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I am not very sure what the argument is about.
Opinion on Civ 5 military changes:
I personally like the idea of only one unit per tile.
With the SoD it always felt a bit pointless to build a fort and put units on it as the SoD would just walk around it. Forcing me to place all my units on my city for defense or attack them preemptively negating defense advantages. or letting them plunder my tiles and to keep my defenses.
With a single unit per tile and the option for surround tactics those fort tiles on the edges suddenly become a greater hindrance and potential danger to incoming armies.
They now have to be sure if they wish to take it out first or avoid it going for the goal and risk possibly being attacked from behind.
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But if the whole point of all this bickering is about the SoD in CIiv 4 then that brings to questions one of the points I always felt was a bit broken in Civ series.
Why do military units have a money upkeep cost but not a food and supply upkeep cost?
If all you wish to do is get rid of SoD then wouldn't it just be a simple matter of modifying the money upkeep cost to also take into account a Food and Supply upkeep cost?
Currently all military units gold upkeep cost is paid for out of the national treasury.
That makes sense.
But if Food and Supply were to be added this process wouldn't be usable as each city keeps individual track of food and hammer productions.
The only way I can think to possibly make this work would be to add to cities a means of food and hammer taxation. An adjustable slide of each per city would be best.
Once food and supplies have to be taken into account with armies SoD would naturally disappear.
People would begin asking themselves should I use this extra food to grow my city larger or feed a bigger army?
Course this would require a bit of thinking on the programmers side and balancing and choices would have to be made.
Melee Units who use the same weapons over and over but do alot of moving might have a higher food cost but a lower supply cost.
Ranged Units which have little movement requirements but use up ammo might require less food but more supplies.
Siege units which require alot of labor to move load and fire might require alot of food and supply requirements.
Possible example might be.
1 Maceman unit might require a food cost of .2 and a hammer cost of .1 to operate.
1 Longbow unit might require a food cost of .1 and a hammer cost of .2 to operate.
1 Catapult unit might require a food cost of .2 and a hammer cost of .2 to operate.
Through out history even to this day. Economy in food, money, and production have been requirements to maintain any army. Countless examples exist through history of governments that starved and worked their populations to death to maintain armies in the fields in hopes of winning some war.
If such a system were to be added it would tied heavily into war weariness as well as Legends of Revolutions Revolutions system.
New Leader Traits and Military Promotions could be designed to assist in these new mechanics.
The only downside I see to this is if such a system were to be added then the gold cost on unit maintenance might become over costly and unbalanced.
Some balancing might need to be done on gold productions and expenditure systems.
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Course I am not very bright.
So all this could just be nonsensical stupidity on my part.
If so then just ignore my delirious ramblings.
Tehe

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