STR-01: The Scorched Lands

After the last Khan had spent the last years of his reign on a futile project of building a road into the jungle, the Mongol people deposed him and exiled him. Hence begins the reign of the great Strauss Khan.

Immediately he travelled to the north, to the Malinese city of Walata. There Mongol Horsemen were already positioned, hungry for blood. The Khan first sent the foot soldiers, the lowest class a soldier could be, onto the city. They fought for their lives, but were eventually slaughtered by the Malinese Skirmishers, who were heavily weakened themselves. Then the Kahn sent in his Keshiks, who smashed the Malinese defenders and made the city of Walata nothing more than a memory.



In the south, the Keshiks were less succesful, losing a battle against the Phoenician people.

During the next decades, the Khan rode around the empty lands that had been left by the Malinese. In the West, near the city of Gao, the Western Horde held off numerous Malinese Skirmishers, who, for some reason, had gotten the mad idea that they could defeat the Horde in the field. These foolish actions left the Malinese heavily weakened in the West, and the people feared a final Mongol attack on Djenne and Timbuktu could come at any moment now.

In the South, fresh Mongol Keshiks had been razed and sent to Gaul, descendants of the long-gone Egyptians. Like their forefathers, the Gallics were crushed helplessly by the Keshiks, who plundered and razed their capital. The message was delivered to the Khan that there was now enough Gold in the treasury to finish the writing of the Code of the Horse.



The Khan then travelled far north, to the Malinese city of Niani. Using his proven tactic of using lesser units to soften up enemy defences, he used a wounded battalion of Keshiks to weaken the city garrison. The healthy Keshiks then finished off Niani without notable losses, taking plunder and 300 slaves.



The Code of the Horse was written, and the Khan made sure that Courthouses would be built all over his Empire to battle corruption while he was fighting at the front lines. The great Scientists of Mongolia then started developing their own language using the Alphabet.

Many decades later, when the Khan had grown very, very old, he decided he was still fit enough to lead one final attack against Mali. He had travelled from the ruins of Niani all the way south to the city of Kumbi Saleh.
Once again he used the lesser foot soldiers to weaken the city's defence. After that the Keshiks attacked, and despite heavy losses in some batallions, they all made it through and burnt the city to the ground, once again taking rich plunder and 100 slaves.



The Great Khan died peacefully on the way back to Mongolia to deliver the gold.

.....

Hehe, a rather long write-up. Then again, a lot of things happened in my 10 turns. Just to summarise:
- razed the Malinese cities of Walata, Niani and Kumbi Saleh
- razed the barbarian city of Gaul
- researched Code of Laws, started on some Courthouses and started researching Alphabet
- trained a Settler and sent him on the way to Egypt
- Mali has heavily weakened itself in the West, sending in Skirmishers in open ground and being defeated by our Keshiks (well, we lost 1 Keshik there). Gao is now rather lightly defended, although their only Skirmisher does have a City Garrison III promotion. I would suggest crossing the river before attacking the city and perhaps waiting for the 2 Keshiks on their way to the city.
- Losses: not 100% sure, but I believe it was: 4 Axemen, 3 Keshiks. Enemy losses: too many to count:lol:


The army positioned near Gao


Our settler moving east
 
1) Strauss --> just played
2) Ralph_Jackson --> UP to finish off Mali
3) Pvblivs --> on deck
4) blastoidstalker
5) Kanga_DU
 
The Updated Raze Count

Khan Strauss has surged into the lead with 4 cities razed :devil: (his four in one turnset also leads the most razed in one turn catagory)
Khan Ralph has razed 2 egyptian cities
Khan Blastoid has razed 2 cities 1 egyptian 1 malinese
Khan PvbLIVS has razed 1 city the egyptian capital (bonus points for a capital)
Khan Kanga still at the donut
 
Great progress here, oh divine Khan! How is our economy doing? Did you actually finish some courhouses? At which rate can we research?

I would say that courthouses are mandatory for new cities before they build any military.
 
I didn't finish any Courthouses, the whip will be needed to do it. I will leave that up to the next Khan.
Our economy has been fed throughout my turnset completely by plunder, and we should probably be able to finish Alphabet on the plunder from Gao as well.
 
Got the save from Strauss. Will examine tonight for any question with an aim of playing / posting tomorrow.

Cheers

Ralph
 
Well taking down the Barbarian City and Phoenicia (Mansa's city)~ look doable and we will have to hope that we get a decent amount from Pillaging as our economy
is actually worse than bad.

If you take a look at this you can see we can't sustain a 10% Research rate which means we are in deep do-do. This is the pre-turn situation

Khaneconomy.jpg


I can Micromanage it to this level where we can sustain 20% research (30% is -) but this is at the cost of sacrificing scientists so in fact our reseacrh isn't
actually really boosted going to 7 :science: form the 6 :science: that the two specialist give us pre MM on their own.

econmicro.jpg


So settling a city with the pre-built setller is out. And we really need to talk about what to do. Alphabet won't help our economy. Whipping in the courthouses will boost research (when they are all built city maintenance drops from 15 to 8 (no point in building one in the capital)) up a bit but initally as we sacrifice population it has a pain attached as it stops us working some tiles that are generating commerce. Also the MM has to sacrifice :hammers: for :gold:.

