JosEPh_II
TBS WarLord
Got a friend with BB to D/L the Mod onto a thumbdrive. Gonna try it out later this week. Yeah!
JosEPh
JosEPh

Got a friend with BB to D/L the Mod onto a thumbdrive. Gonna try it out later this week. Yeah!
JosEPh![]()
Is there a *fix* for the Bug Mod Pop-up screen that won't go away?
JosEPh
Strategyonly,
If your main goal is controling the pace of technology grab my mod (see sig) and take a look at how I added dynamic tech cost adjustments (the DLL adjusts tech costs as needed) in the various '#turns per era' game speeds. If you like the feel of that setup let me know and I can pull that component out of my SDK changes and you can merge them in yours. Its much easier than trying to manually jack up the tech costs and the end results feel much more polished in the game. Using the default tech costs I've been able to extend eras out to 300 turns without any trouble. Essentially it works by doubling the cost of technologies in the 'next' era and halving the costs of techs in the 'previous' era while adding 10% per era to the base cost to compensate for the extra turns.
Also, to compensate for the slower tech rate it's a good idea to give the cities something to do other than create units they don't need. I have an 'Idle' process, much like building wealth, culture or research that I made available with no tech requirement. It's an XML only change and helps players and AI alike in the early game with slower tech rates.
Civ IV crashes when I try to load a game with the mod on![]()
I'm on the latest version of BtS.
im loving this mod...![]()
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The fact that new techs take more time to discover than for example creating units makes it a lot more realistic anf of corse more interesting, 'cause we can apreciate each tech and not just run trough them like in the classic mod.
But the civics maintenance raises awfully fast....
i'm seeing my empire going bankrupt everytime.
since the techs take a lot of time to investigate we haven't the time to balance the budget with more income...
Has anyone experienced the same prob?
Sugestions?
There's a bug in the mod![]()
When U start a custom game all of the starting cities reach immediately "legendary culture" i haven't notice if it is because of any particular selected option or not, but the nevertheless...
any sugest?