1436AD - 1520AD (I played 14 turns to get us to an even number).
Summary
Sorry, but only one screenie in this report as I've been pressed for time all weekend.
The barb city was tougher than I thought. It had 4 longbowman so I didn't bring enough friends to the party. As you will see, not my best warmongering on display in this set.
Toku is also going to be tough. He is the leader in power and has knights, longbowman and crossbowman. I'm building a stack in a jumping off point and have a fleet of three galleons and a caravel ready to ferry units, but I think our attack stack is going to have to be bigger. We have gunpowder in about 3 turns, that may be the edge we need. Also, we have an engineer and prophet stashed away and popping them for a golden age right when gunpowder finishes would let us have a good chance to pump out a bunch of muskets to go after Toku.
Turn 1 - Galleon finishes, start several catapults.
Turn 2 - Mansa offers divine right for astronomy. I decline as we still seem to have a monopoly (or close to it) on it.
Turn 3 - National Epic in York, start galleon. Forge in Hastings, start library.
Turn 4 - Hatty demands we cancel deals with Toku. I decline as we aren't ready to take him on and I'd rather he not go to annoyed yet. We drop from Pleased to Cautious with Hatty.
Turn 5 - We get a report that Toku is the most powerful nation.
Turn 6 - Engineering completes, start gunpowder (headed for chemistry eventually, subject to veto). London completes settler, start knight. GE born in Nottingham.
Turn 7 - Forge in Canterbury, start pikeman as I notice that Toku has knights and horse archers.
Turn 8 - Julius offers philosopy for astronomy. I decline. Here was my big

of the set. I missed a barb horse archer sneaking up on Libyan, he killed the worker we had there.
Turn 9 - Barb HA dies attacking Libyan. Whew...
Since a couple of folks have astronomy now, I decide to trade it off for what we can get. I wrangle Philosophy, Banking, and 640 gold.
Turn 10 - Popped another prophet so I decide to go ahead and build the Church of the Nativity for the quick 5 gpt.
Turn 11 - Galleon in York, start Bank.
I also went ahead and founded another city near Libyan, hopefully everyone will be okay with the placement. I tried to set it to maximize land tiles and grab resources.
Turn 12 - Knight in London, start another. Started the attack on Jute (barb city). Lost one cat and one mace. One defender left at half strength.
Turn 13 - Jute pops another longbowman. Suicide a cat hoping it will take strenght down enough for our weakened maces to finish it off. It doesn't.
So, I have a galleon loaded with a knight, mace and cat headed to Jute to reinforce the attack. Next player can cancel that if our plans change.
Turn 14 - Hastings completes library, start courthouse.
Save is attached.