KrikkitTwo
Immortal
- Joined
- Apr 3, 2004
- Messages
- 12,418
If the strategic resources are truly rare then the current civ 6 system might actually work. If strategic resources are as common as in civ 5 then they don't really serve a function since every decent civ will get the numbers they need to produce anything.
I would love to see the strategic resources clustered so if you're lucky you might have some to trade while your neighbours are envious of you. They can either hope to get a good deal with you or go to war with you to grab some resources for themselves.
What I would like to see is that strategic resources is something you can't hope to get all of in every game. You should get some, but you need to trade or make war your way to the others or try to deal with not having them.
Some of the Youtube games are quite promising since e. g. iron seems to be quite scarce on the map. So no swordsmen for some players. That would also make the unique units more valuable since they can be built without strategic resources.
It should probably be set so that sources on the map=1/3-2/3 number of civs on the map (2/3 for early resources like Iron and Horses, 1/3 for late ones like Uranium... because civs expand and eliminate other civs as time goes on.