Stop the AIs pointlessly declaring war

StarWorms

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I'm really starting to get fed up with AIs who are on another continent building up their military forces and then declaring war on me. I wouldn't mind so much if they actually sent them over but all they do is declare war on me and then trash all my fishing boats and then refuse to make peace.

It's obvious that this is a bug - They plan to attack me but don't know how to send them over. It really needs to be fixed with the next patch.
 
i DEFENITLY agree 1 game i had the aztecs declare war on me and they sent 1 unit over thats it and they demanded gold when i wanted to have peace like they were winning the war
They were extremely far away and i dint want to have a war yet so i didnt send any units
 
SmartLittleman said:
i DEFENITLY agree 1 game i had the aztecs declare war on me and they sent 1 unit over thats it and they demanded gold when i wanted to have peace like they were winning the war
They were extremely far away and i dint want to have a war yet so i didnt send any units

Unless you take cities or lots of units from them they will usually stay at war for a good while and keep demanding money or other stuff. You need to go get a city from them and then deal.

As for the problem I can't say I have seen this but I'll keep an eye out for it. If it's the case, it's a pretty stupid bug. Proper water invasions are important!
 
The Indians did that to me in the last game. Sent 3 loaded galleons escorted by 3 frigates directed at my newest city from across a large ocean. By chance, one of my manually controled caravels spotted them so I reinforced my coastal cities. Had all 9 Indian units landed, they still would have been hard pressed to do anything other than pillage, but instead they only landed 5 units which I easily picked off and later landed the remaining 4 elsewhere also to get easily picked off. For fun, I reloaded to the spot I first saw their fleet (about 4 turns away from land) and tried to everything gift and diplomatic tactic to see if there was any way to have prevented the war. Altho I did get them to pleased status with open borders, they still declared war. The AI seems to build this invasion fleets and once launched, is incapable of changing their original objective regardless of the new situations. Since the ocean trip 10 turns to make, thats a long time to have been set in a single objective. This needs to be fixed. Later when I launched my invasion (5 loaded transports), I ran across its 2nd invasion fleet in port. Since 2 of the 6 galleons were not loaded, they sat there until I blockaded the port. All those units sat on their ships waiting for me to eventually pound them. All those cannons and infantry could have severly hamped my invasion had they been freed from their own invasion "plans".
 
i don't think it a bug.
because when i play china in earth map with 18 civs. roma & greek would send the military unit from europe to attack me.

I think they do evaluate your force power before declaring war. when you are weak, even the farest country would invade you.

& piliage is quite useful way to slow your developement, i thought
 
alpha wolf 64 said:
The AI seems to build this invasion fleets and once launched, is incapable of changing their original objective regardless of the new situations.
Not entirely.

Get a decently-powered civ on their home continent to declare war on them. The invasion fleet will usually turn around and head home.
 
Sisiutil said:
Not entirely.

Get a decently-powered civ on their home continent to declare war on them. The invasion fleet will usually turn around and head home.

Unfortunately, none of the other civs "had anything to gain" so I couldnt use that option.

But that is the only time I've ever seen an invasion fleet turn sail. So I stand corrected :blush:
 
StarWorms said:
I'm really starting to get fed up with AIs who are on another continent building up their military forces and then declaring war on me. I wouldn't mind so much if they actually sent them over but all they do is declare war on me and then trash all my fishing boats and then refuse to make peace.

It's obvious that this is a bug - They plan to attack me but don't know how to send them over. It really needs to be fixed with the next patch.

the AI's abilty to conduct D- Day invasions, basicly massive over-seas attack operations is the root of this crippler ,the Ai really sucks at it. therefor this saps the importance of navy and the power of AI's words down to nothin more hogwash..

if the Ai could effectly transport vast amounts of troops across the oceans, You be fearing Joe blow's words from the land o-far cuz his transports would be a coming to your shores, making them the ultimate target and therfore ultimaly protected by fleets of warships. ( Navy becomes more important)

As is now we don't fear when the AI Transports drops anchor. All three or four of them:lol: . Things would change if 12 to 20 showed up. Only then would I say its time to build a navy right? Not knowing if the next transportyou see is just another pillage party like usua,l or by chace this time, a god d#m! grand army :eek: . can makes things a lil more interesting no?

its time to build an AI with the Oversea invasion capabilty. Only then will the battles lines be redrawn and words be taken seriously
 
I did run across an Indian city building a grand invasion force. 6 galleons for of troops would have been an impressive army to land on my shores since most of my coastal cities only have 2-3 strong city defenders. They loaded transports were included a large number of cannons and infantry, along with a few cavalry. Unfortunately, even had the indians launched the invasion, I can safely assume that they would have landed in at least 2 spots then instead of concentrating on taking that first city, would have seperated and pillaged and been picked off 1 by 1 with little actual hope of taking a city.
 
alpha wolf 64 said:
I did run across an Indian city building a grand invasion force. 6 galleons for of troops would have been an impressive army to land on my shores since most of my coastal cities only have 2-3 strong city defenders. They loaded transports were included a large number of cannons and infantry, along with a few cavalry. Unfortunately, even had the indians launched the invasion, I can safely assume that they would have landed in at least 2 spots then instead of concentrating on taking that first city, would have seperated and pillaged and been picked off 1 by 1 with little actual hope of taking a city.

