Not sure if this has been mentioned already, but what about offering a gpt deal in return for a large lump sum from the AI before declaring war? I just managed 900 gold or so from Gandhi that way. That definitely felt to be an exploit.
Yeah, should have put that in. Don't you get a rep hit from this though?Not sure if this has been mentioned already, but what about offering a gpt deal in return for a large lump sum from the AI before declaring war? I just managed 900 gold or so from Gandhi that way. That definitely felt to be an exploit.
There is a fine line between a bug in the way the game rules are implemented and a bug in the AI code. It's easily arguable that the AI only accepts some of the dumb deals it accepts because of a bug in the way that it's programmed.So basically in a gaming sense, an exploit is taking advantage of a bug that the developers had no intention of including n the game, while "exploiting" poor AI programming is not an "exploit" at all.
There is a fine line between a bug in the way the game rules are implemented and a bug in the AI code. It's easily arguable that the AI only accepts some of the dumb deals it accepts because of a bug in the way that it's programmed.
Probably, but who cares if it's the last remaining AI, particularly on duel games.Yeah, should have put that in. Don't you get a rep hit from this though?
Slingshotting to an advanced tech is an exploit?![]()
An exploit is something which is legal under the rules of the game but which was clearly not anticipated by the devs and which they fairly clearly did not intend to be doable. The line separating a normal tactic from an exploit is not always clear but it is certainly real.
For example, using the free GS from the GL to grab Civil Service is not an exploit as this is a perfectly normal tactic which the devs must have expected. Using Shift-Enter to delay the free tech until the prereqs are in place IS an exploit. It's a loophole in the UI similar to the nonsense you could perform in the Inter-turn in Civ3. It is rather obvious that this was what was not intended.
I would argue that combining deep beelining with GSs to take techs far down the tree, like Acoustics or Rifling is also an exploit. Advanced units and social policies should not be available when you haven't even finished the first row of the tech tree. It is an abuse of the game.
An exploit is something which is legal under the rules of the game but which was clearly not anticipated by the devs and which they fairly clearly did not intend to be doable. The line separating a normal tactic from an exploit is not always clear but it is certainly real.
For example, using the free GS from the GL to grab Civil Service is not an exploit as this is a perfectly normal tactic which the devs must have expected. Using Shift-Enter to delay the free tech until the prereqs are in place IS an exploit. It's a loophole in the UI similar to the nonsense you could perform in the Inter-turn in Civ3. It is rather obvious that this was what was not intended.
I would argue that combining deep beelining with GSs to take techs far down the tree, like Acoustics or Rifling is also an exploit. Advanced units and social policies should not be available when you haven't even finished the first row of the tech tree. It is an abuse of the game.
An exploit is something which is legal under the rules of the game but which was clearly not anticipated by the devs and which they fairly clearly did not intend to be doable. The line separating a normal tactic from an exploit is not always clear but it is certainly real.
For example, using the free GS from the GL to grab Civil Service is not an exploit as this is a perfectly normal tactic which the devs must have expected. Using Shift-Enter to delay the free tech until the prereqs are in place IS an exploit. It's a loophole in the UI similar to the nonsense you could perform in the Inter-turn in Civ3. It is rather obvious that this was what was not intended.
I would argue that combining deep beelining with GSs to take techs far down the tree, like Acoustics or Rifling is also an exploit. Advanced units and social policies should not be available when you haven't even finished the first row of the tech tree. It is an abuse of the game.
If the Dev's did not want rifling to be bee-line-able, they would have made it dependent on more then one tech line. Yes, shift-enter is obviously an exploit, bee-lining a tech that has little in the way of pre-reqs? Not so much.
Actually, in some cases they did anticipate it and if you want to look at it, they even encouraged it.
Not sure if you bought the Strategy Guide, but I did, and it specifically mentions holding on to a GS and bulbing from Muskets to Rifles. At the very least it puts the idea into the readers head that they can use bulbs that way.
That's pathetic. OK. It's not an exploit because they did intend it, or were at least aware of it.
They obviously plan on leaving a lot of the imbalances in the game
Edit: in view of this, please gloss over what I said about beelining being an exploit. I don't have to be happy about their attitude though.
Abegweit said:I don't think I could name a single mechanism in Civ4 that I would qualify as an exploit. I don't think I can name a feature that the AI didn't know how to use either (well, maybe espionage but it least it tries).
Any action that compels the AI to make a move a competent human obviously would not make is an exploit.