StoneHenge

obsolete

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I often wonder if it is even worth building. Before you can even sneeze, the wonder becomes obsolete anyhow,so one wonders why spend the resources on it, when there are plenty of other things you want to get going very early.
 
If I found one of the early religions I always build it. I build it for this reason only: Great Prophet. It alone will pop out a GP for you with relative ease so you can build your holy shrine. And it will keep popping them out without you having to create any specialists. Free obolesks are just a bonus in my mind.

And at least in my games it sticks around a long time. I often delay calendar sometimes to keep it running a bit longer if I don't have a need for plantations. But then calendar is never high on my list of must have techs anyway thus the long lived Stonhenge for me.
 
Sorry, double post.
 
its probably my favorite wonder- I'll generally hold off on researching Calender to get the maximum benifit from it, and it really pays off in this fashion.
 
It's one of my favorites as well. Let's see all that it offers to us:
1) it's incredibly cheap. If you're industrious and/or have stone, you can easily build it in under 10 turns. That's enough time to do something inbetween popping out settlers without it feeling like a bother.
2) the AI tends to put off building it till later. It's almost a guaranteed wonder for you if you want it.
3) It's easy to get to. All you need is mysticism.
4) All your cities generate free early culture. This can range from amazing (for non-creative civs and civs lacking early religions who need some way to expand their borders but don't feel like building obelisks all over) to really helpful - try playing a creative civ with stonehenge. 3 culture (or 4 with a religion) from all your cities right off the bat is enough to seriously swamp your opponent with culture and net some early uprisings if your opponents get too close. Worst case scenario it's excellent for expanding borders more quickly and letting you cover more land to keep barbarians at the fringes of your empire and to stake claim to good positions further out.
5) great prophet points. This alone is enough for at least one great prophet, possibly two (if you're philosophical or later pair stonehene with the oracle or don't build any other wonders for a while). Early game great prophets are amazing, netting you extra gold and a load of culture when you most need it (for a shrine) or letting you instantly learn a pivotal religious tech to found a new religion if you've been left out (and with two, you can found judaism/christianity/islam and then build the corresponding shrine, all in the same turn). What's not to love about that? And because it goes obselete by the early medieval period, you don't need to worry about it generating great prophet points later when you'd rather be generating other great people.

Once again I ask, what's not to love about Stonehenge?
 
When you build Stonehenge (which I almost always do unless I'm playing creative leader) you get free obelisk in every city. When you obsolete SH all those obelisks disappear. Does this also happen to separately built obelisks (and monasteries)? Does the obsolete building producing twice the culture affect only wonders cause that'd make obsolete obelisks better than functioning ones? ;)
 
Building Stonehenge as opposed to wasting valuable time building obelisks in al your cities is more than worth it. Most the time your cities do need to expand to the second cultural rank in order to grab resources and use it's fat cross.
 
I don't build the Stonehenge for it's +1 culture, I build it because I want that Great Prophet. With that Great Prophet, you can set it up so you can research Theology right at the time the GP pops out. I usually go Bronze Work, Mysticism, then chop Stonehenge, get Masonary and chop Pyramid, Meditation/Priesthood/Writing, then Oracle -> Codes of Law, and finally Monotheism then use the GP for Theology. With this I get 2 late religions and good expansion + science rate. Usually this is good enough to catapult me an age or two ahead of the rivals for the rest of the game of Prince.
 
Another bonus that might get forgotten is the +8 culture for the Wonder itself. Its nothing unique, but with your capital pumping out 10-12 culture its not going to be long before you breach the 100 then the 500 mark. Mega useful for blocking AI expansion, even outperforming Holy Cities.

Of course any wonder would do this, but Stonehenge is cheapest and readily availiable.
 
Hmm, so when it becomes obsolete it stops generating people culture points too. Interresting.
 
obsolete said:
Hmm, so when it becomes obsolete it stops generating people culture points too. Interresting.

It keeps generating the culture points, it just stops putting the obelisks in any new cities, so you'll continue to get the +8 culture/turn for having it in the city that built it.

What it stops generating is Great People Points, which is good since you can use it to get a Prophet for your religion and then not have to worry about getting a bad die role later on and having a (mostly) useless Prophet appear later on in the game.

It really is a great Wonder.
 
In addition to everything else mentioned, don't forget that it also centers the map, which can make it a little easier to explore.

Even though I usually play a creative civ, it seems like 80% of the time I end up getting Stonehenge anyway because the AI doesn't seem to go for it aggressively. I don't start with mysticism, and usually reasearch a dozen or so techs before it, but it seems like once I do get it Stonehenge is still available and can be built pretty quickly because by that time my city has grown to 3-4 pop and if stone is available it has usually been hooked up already.
 
Always build it!

It's cheap and fast, expands your borders to keep those pesky barbs out and wows any AI near you, plus you get a GP to boost that Culture!

Doh, that's all been said. Read thread first, then comment!

CIV ON!
 
I agree with what others have said, here. There's the benefits of a regular succession of Great Prophets, along with all that implies: a special religious building and its benefits, quick technological discoveries (like free techs), and/or useful specialists.
 
In addition to everything else mentioned, don't forget that it also centers the map, which can make it a little easier to explore.

I never quite understood what that center the map does.
 
It rolls the map up so you are looking at it from overhead instead of an angle. It is very helpful in moving units and identifing cultural boundries.
 
I have found at higher difficulties (Prince and above) it is almost a must to get a religion. I usually find that I will be beat to ALL 3 early religions. By building Stonehenge + Oracle + Writing = get Confucism, sometimes Christianity, a couple early prophets and you are the first to build a shrine and therefore more likely to be the dominant religion.
 
Depends. If you start next to Isabella, for example, you may as well just let her do the work, while you pick up iron working and a pile of swords to make that holy city yours.

Also, on the other side, it seems like (seems = that's what they always go for in my Emperor games....could just be coincidence) the AI usually has the exact same thing in mind. Especially if you've founded more than one religion in the same city.
 
obsolete said:
I never quite understood what that center the map does.

Watch your mini-map before and after stonehenge. When you start out, your capitol is centered in the mini-map, and it zooms out as necessary to contain the explored territory. After you get stonehenge, the mini-map zooms out completely and you see where your civilization is in relation to the rest of the world. This is particularly useful on island and continent maps, because you know where your island is and can more easily guess in what direction to start exploring for other islands.
 
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