I just managed to get civ 4 working, and, uhm, wow.
Anyways, I quickly learned I couldn't use ICS, and that settlers or workers didn't rely on pop sent me a curve-ball.
I'm just wondering what people's specialization tactics are, I eventually went with a unit-factory/wealth-grabbing dual specialization.
Something like this:
Unit-factory:
Buildings:
Barracks
Airport
Bomb Shelters
Bunker
Castle
Temple
Plant
Drydock
Factory
Forge
Granary
Lighthouse
Obelisk
Recycling
Walls
Improvements:
Quarries/Watermills/Plantations/Camps/derricks/platforms/pasture when/whereever possible
Grassland/Plain=Workshopped, but at least 3ish tiles with farms
Floodplain=farm
Hills=mines
Desert=cry
Death to Forests and Bambi
Wealthers:
Buildings:
Academy
Airport
Bank
Bomb Shelter
Broadcast Tower
Bunker
Castle
Plant
Coliseum
Factory
Forge
Granary
Grocer
Harbor
Lab
Library
Lighthouse
Market
Monastery
Obelisk
Observatory
Recycle
Supermarket
Temple
Theater
University
Walls
Improvements:
Quarries/Watermills/Plantations/Camps/derricks/platforms/pasture when/whereever possible
Grassland/Plain=Cottaged w/o Trogdor burnination, but at least 3ish tiles with farms
Floodplain=farm
Hills=Windmill
Desert=cry/stick fortresses on it cause I have nothing else to do.
Death to Forests and Bambi
Aqueducts/Hospitals where appropriate.
Now, some problems I've noted with this are that, obviously, my wealth cities are stuck building forever, and as I've already said, I have very few naval production centers.
Should I really specialize wealth-cities further for the sake of more micromanagement?
Any critiques at all? Cause I really suck at this game XD.
Anyways, I quickly learned I couldn't use ICS, and that settlers or workers didn't rely on pop sent me a curve-ball.
I'm just wondering what people's specialization tactics are, I eventually went with a unit-factory/wealth-grabbing dual specialization.
Something like this:
Unit-factory:
Buildings:
Barracks
Airport
Bomb Shelters
Bunker
Castle
Temple
Plant
Drydock
Factory
Forge
Granary
Lighthouse
Obelisk
Recycling
Walls
Improvements:
Quarries/Watermills/Plantations/Camps/derricks/platforms/pasture when/whereever possible
Grassland/Plain=Workshopped, but at least 3ish tiles with farms
Floodplain=farm
Hills=mines
Desert=cry
Death to Forests and Bambi
Wealthers:
Buildings:
Academy
Airport
Bank
Bomb Shelter
Broadcast Tower
Bunker
Castle
Plant
Coliseum
Factory
Forge
Granary
Grocer
Harbor
Lab
Library
Lighthouse
Market
Monastery
Obelisk
Observatory
Recycle
Supermarket
Temple
Theater
University
Walls
Improvements:
Quarries/Watermills/Plantations/Camps/derricks/platforms/pasture when/whereever possible
Grassland/Plain=Cottaged w/o Trogdor burnination, but at least 3ish tiles with farms
Floodplain=farm
Hills=Windmill
Desert=cry/stick fortresses on it cause I have nothing else to do.
Death to Forests and Bambi
Aqueducts/Hospitals where appropriate.
Now, some problems I've noted with this are that, obviously, my wealth cities are stuck building forever, and as I've already said, I have very few naval production centers.
Should I really specialize wealth-cities further for the sake of more micromanagement?
Any critiques at all? Cause I really suck at this game XD.