I got a question for you: What kind of strategies you've developed while playing Rise of Mankind?
Note: I might use any info from here to make mod harder/easier and fix possible "strategy bugs".
I'll start sharing my own starting strategy. Depending on how many food resources my capital city has near I eather start building first Fishing boats (if I have tech) or warriors/scouts. If food resources aren't near, I build worker immediately. After all fish resources have been gained, I build warrior or worker. I will start building settler once the city has increased to size 2 or 3 since new food resources really increase the speed you can build your settlers. Meanwhile I use my scouts/warriors to explore the continent and try to grab as many tribal villages as possible.
New cities usually build first warrior/monument. If my capital has built enough warriors so that they escort my settlers, I build monument and then worker in new city since it has already warrior defending. When I've built 2 new cities, I'll make a decision if I should build great wonder in capital or 1 more settler - I usually build 4-5 cities, let them grow a bit and get those improvements made to resources. If I got stone/marble resource, my capital is going to try build Wonder. After that it's just adapting to the situations that occur. Barbarians have given me headaches in few games so in those I've had to make Axeman armies and conquer/raze nearby barbarian cities. In huge maps I tend to send out my scouts/warriors/traineddogs to patrol the areas near my cities and the locations where I plan to build new cities. I set those units to hill squares so that they see larger areas (it's like lookout tower). As you know, barbarians can't appear in squares that you can see, only to squares that are in fog.
I don't usually aim for religious techs but I've often managed to found at least one of them.
Note: I might use any info from here to make mod harder/easier and fix possible "strategy bugs".

I'll start sharing my own starting strategy. Depending on how many food resources my capital city has near I eather start building first Fishing boats (if I have tech) or warriors/scouts. If food resources aren't near, I build worker immediately. After all fish resources have been gained, I build warrior or worker. I will start building settler once the city has increased to size 2 or 3 since new food resources really increase the speed you can build your settlers. Meanwhile I use my scouts/warriors to explore the continent and try to grab as many tribal villages as possible.
New cities usually build first warrior/monument. If my capital has built enough warriors so that they escort my settlers, I build monument and then worker in new city since it has already warrior defending. When I've built 2 new cities, I'll make a decision if I should build great wonder in capital or 1 more settler - I usually build 4-5 cities, let them grow a bit and get those improvements made to resources. If I got stone/marble resource, my capital is going to try build Wonder. After that it's just adapting to the situations that occur. Barbarians have given me headaches in few games so in those I've had to make Axeman armies and conquer/raze nearby barbarian cities. In huge maps I tend to send out my scouts/warriors/traineddogs to patrol the areas near my cities and the locations where I plan to build new cities. I set those units to hill squares so that they see larger areas (it's like lookout tower). As you know, barbarians can't appear in squares that you can see, only to squares that are in fog.
I don't usually aim for religious techs but I've often managed to found at least one of them.