I should preface this by saying that I personally agree with a production city as #3 (Southeast city). Just that it's doable either way if the team really wanted to go another way. But I don't see too much of a detriment to having military production on our home island, and a coastal city at that (ships are SO much easier to build with HE, and this city could feasibly get HE rather easily and be solid). Basically, we hope not to be fighting wars on the front lines, if we were pushed back we'd be whipping and whatever anyway, and units being heavily built in a city where it just takes a turn or two to ship them over isn't that big of a deal otherwise.
Some thoughts - we absolutely may want to build wanders, and a lot of the forests on our home island might end up going for that. Even if we just whip a granary/barracks/lighthouse that is still a bunch of early whips, though it depends on the city. But if the forests go towards the Great Library, or Colossus, or any other wonder, then just having one more city with lots of production/whipping going on doesn't seem too bad.
As far as tech goes - hitting Civil Service by turn 100 or even earlier is very likely imo. Or at least equivalently far in the tech tree, by another path, but I don't see us going for fast machinery or something like that right now. Tech is going to proceed extraordinarily fast this game, for anyone who hasn't realized. The goal of course being that we are ahead of the curve and trading with the right allies, but even a team teching mostly on their own has massive GNP due to the resources placed by the mapmakers. But as far as civics and things like farm irrigation go - we could certainly have unlocked the religion civics, caste system, bureaucracy etc... all rather quickly. So we should be planning for what we're going to run hopefully long term, rather than a short stint in some other civic.
Also, I fully expect to build like 3x the military I would in a normal single player game for me on this one, by the way
Speaks to different playstyles/settings or whatever too, but I've never found the case where I didn't appreciate a larger military in an MP game.
Some thoughts - we absolutely may want to build wanders, and a lot of the forests on our home island might end up going for that. Even if we just whip a granary/barracks/lighthouse that is still a bunch of early whips, though it depends on the city. But if the forests go towards the Great Library, or Colossus, or any other wonder, then just having one more city with lots of production/whipping going on doesn't seem too bad.
As far as tech goes - hitting Civil Service by turn 100 or even earlier is very likely imo. Or at least equivalently far in the tech tree, by another path, but I don't see us going for fast machinery or something like that right now. Tech is going to proceed extraordinarily fast this game, for anyone who hasn't realized. The goal of course being that we are ahead of the curve and trading with the right allies, but even a team teching mostly on their own has massive GNP due to the resources placed by the mapmakers. But as far as civics and things like farm irrigation go - we could certainly have unlocked the religion civics, caste system, bureaucracy etc... all rather quickly. So we should be planning for what we're going to run hopefully long term, rather than a short stint in some other civic.
Also, I fully expect to build like 3x the military I would in a normal single player game for me on this one, by the way
