Strategy question

Alright, I'm doing a practice game now - trying out the CxxxxC method.

I would have cities probably 10-12 tiles apart (or more) in my usual method, and I've noticed a couple of things.

1) You build a lot of cities.
2) Civil disorder is easy to manage (constantly pumping out settlers)
3) My typical GP per turn is down
4) I'm finding that I build more cavalry than riflemen since I have many more cities to fortify - and the need at this point for mobile units is greater.
5) I also have less military units per city at this point of the game than I typically would have.
6) Game is slooooooower - and there's a lot more to keep track of
7) Building the railroads to each city was easier than I expected. They were much closer together.
8) Initially, building cities closer together from the get-go gave me a bonus to producing stuff like temples and the like (10 or 7 turns vs. 20 turns) - at least for the first dozen cities or so. After that, there was no real bonus once I started spreading out even though the cities were still close together (except for the occasional city here and there, perhaps on bonus tiles?).
9) Building wonders is easier.
10) I build at least one worker for each city. It's part of my routine. Settle, build temple then worker, then the rest of the stuff. After a while, I had tons of workers and had to join them in to other cities (while my newer cities were still building workers) just to maintain a fair GP flow.

I'm still going to bust through this "test" for now, but at this point under my old scheme, I'd be further ahead in GP and military units per city, by my reconing.
 
On Regent or higher it is important to remember that your strategy might be different. Depends on the civ you chose. A militaristic civ ca go directly for building military units, along with one or two settler factories (funny, until I came here, I used to call them breeding colonies:lol: ), but if your civ is more economy focused, like industrious or commercial, you might consider building lots of workers and putting a lot in defensive units until you've made a good road network.
 
As for city spacing, I like my capital and generally its neighbors to have full control of the 21-tile 'fat x' zone, and my frontier cities spaced closer together for mutal defense.
 
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