On the choice of strategy, I think we got a fair happiness centric strategy which would help us a lot, thanks to:
Charismatic, 1 happiness
Stonehenge, leverages Charismatic trait with monuments in all new cities until Calendar, 1 happiness
Buddhism, 1 happiness
Temples, 1 happiness when we need to.
Right away, we have a 3 happiness lead to the average competing civ.
This means we need to establish food-rich cities.
We also need specialist cities amplify that with a granary in expansion oriented areas on the mainland.
There should be a barracks in the mainland city as well.
Continuum should get a library, monastery and other gold boosters, for research and wealth.
The big advantage by our 4 in happiness lead, is that we do not need to have monarchy or inflated city garrisons, we only need a strong navy for the Dutch and the Vikings.
We should right away head for iron working, metal casting, compass for the UB and so on, plus we need to get to caravel at the earliest opportunity for the circumnavigation bonus. The two work boats enables us to connect west and east much quicker than comparable civs.
Finally, we need a more clear cut strategy for developing our coastal cities with UBs, and ensure the mainland is handled for the interim with our UU. The added trade routes for the coastal cities will amplify our financial trait, whereas land battles may be handled by our competitive merc cavalry.
Wonders for the next 100 turns should be the following:
Colossus if possible (happiness lead allows us the highest production in the game), we should also consider pyramid. The outer, Western island city we should put on a Moai statue project, as we need the culture border to prevent sudden naval invasions from the west plus added production. I really think we should consider Pyramids, as the Government Civics would firmly put us in the lead with flexibility regarding our happiness lead, financial trait and our relative defensive spot.
More so, we need a strong