Strategy World

Got a friend with BB to D/L the Mod onto a thumbdrive. Gonna try it out later this week. Yeah!


JosEPh :D
 
Got a friend with BB to D/L the Mod onto a thumbdrive. Gonna try it out later this week. Yeah!


JosEPh :D

Good for you, i betcha your really gonna like it, its a great MOD.:goodjob:
 
You play Sid? when you test the mod Strategyonly ?;) :)
Idont see another posibilite to have 25-30 cities. inflation and maintenance put my research to null. When i have 12 cities:lol:
When i can build a Cottage ist no problem!
Can you mybe give for free build a Cottage to all civ to start?,without research need?
Or make to become Pottery in more goody huts...(1 from 2 when you dont have research Pottery) .

I love you idea and this Mod, i can more time play a era. Nice. Pls make a solution for this inflation/maintenance problem :)
 
strategyonly,

Got a problem. At end of turn besides the *press Enter* there is a line that comes up "Ctrl-Alt-O for Bug Mod".. Now if you do the Ctrl-Alt-O the Bug Mod Options window appears. This in itself is not a problem. Lots of options to look at and use or not. The Problem is once the BUG Mod Window comes up you can't get rid of it. No Exit.

So you then have to either Ctrl-Alt-Del to bring up Task mngr and end BtS or manually turn the 'Puter off. With no exit to BUG Mod window it's a show stopper. Got a fix?

JosEPh
 
I love you're mod strategyonly!!! one slight problem it takes a hell of a lang time to load +/- 10 times longer dan BTS is this normal?Also are there any preffered mapsettings and what is the best way to quickely get out of the building something destroying it routine?Otherwise I very much like it! keep up the good work!
 
Is there a *fix* for the Bug Mod Pop-up screen that won't go away?

JosEPh
 
Strategyonly,

If your main goal is controling the pace of technology grab my mod (see sig) and take a look at how I added dynamic tech cost adjustments (the DLL adjusts tech costs as needed) in the various '#turns per era' game speeds. If you like the feel of that setup let me know and I can pull that component out of my SDK changes and you can merge them in yours. Its much easier than trying to manually jack up the tech costs and the end results feel much more polished in the game. Using the default tech costs I've been able to extend eras out to 300 turns without any trouble. Essentially it works by doubling the cost of technologies in the 'next' era and halving the costs of techs in the 'previous' era while adding 10% per era to the base cost to compensate for the extra turns.

Also, to compensate for the slower tech rate it's a good idea to give the cities something to do other than create units they don't need. I have an 'Idle' process, much like building wealth, culture or research that I made available with no tech requirement. It's an XML only change and helps players and AI alike in the early game with slower tech rates.
 
Strategyonly,

If your main goal is controling the pace of technology grab my mod (see sig) and take a look at how I added dynamic tech cost adjustments (the DLL adjusts tech costs as needed) in the various '#turns per era' game speeds. If you like the feel of that setup let me know and I can pull that component out of my SDK changes and you can merge them in yours. Its much easier than trying to manually jack up the tech costs and the end results feel much more polished in the game. Using the default tech costs I've been able to extend eras out to 300 turns without any trouble. Essentially it works by doubling the cost of technologies in the 'next' era and halving the costs of techs in the 'previous' era while adding 10% per era to the base cost to compensate for the extra turns.

Also, to compensate for the slower tech rate it's a good idea to give the cities something to do other than create units they don't need. I have an 'Idle' process, much like building wealth, culture or research that I made available with no tech requirement. It's an XML only change and helps players and AI alike in the early game with slower tech rates.

Sure thing, that sounds great, i like the sound of that alot better!:goodjob:

EDIT: But i guess it wont help, since i cant do dll changes, sorry!!!
 
newbie question:
i have extracted "StrategyWorld_v002" to my ...bts/mods directory
when i run the worldbuilder save it runs civ but when it reaches the leader pick screen it says it can't load the worldbuilder in .../privatemaps directory


what did i do wrong?
do i need to install any other extra program like bugmod or something
or did i extracted to the wrong directory?
need help!

txs
 
Civ IV crashes when I try to load a game with the mod on :(

I'm on the latest version of BtS.
 
im loving this mod... :goodjob:
:king:
The fact that new techs take more time to discover than for example creating units makes it a lot more realistic anf of corse more interesting, 'cause we can apreciate each tech and not just run trough them like in the classic mod.

But the civics maintenance raises awfully fast....
i'm seeing my empire going bankrupt everytime.
since the techs take a lot of time to investigate we haven't the time to balance the budget with more income...
Has anyone experienced the same prob?

Sugestions?
 
im loving this mod... :goodjob:
:king:
The fact that new techs take more time to discover than for example creating units makes it a lot more realistic anf of corse more interesting, 'cause we can apreciate each tech and not just run trough them like in the classic mod.

But the civics maintenance raises awfully fast....
i'm seeing my empire going bankrupt everytime.
since the techs take a lot of time to investigate we haven't the time to balance the budget with more income...
Has anyone experienced the same prob?

Sugestions?

Try it on Quick once!!!;) And thx for your great comments.
 
There's a bug in the mod :sad:

When U start a custom game all of the starting cities reach immediately "legendary culture" i haven't notice if it is because of any particular selected option or not, but the nevertheless...

any sugest?
 
There's a bug in the mod :sad:

When U start a custom game all of the starting cities reach immediately "legendary culture" i haven't notice if it is because of any particular selected option or not, but the nevertheless...

any sugest?

I dont have this problem, and nobody that uses the MarnzMOD, which this is, all i did was change the techs and nothing else. See if they have anything in his thread, thx.;)
 
To make the BUG Mod Options work, Strategyonly needs to do 2 things.

1) Add "Bug MOD.ini" to the root mod folder.
2) Have the root mod folder, (I'm guessing Strategy World) as a name of an ini file as well... 'Strategy World.ini', and at the end of the default MOD information, copy all the contents of 'Bug MOD.ini' into that file.

Strategyonly, it's not nice to go into anothers thread and tell others to download your Mod over someone elses. :nono: Anyway, I hope this fix helps. Send us a line over at the Bug Project if you have any problems. Laters!:)

edit: Almost forgot... use pakbuild to pak up your art directory, and you'll dramatically reduce your starting load time.
 
I like this MOD!!
Is there any other MOD's like this one...ie tech and civ and religion changes that doesn't alter the tech time table ?
 
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