pre turn - Huayna already has economics, guess somebody missed that.
I gift banking to Asoka because we don't have a bonus for good trade with him and I'd really like to form a perm alliance with him. And just like that we have another +1 with him, total is +14 now. I don't like all the engineers because working the plain cottages gives same completion time in a lot of cities but also growth and commerce.
T1 - I finally revolt to free market and aw look at that:
I check trades and get another +1 gold out of Shaka. Then I gift Toku drama and theology and get another +2 now were up to +11 with him. If we get a perm alliance with him, this will be a SG for the ages.
T2 - After free market our economy gets a nice boost, now running 80% at -16. Research is set to nationalism since we can get Taj Mahal for sure.
T3 - Everything looking good.
T4 - Gift music to Toku and he goes up to friendly. This is history in the making boys.
(he is still so far behind in tech it's pathetic)
T5 - Quin has a quite the military, but no one is a threat to us because of our diplomatic work.
T6 - 2 banks done and I build a galleon and in the capitol a grocer.
T7 - Nationalism done -> researching mil tradition for some def pacts. And I start the Hermitage in Timbuktu, it's under heavy cultural pressure.
T8 - Get ready for the craziest turn in this SG. First this happens:
What do I do now?
Both are our best trading partners and the rule says we have to support our partners but who? I agree to join in the war, since Toku has much more power and forming an alliance with Toku would be the most challenging and best twist to this game imho. After I declare look at this:

After I refuse, I try to sue for peace with Asoka and include peace with Toku, which doesn't work and I can't throw in techs. However he agrees to cease fire between us just like that on the same turn. Well, that was quite the phony war.
I know that this was absolutely ********, but I thought I HAD to accept if Toku asks me to join. Well I guess if we're already at war I should have attacked, but I just thought this would be too easy and just put a bad taste in my mouth because he was THE trading partner. In a nutshell our relations with Asoka took a big hit (+5 and pleased now) and with Toku they're great (+12). No gain but a really stupid situation, sorry guys.
T9 - Taj Mahal due in 16 turns and our economy is actually getting better. No trade routes with India but we are running 80% at -3.
T10 - zzz
T11 - Huayna starts a golden age but he's still far behind in tech.
T12 - Sign open borders with Asoka. And Toku is at war with Mansa now too.
T13 - zzz
T14 - Trade rice to Quin for fur.
T15 - Mil tradition in -> researching gunpowder. Great scientist is born in our capitol and I let him rest there to discuss his use.
I screwed up the turncount somewhere. Well the next player will get a free turn, I told you that I'm a little drunk.
Now we could bribe Toku to make peace with Mansa and Asoka and get a def pact with him asap. The longer they hold the better the relations get. Also the use for the GS needs to be discussed.
I hope that I didn't totally screw up, but I just didn't want to take the holy city from Asoka. It would have been just too easy and still felt lika a backstab.

T1 - I finally revolt to free market and aw look at that:

I check trades and get another +1 gold out of Shaka. Then I gift Toku drama and theology and get another +2 now were up to +11 with him. If we get a perm alliance with him, this will be a SG for the ages.

T2 - After free market our economy gets a nice boost, now running 80% at -16. Research is set to nationalism since we can get Taj Mahal for sure.
T3 - Everything looking good.
T4 - Gift music to Toku and he goes up to friendly. This is history in the making boys.

T5 - Quin has a quite the military, but no one is a threat to us because of our diplomatic work.

T6 - 2 banks done and I build a galleon and in the capitol a grocer.
T7 - Nationalism done -> researching mil tradition for some def pacts. And I start the Hermitage in Timbuktu, it's under heavy cultural pressure.
T8 - Get ready for the craziest turn in this SG. First this happens:

What do I do now?



After I refuse, I try to sue for peace with Asoka and include peace with Toku, which doesn't work and I can't throw in techs. However he agrees to cease fire between us just like that on the same turn. Well, that was quite the phony war.
I know that this was absolutely ********, but I thought I HAD to accept if Toku asks me to join. Well I guess if we're already at war I should have attacked, but I just thought this would be too easy and just put a bad taste in my mouth because he was THE trading partner. In a nutshell our relations with Asoka took a big hit (+5 and pleased now) and with Toku they're great (+12). No gain but a really stupid situation, sorry guys.

T9 - Taj Mahal due in 16 turns and our economy is actually getting better. No trade routes with India but we are running 80% at -3.
T10 - zzz
T11 - Huayna starts a golden age but he's still far behind in tech.
T12 - Sign open borders with Asoka. And Toku is at war with Mansa now too.

T13 - zzz
T14 - Trade rice to Quin for fur.
T15 - Mil tradition in -> researching gunpowder. Great scientist is born in our capitol and I let him rest there to discuss his use.
I screwed up the turncount somewhere. Well the next player will get a free turn, I told you that I'm a little drunk.

Now we could bribe Toku to make peace with Mansa and Asoka and get a def pact with him asap. The longer they hold the better the relations get. Also the use for the GS needs to be discussed.
I hope that I didn't totally screw up, but I just didn't want to take the holy city from Asoka. It would have been just too easy and still felt lika a backstab.