Good point, never thought of what happens when they actually make it ashore,:) thats sepprate problem I can't get into, Still if they built up more along what I mentioned, an army spilling ashore along those lines coudn't help but do some major damge,, Making you weak enough to lose any ground to the strongest Civ is bad enough, being completly wiped out is next to impossible. Its putting some muscle behind their words that a nevy invasion force is all about.
 
This is really unbelievable! What you sissies seem to want is just the opportunity to win the game, with no challenges! How much fun would that be?

You complain that they declare war on you with no possible gain but to spoil your FUN??! Then why don't YOU have a navy capable of defending your valuable assets? Maybe if you go pillage THEIR nets they will consider calling it even, though you may have to sweeten the pot with a little gold. Maybe that's all they wanted in the first place.

BTW, you talking vanilla Civ4 or Warlords?
 
Jaybe said:
This is really unbelievable! What you sissies seem to want is just the opportunity to win the game, with no challenges! How much fun would that be?

You complain that they declare war on you with no possible gain but to spoil your FUN??! Then why don't YOU have a navy capable of defending your valuable assets? Maybe if you go pillage THEIR nets they will consider calling it even, though you may have to sweeten the pot with a little gold. Maybe that's all they wanted in the first place.

BTW, you talking vanilla Civ4 or Warlords?

Man Listen to yourself. The disscussion's been over making the AI tougher then its talk, and your whining away about what?,:confused:

Man get some sleep kid. You don't know what you talking about. :rolleyes:
 
Declaring war to pillage a few fishing nets isnt going to hurt me much, so I'd rather the AI not declare war if its not got some reason to do so. Usually if an AI declares war, I wont consider peace until I've taken out at least 2 cities. So senseless wars do me little harm but greatly harm the stupidity of the AI.
 
Playing Pangea, a Pleased Monty declared war on me. Sends a decent number while my cities are defended by warriors, with good use of terrain I wipe his army then counter with around a dozen axes on his capital - I was the weakest in the power graph but now I'm the strongest. Taking a city is better than a pot of gold. I find the situation both ironic and fun, although I'm still waiting for catapults. I also have the Romans and Greeks next door too, going to be an interesting game to say the least.

I have been invaded by overseas in other games but when they only send around half a dozen units on a couple of Galleons they become nothing more than a pillaging party. To be fair however, they did take some city defenders down to the last man. Another couple of units and they might have successfully taken the city but possibly wouldn't have held it for long. The AI can mount a 'sufficent' invasion but they will likely strike the point where you are weakest. Maybe Galleons, etc should be able to hold more troops?
 
alpha wolf 64 said:
Declaring war to pillage a few fishing nets isnt going to hurt me much, so I'd rather the AI not declare war if its not got some reason to do so. Usually if an AI declares war, I wont consider peace until I've taken out at least 2 cities. So senseless wars do me little harm but greatly harm the stupidity of the AI.


You'd be surprised. If a large proportion of your cities are coastal and dependent on the sea for their large population, parking a naval vessel outside will often starve them 4 or 5 pop points very quickly
 
Yes Navy blockades are very helpful to starve an enemy... I use them a lot.

Also I don't mind the AI declaring long distance wars... it can stifle my economy if I can't get the war to stop through diplomacy and have to switch to Police State or something to control my angry people... it's a VALID tactic.
 
Once the AI determines it is going to go to war with another civ, it will declare war on you in several turns no matter what. This is easy to test. Wait for an AI to declare war on you, then reload to the last auto-save and place any number of units you wish. You can place 100 modern armor and the AI will still declare war on you.

From reading the topic creator's post, I assume the AI saw you as weak just as soon as you started building a military, decided to prepare for war, and then just refused to stop going for war.
 
Ya I think the OPs main complaint was that Game mechinics are flawed when Civs declare war across the world but can't deliver their massed up army to battle. He believes as do I, that its because the AI wasn't progrmmed to be able to.
Im hearing the same ol reponses to bringing up valid points that are negative. like its easy to fix! just never allow yourself to play continents. Sounds good!!

then to make matters worse the AI teases with lil pokes at his boats for the rest of his game. THere starving his civ? hell no its just annoying him to death!
 
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