strategyonly
C2C Supreme Commander
If goody huts are a problem, I think you can limit what techs can be learned by goody huts.
I just lowered the tech cost for the first 10 to see if that helps, like mice suggested and i am having a better game, but for some reason in this MOD the AI are so darn smart, they build faster than my civ.

EDIT: See post # 1 for a tryout of techs cost changes.
EDIT EDIT: Just found a crash error so had to put the originals techs back in and now that i got that going again, need to put the tiers back in the try-out part. (4 Oct 07).