Thoughts please. I will probably still play as far as Pillaging the 2 cities as that can't hurt.

Sorry to be the bearer of bad news!! :hammer2:

ralph
 
Withdraw units into our territory. 6 gold for support is something we cannot support.

Can we somehow quickly enlarge our cities or are they still at the limit?
 
Thoughts on economy

In terms of costs we have two problems
city mainanince- already being adressed as best as possible
unit upkeep-

unit upkeep is tricky as the units that are costing the money are generating the pillaging funds. If you can take the two cities we gain pillage funds and if you lose some of our more inexpereienced forces, the better, each one of these units dying will save us 2 gold. Once this is done look at upkeep again, and if still high then focus forces on another city (one we can take) and lose some more units, just make sure to win in the end (even if every unit dies) as we do not want to create a city garrison monster. We will be building courthouses at this time so no new units will be coming in. This should drop our costs more than the courthouses and weaken Mali further. I do not like the idea of just moving foces back, that only saves 1 gold, killing them saves 2, just make sure the killing gets us some pillage as well.

A question, is unit support based on number of cities. aAnother city may increase city mainance but actualy decrease troop support, maybe somebody that reads the rules may know this?

We have multiple archers in several cities, we are aggresive enough and Mali is so disrupted that we do not need all that defense (of course as Kanga knows I tend to short stick defense:) ). When we do get around to forming more cities, use these second archers rather than creating new ones.

Thought on research

I still think alphabet is a good idea as a couple of techs from Peter would be very usefull and our window to obtain them may be short. The tech path that may be most usefull for us after this is monarchy-feudilism- guilds(something else may be needed here). Feudilism is the key here as it gives a civic that allows us to increase unit support and expierence to units. Monarchy helps with happiness and Guilds gets us grocer and knights (upgrade for vertern keshiks).
 
All valid points and helpful advice.

Plan as I see it.

1. Pillage Mansa's city + the Babrbarian one. (Note the Barb city won't produce much gold so it won't fuel that much research + Pillage any improvements around Mansa's capital (mightn't be any!!).

If troops die then so be it!

2. Put settler to sleep and retire troops to within our cultural borders.

3. The execute non-valuable troops so using Keshiks for City Garrison a Barb watch duties.

I will stop before 3 and post another economic analysis at that point as we will have choices by then but 1 and 2 are compulsory and will take 5 or 6 turns.

Re our Economy and Research

As we will not be able to eliminate Mansa (can't afford to build the troops that would be needed to take his capital) we will keep our war weariness and most of our cities will top at a max of 5 or even 4.

Add in whip unhappiness (we need to whip in Courthouses) and it is probably 4. This means until we research a Happiness tech the cities are barely self sufficient in commerce terms.

Monarchy is the only one readily available but will take ages to Research!! People please don't underestimate the economic hole we are in at the moment Feudalism etc are a million miles away!

Now I do like to be optimistic (believe it or not after my last couple of posts) but after the Pause above we will need to work out if our economy is survivable or if we need to flex our variant rules to continue the game :cry:
 
About the variant rules: I'll see if I can change anything to help us a bit, although I don't really like the idea of flexing the rules to make things easier.
If we already had the option of Vassal States, that would be acceptable;)

On the settler: Well, I wasn't sure if I should continue training it, but I somehow thought that we would be able to support it.

One of the main reasons our cities have to stay so small is because we drew a rater poor start in terms of happiness resources. Just the two Ivory in entire Mongolia!

It's a rather big dilemma: on the one hand we cannot afford war much longer, on the other hand it is practically our only source of income.

From the top of my head, the ways to fix our economy are:
1) Courthouses (almost immediate effect)
2) Pillaging (immediate, but shortlived effect and by now our options for pillaging are running out)
3) Developing cottages (will take longer to develop, but will be very effective in the long term)
4) Researching Currency (will probably take a long time with our economic situation)
5) Grocers, Markets, Vassalage (faaaaaaaaar away at the moment)

I can't check or calculate the amounts of gold we can generate or save from these options as I'm now at school (I think almost all of my posts except my turnreports have been from school;) )
 
The dilemma is big as Strauss says.

If we draw in our horns by pulling troops back and working cottages etc then we will "survive" economically (we won't have units on strike / disbanded etc) but our research rate will be so low that the AI will fairly soon be :borg:.

Additionally being :hammers: poor (as we have to work cottages and can't grow our cities beyond size 5 we will drop down the Power Graph and become an attractive target for Peter and eventually Mansa as his economy recovers and he re-expands (and when he expands he will garrison his cities with troops that Keshiks can't handle).

I didn't post a demographic shot (can't as I am now at work :blush:) but the Leader had a GNP of something in the High Sixties compared to our rather low one.

What needs to happen for us to get out of it.

Straus has identified a key structural constraint we have which is lack of Happiness resource. If we can trade some with Peter (danger is he may be friends with Mansa and not deal with us as we are at war with Mansa) then this could help.

