Stream June 6

Furthermore you can declare and wipe Missionaries and apostles out.and if you team up 2-3 inquisitors you don't even need apostles to fight the occasionally incoming enemy apostle for a reasonable price...:p

Exactly. Religion has so many tools to counter another religion with.

Holy War is so ridiculous. Not only does it generate a small amount of grievances, but when you use horse units to chase down and kill their apostles with it, you not only kill their pressure, but you do not have to take any cities. That enables you to peace out with a white peace (no money exchanged). After another era, you can probably become Friendly with the civ you had a Holy War against, as if the issue never happened! Apostles are expensive too and if you wipe out 5-10 of them from an AI, they are probably out of the running for a religious victory permanently.

Rock bands had ZERO counters until this patch was announced. No civilization in history has ever gone to war over music before, but plenty bands have been banned and embargoed before in many countries. That is realistic and a good mechanic.

Now, if we can just get a mod or option to turn down (or Off) the volume of that rock band jingle....

EDIT: If they ever put in grievances for killing apostles or missionaries, or converting a city, etc. just like how you pick up extra for regular war, then Holy War would no longer be a cheap war to get away with.
 
I’m glad they continue to incorporate good ideas from the mod community into the game. I just wish they would add something that shows you what impact a policy card will have before you slot it. Ideally a tooltip that comes up when you mouse over the card so you have the info you need right there on the policy card window.

In the meantime I will continue using the mod that adds a policy report screen which gives all the information you need to decide which policies you want to use.
 
Problem is Desert Folklore is such a good pantheon for Mansa Musa, not sure I'd swap them out.

Thinking about it, the best civs for the free settler pantheon are probably ones that tend to be busy with something else early, especially civs that go for an early religion. I could definitely see myself more interested in going the religious route if I know that I don't stifle my expansion early game. Another great option for it would be a civ that wants an early war - if I can keep my capital churning out units and use the pantheon to settle my 2nd city, that might be a better use of hammers than going for God of the Forge.

Hmm... You are right, but a free settler, (potentially really early for the likes of Mali, Russia, Indonesia) is huge... Even if other pantheons are appealing a free settler will always be very, very tempting...
 
Now, if we can just get a mod or option to turn down (or Off) the volume of that rock band jingle....
I use the “press ESC” or “close window” function to shorten the racket, or quickly lower the volume. Good thing you know when they are going to play.

Having to be physically active instead of having a mod do it for you keeps one involved. :)
 
The settler Pantheon will be the best one for the Mali, countering their huge early game weakness. Desert Folklore is nice, but you want to actually expand heavily outside of the desert.

I mean, this will probably be the new godess of the harvest in that every civ will want this one first
 
I mean, this will probably be the new godess of the harvest in that every civ will want this one first
And only one civ can get a particular pantheon in a game?!
As a huge-map player, I forecast many frustrated civs as they reach pantheon-selection time. Only 1/12 satisfaction rate.
 
And only one civ can get a particular pantheon in a game?!
As a huge-map player, I forecast many frustrated civs as they reach pantheon-selection time. Only 1/12 satisfaction rate.

That pantheon might be too powerful for me to pick. Don't forget folks that the major difference in difficulty is that the AI gets an extra settler. If you get one super early you might make your emperor game a king game instead. Might end up feeling cheap to pick it.
 
That pantheon might be too powerful for me to pick. Don't forget folks that the major difference in difficulty is that the AI gets an extra settler. If you get one super early you might make your emperor game a king game instead. Might end up feeling cheap to pick it.

Yeah. Well put. An extra, early settler sounds like the equivalent of lowering the difficulty level a step.
 
The free settler comes X turns into the game (however long it takes to get enough faith for a pantheon) and comes at the expense of another pantheon choice. The AI gets the settlers at the start of the game (I think they actually spawn when the AI settles a city but I could be wrong on that point) along with plenty of other advantages like free workers and extra warriors.

However strong that pantheon ends up being, it won't be as strong as lowering the game difficulty by 1 level.
 
The free settler comes X turns into the game (however long it takes to get enough faith for a pantheon) and comes at the expense of another pantheon choice. The AI gets the settlers at the start of the game (I think they actually spawn when the AI settles a city but I could be wrong on that point) along with plenty of other advantages like free workers and extra warriors.

However strong that pantheon ends up being, it won't be as strong as lowering the game difficulty by 1 level.

This would be pretty damn good for civs with a fast Pantheon (Indonesia, Mali, Russia). A Malian capital surrounded by desert on all sides would get their extra settler on turn 5.
 
The settler Pantheon will be the best one for the Mali, countering their huge early game weakness. Desert Folklore is nice, but you want to actually expand heavily outside of the desert.

Yeah, it depends a lot on the terrain setup. An ideal Mali start is now probably a smaller desert area (maybe just enough to squeeze in 2 cities to get the food/faith bonuses), so that they can rush to that free settler first and hopefully use it to at least keep pace early.

Similar for Russia - it probably is more worth it for them to skip Dance of the Aurora in favor of the free settler, especially if they don't have as much tundra. They'll still get plenty of faith from their bonuses, plus now with the Lavra's 2 GPP being converted to 2 faith early, they'll still be rolling in it all game long.
 
I disagree. If it impacted only.one of the two religious units, & came with a sufficient malus, then I think it would work. The fact is that players need passive means for slowing down religious conversion.

It would be better to boost passive spread, which is laughably weak in Civ VI, or give cities some kind of defense against units spread to reduce their strength. Maybe a considerable buff to passive spread in the next patch, plus new policies that boost it further and policies that give inquisitors a passive defense when you leave them in a city center, one policy that halve spread from units in a city with an inquisitor, another that halve the spread from religious combat.
 
That battering ram nerf is pretty huge, and should make medival war require some more thinking. Also medieval walls might actually be useful.

The best change in the patch, to my mind. Simultaneously improved the siege weapons line balance and gave value to post-ancient walls.

Plus, as a bonus, it's a small boost to Tamar.

PS also helps to differentiate warfare by era, which I like
 
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