • 1 point on army 13900*0.05=695 troops
  • Create UU: Iubararis (increased attack and skilled in stopping rebellions in citys)
  • Continue invasion of Beiraland
  • 2 points on navy 13900*0.01*2=278 boats
  • navigate coast line for any sign of other nations
  • Increase food production (goverment buys extra food, farmers who met a certain quota of production would enter a raffle to be immune from drafts)

  • 3 points on education

Nation: Malagasy
Player: Giio
Capital: Toliara
Government: Despotism
Population: 13,900 (+2,500 occupied Beiraland)
Economy: Prosperous 6/0/7
Education: Above Average +0/6
Age: Bronze Age
Army: 7,300 troops Bronze Age
Navy: 72 ships Bronze Age
UU:
Religion: Mysticism
Culture: Above Average
Confidence: Tolerating
Projects: Toliara Harbor (increase economy by 1 level; increase population by 1,000)


Masnia scanned the massive city of Beira, the rebellion had stopped within days of the arrival of the Iubararis, they had perfectly blended a mix of strict discipline and kindness to those who cooperated. So far it had worked, it was so successful that Masnia had been assigned the job of Agrarius, he developed the plans and tactics of the Iubararis and fought in the battles. Curenntly he was quite happy with the quiet in the city, he was exhausted writing the doctrines for the Iubararis. Giio had been so impressed with the progress that he had given special equipment and training to the best recruits, in effect they had created a super unit that excelled in taking a city and stopping rebellions once they captured the city. The Iubararis would be a force to reckon within the near future thought Masnia grinning, and the glory will all be mine.

PS: I thought it was a fine update, I just saw what kind of work it must take to update the stats of all those NPC nation.

EDIT: Reduced army spending to satisfy Tommy. :nuke: Cant wait till I meet Ireland :nuke: :)
 
Is it just me or are some armies getting way outta proportion to the population. *eyes Malagasy* Maybe you could cause penalties for increasing the military too much, like a falling economy, or famine, or a military coup.
 
what if you spent 21 points on army? then it would be larger than your entire population!
 
Anyone who has like 50 trade agreements. I don't think that it would be that impossible to have. Maybe I should try it out!
 
What else is there to sepnd points on when your a brutal blood hungry dictator, :)

PS nobody got mad at Sparta and everyone there was techincally a soilder:)
 
Yah, but when about half your populations in the army I'd think it would be difficult to produce food and other goods. Course, there is very little to spend our eco on. Maybe the mod could possibly think of other things to supplement are spending sprees. By the way, how in the world did you raise your economy level so much in so few turns Giio?
 
Im not so sure :confused: I think it may have been from my great harbor. But wouldnt you start making the biggest possible army possible if a third of your country rebelled? ;)

EDIT: yeah my harbour gave me an economy point boost plus i boosted my economy at the beginning.
 
each time you grow an eco point you get one added to your 'y' section

I started at 3/3/4, So by increasing my economy by one point I went to 4/0/4 and then err, Yeah I dont think i should be properous. Maybe Kamilian made a mistake about my economy, or i am just missing something.
 
Yah, but to grow your the 'y' area don't we need to invest an entire turn of eco into it? And also, the way I understood it was that we had to constantly grow the economy, otherwise the 'y' area would go back to 0
 
No I didn't make a mistake, Giio.

Anyway, you can only spend as much econ points as it says in the X area of the X/Y/Z matrix. The Y represents how much you have invested in getting it to the next level. The Z represents how much you NEED to have invested to have the economy level go up. If you're at Stable 3/3/4, for example, you can only spend 3 econ points before dropping by an entire economy level, you have invested 3 economy points into infrastrucutre for increasing the economy, and you need to have invested 4 econ points to make it to the next level. In other words, 1 more EP invested into economy will get you up to the next level.

And yes, I will limit the army stuff. I tried to be more realistic but in some concepts of games, realism just clashes with gameplay. :(
Edited rule will be up by tomorrow.
 
It's not those numbers that I'm confused about, it's the raising of your economy level. From what I understood before, you had to consistently invest in your economy every turn to raise your economy to the next level, ie investing in it 5 turns in a row to raise it to level 5. Also, do you have to invest all your eco for that turn into the economy, or just 1 eco point?
 
Well, yeah, I forgot about the constant-investment part of it, thanx for reminding me, though.
From now on, you gotta consistently invest in increasing economy for it to go up.
And since you can ONLY increase economy when you do that, and nothing else, then it might as well be all your economy points, but it will still go up by only 1 point.
So from now on, if you have Growing 4/0/5, for example, you must increase economy 5 turns in a row for it to get to the next level.
 
Update will be on Wednesday morning, due to apparently-high confusion regarding the rules and an impending Army Increases rule change.
Ask your questions, people, I will be answering them, but don't forget to do orders by Wednesday morning.
 
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