PART 2
940 BC - Part II - Swap archer into queue in Karak (removing SH), shuffle troops about. Note 2 Archers 'missing' from Thebes - I'm suddenly expecting visitors....
925BC - Not much happens, just some moves. Barb archer nears Karak.
IBT - Barb archer attacks axe across the river. Ha sucker!
910 BC - Take archer and settler and start the trek north from Karak. Worker from Turfan is given marching orders back to rebuild the copper mine. Few turns away, but critical at this time I think, so worth the turns on moving. Victorious axe is now off to the eastern front.
895 BC - Blah blah blah. Indifferent news first, Confusium FIDAL. Bad news is... Oracle BIDAL. 'Nuther barb arch incoming on Besh. Only got a warrior holed up there. Archer due in 4. With pop at 1 no whipping option. Cross whatever you've got to cross and hope.
IBT - WOOTY. Our brave fontier outpost warrior survives the vicious barbarian incursion.
865 BC - Besh's borders pop, direct worker to horses. Starts next turn on the horses! Finally! Research back to 70%.

I've set tech to pottery for now, seeing as the Oracle-CoL gambit is out. I'm gambling and setting settler to blue dot in the end. Despite the jungle we can still set camps on the ivory IIRC. Back fill yellow dot with next settler.
850 BC - Hello, hello, hello. We got visitors.
Our egyption avon ladies are about to get an axe awakening. A quick cover promotion later and that is taken care of, back to some well earned R&R in Turfan.
IBT - Hatty gets short shrift from da Mongols. (Peace? Do we even know the meaing of that word?)
835 BC - Not much, just some shuffling.
IBT - Our archer north of Karak survived against another barb archer.
820 BC - Not much again.
805 BC - Research back to 60%.

Press enter again.
790 BC - M&M comes calling for OB. Gut reaction is not polite, however leaving borders closed won't make much difference as there is plenty space for him to wander past in anycase... bugger it I hit accept.
Start new settle in Karak. Settle at blue dot and set worker in queue. Another egpytian avon lady is on her way to call at Turfan. They really don't take no for an answer.
775 BC - Copper back on line. Start on some farms now. Research takes a beating - 40%.

Defeat egyptian archer with axe.
760 BC - Nothing to see here. Move along.
IBT - Archer guarding worker survives by the skin of his teeth against barb warrior.
745 BC - 'Nuther quiet one.
730 BC - Shhhhhh....
715 BC - Axe defeats another egyptian archer outside Turfan. Wins, heads back to heal up. Archer due in 1 here - send both out to egypt I think.
700 BC - Keshiks dialled in at Besh and Turfan. Rice farm at Karak complete sending one worker to Turfan.
Note:
Fortified axe between Ning and Karak is fogbusting. Dun need barbs and Hatty taking cheap shots at us. I mostly concetrated on some troop production. Research currently sucks. In fact sucks and blows at the same time. We can't get cottages soon enough. SH might be worth a shot, if only for providing a cheap land grab by expanding our borders, with some dearly needed culture. Archer healing on rice farm just above Karak, can be moved in the next turn. Axe healing in Turfan... might want to do some tag teaming with the spare archer there in Egypt. Oh and we should road up to Ning.