I am not advocating giving up (realised that my posts may have come across like that) but saying we need to really think through where we are going as our current path of "Survive by Pillaging" won't I believe work as we can't pillage enough from Mansa to cover the supply costs of our troops and if we try and pillage Peter he will probably bite our heads off!

Thoughts Welcome

ralph
 
Do we need to chop some woods for the courthouses. We are Genghis and we do not have health concerns at all. I wonder if chopping would be more usefull than whipping right now. I know we do not have mathmatics yet, but it is something we just have to do.


I think after alphabet we need to go after monarchy because the happyness and larger cities could help our economic issues.
 
So here’s the report.

I wont repeat the dire economic situation as that is given above.

Start by MM to maximize commerce including retiring our two scientists as it is just worth it and dial up Courthouses everywhere. Settler put to sleep in one of our cities for the future

Turn 1 move troops up towards the barbarian city ready for the attack once they are healed. Star shepherding the 4 workers we captured back to our territory. Delete Units I view as non-essential (basically spare archers in garrisons). Take out a loose skirmisher found in the open near Mansa’s city. Other workers either chop trees for the courthouses or where a city could work another grassland cottage set them to do it

Turn 3 take down Mansa’s city

mansacityfall.jpg


Turn 4 Kill off a Barbarian Archer that the AI moves out fo the city we are about to attack :smoke:. With all the Fog of war we are going to have lots of Barbs to feed to our Keshiks in the future

Turn 5 Take down Barb city .

barbcityfall.jpg


Turn 6 -7 move troops back to our territory to reduce unit supply costs

Turn 8 Alphabet comes in and I pause as discussed.

Our economy is now a lot healthier!!

stableeconomy.jpg


And we are still in the game demographically.

demogok.jpg

Kill count 2 cities lose 4 Keshiks (city garrison Skirmishers are hard!) to kill 5 skirmishers and 4 archers

Note courthouses haven’t had enough chops to be whipped in yet and we have some unhappy citizens awaiting the :whipped: in a while. We now have 4 extra workers to be assigned which will speed the chopping.

Conclusion


If my previous posts seemed alarming it was because the situation was alarming. Only by sacrificing units and real MM are we back on an even keel economically with a stable research at 50%. I have left it set to 50% but obviously we should continue with binary research. Monarchy takes 21 turns at 50%. There are some more units to delete if we wish as we can garrison with Keshiks

Spoiler :

Turn 190 (350 AD)

Turn 191 (365 AD)
Keshik loses to: Malinese Skirmisher (0.16/4)
Keshik defeats (5.70/6): Malinese Skirmisher
Keshik promoted: Combat III
Keshik promoted: Medic I

[
Turn 192 (380 AD)
Karakorum grows: 5

Turn 193 (395 AD)
Keshik loses to: Barbarian Archer (0.93/3)
Keshik defeats (5.04/6): Barbarian Archer
Keshik defeats (3.72/6): Malinese Skirmisher
Keshik loses to: Malinese Skirmisher (1.96/4)
Axeman defeats (3.80/5): Malinese Skirmisher
Keshik loses to: Malinese Spearman (1.28/4)
Keshik defeats (6.00/6): Malinese Spearman
Captured Gao (Mansa Musa)
Razed Gao
Gao lost

Turn 194 (410 AD)
Keshik defeats (2.34/6): Barbarian Archer

Turn 195 (425 AD)
Keshik defeats (4.08/6): Barbarian Archer
Keshik defeats (5.04/6): Barbarian Archer
Captured Phoenician (Barbarian)
Razed Phoenician
Phoenician lost

Turn 196 (440 AD)
Karakorum grows: 6

Turn 197 (455 AD)

Turn 198 (470 AD)
Research begun: Monarchy
 
Nice job on fixing our economy a bit Ralph.

Did you check what techs Peter is willing to trade now? I can't check (again) as my internet has broken down (again), but maybe there's a tech in there that could be useful to us?
 
Peter has some useful techs, Iron Working would be good and mathematics would also help our cause!

petertrade.jpg


He will give us all 4 of them for Alphabet and Code of laws
 
Sounds good, Mathematics could greatly help the building of Courthouses, while Iron Working will allow us to work some jungle tiles (and if we're lucky and find Iron in a city radius, gain some extra shields). Masonry and Fishing will be nice for score mostly;) (although we will eventually need the Work Boats when we settle Egypt, but that is still quite some time away I think)
 
BTW, Ralph do you want to finish the last 2 turns of your turnset, or can Pvblivs pick up from where you left?
 
Let Publius pick it up from here as playing 2 turns deosn't make much sense. Do we all agree that Open border with Peter followed by the tech Trade is the right move. Feels that way to me.

With Iron Working we will have some unfinished business with Mansa in the future!!

ralph
 
Hey guys, I got it. Will play "my" 12 turns now with the goal to bring us forward. I think we can not wait too long for Mansa, as war weariness would bring us down then...

I'll do what I can.

Wether I manage to post today, I cannot say though.
 
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