SammyKhalifa
Deity
- Joined
- Sep 18, 2003
- Messages
- 6,748
I'll have to see how the other pantheons work out, but Free Settler seems pretty fantastic and would come right around when you would want it to.
Furthermore you can declare and wipe Missionaries and apostles out.and if you team up 2-3 inquisitors you don't even need apostles to fight the occasionally incoming enemy apostle for a reasonable price...![]()
Problem is Desert Folklore is such a good pantheon for Mansa Musa, not sure I'd swap them out.
Thinking about it, the best civs for the free settler pantheon are probably ones that tend to be busy with something else early, especially civs that go for an early religion. I could definitely see myself more interested in going the religious route if I know that I don't stifle my expansion early game. Another great option for it would be a civ that wants an early war - if I can keep my capital churning out units and use the pantheon to settle my 2nd city, that might be a better use of hammers than going for God of the Forge.
I use the “press ESC” or “close window” function to shorten the racket, or quickly lower the volume. Good thing you know when they are going to play.Now, if we can just get a mod or option to turn down (or Off) the volume of that rock band jingle....
The settler Pantheon will be the best one for the Mali, countering their huge early game weakness. Desert Folklore is nice, but you want to actually expand heavily outside of the desert.
I mean, this will probably be the new godess of the harvest in that every civ will want this one first
And only one civ can get a particular pantheon in a game?!I mean, this will probably be the new godess of the harvest in that every civ will want this one first
And only one civ can get a particular pantheon in a game?!
As a huge-map player, I forecast many frustrated civs as they reach pantheon-selection time. Only 1/12 satisfaction rate.
That pantheon might be too powerful for me to pick. Don't forget folks that the major difference in difficulty is that the AI gets an extra settler. If you get one super early you might make your emperor game a king game instead. Might end up feeling cheap to pick it.
The free settler comes X turns into the game (however long it takes to get enough faith for a pantheon) and comes at the expense of another pantheon choice. The AI gets the settlers at the start of the game (I think they actually spawn when the AI settles a city but I could be wrong on that point) along with plenty of other advantages like free workers and extra warriors.
However strong that pantheon ends up being, it won't be as strong as lowering the game difficulty by 1 level.
The settler Pantheon will be the best one for the Mali, countering their huge early game weakness. Desert Folklore is nice, but you want to actually expand heavily outside of the desert.
I disagree. If it impacted only.one of the two religious units, & came with a sufficient malus, then I think it would work. The fact is that players need passive means for slowing down religious conversion.
The Marae generates no Great Writer points. The Theatre District generates 1.
That battering ram nerf is pretty huge, and should make medival war require some more thinking. Also medieval walls might actually be useful.