Nunya
Warlord
- Joined
- Sep 30, 2010
- Messages
- 270
London burned and Nunya watched the flames with an expression of boredom. He sighed. He wasn't really trying and yet he had crushed seven emperors.
"Emperors? Bah! Back in the old days they would have barely qualified as mere nobles."
It was time to increase the challenge. He rose beyond the world he had recently conquered and searched for another. Ah! There was a suitable one. Standard size, with a single continent, standard timeflow, and most importantly it was populated by immortals. He scanned the land for the signs of any small tribes requiring leadership. When he found one he descended to the ground in the middle of their small camp.
"And who might you be?" someone said behind his back.
Nunya turned to see a man in pharaoh's garb sitting on a throne. "Hi there, Ramsey."
"Whoever you are, these are my people. I suggest you get the hell out of here. Don't make me smite you with my longsword!"
"Oh yeah? My last people invented guns. And they were American so everybody in the empire had one. Including me. And I brought it along." He pointed it at Ramses. "So I suggest that you be the one to get the hell out of here, not me. Okay?"
Ramses groumbled but there was nothing he could do about it and so it was that Nunya came to be in charge of the Egyptian people.
"Allright people! I'm now in charge and we are going to make some changes!"
This is my first Immortal game and I'd like to try ICS. I decided to play as the Egyptians mainly because of their UB which should be excellent for ICS (0 upkeep temple that gives +2
). War Chariots for an early rush of my closest neighbours are also nice and the UA will save some hammers later on. I've attached the initial save in case anyone wants to play along.
Standard size, standard number of civs, standard speed, Pangea, Immortal difficulty. Time victory has been disabled but everything esle is legit.
First here is the starting position and it's strategic view.


It seems to be a good position so I'll probably just settle in place. I seem to have started next to a jungle so Thebes is going to make a good science city. My basic plan is to take out my closest two neighbours with a combination of War Chariots and Horsemen, then spam my teriotry with countless cities.
I've started tweaking my game with a text editor before the modding tools came out so I play a quite heavily tweaked game without formally running any mods.
The most notable change is that all social policies are available from the start and none of them conflict with each. They've of course been rebalanced and Communism, Merchant Navy, and Republic all give +2 hammers. Other notable changes are that open terrain doesn't give a combat penalty, rough terrain gives a +50% defense bonus, and all unit's ranged strengths have been reduced by a third (siege also gets +100% vs cities which makes them 50% better vs cities than normally). Horsemen have 3 moves and Chariot Archers are basically Archers with +1 movement who can move after attacking (rough terrain doesn't automatically stop them anymore and they're not classed as mounted units). War Chariots then have 4 moves and don't require horses as usual.
Then there's a whole bunch of other tweaks but I'll list them later, if they become important at all.
So policy wise I think I'll go for Liberty->Citizenship->Meritocracy first and then Freedom->Civil Society. Collective Rule and Republic have been tweaked to give +1 food in every city in addition to their other benefits so they'll be my 7th and 8th policy (this is also why I'm not going Order). If I get any social policies beyond that I'll move down the left branch of the Rationalism tree.
"Emperors? Bah! Back in the old days they would have barely qualified as mere nobles."
It was time to increase the challenge. He rose beyond the world he had recently conquered and searched for another. Ah! There was a suitable one. Standard size, with a single continent, standard timeflow, and most importantly it was populated by immortals. He scanned the land for the signs of any small tribes requiring leadership. When he found one he descended to the ground in the middle of their small camp.
"And who might you be?" someone said behind his back.
Nunya turned to see a man in pharaoh's garb sitting on a throne. "Hi there, Ramsey."
"Whoever you are, these are my people. I suggest you get the hell out of here. Don't make me smite you with my longsword!"
"Oh yeah? My last people invented guns. And they were American so everybody in the empire had one. Including me. And I brought it along." He pointed it at Ramses. "So I suggest that you be the one to get the hell out of here, not me. Okay?"
Ramses groumbled but there was nothing he could do about it and so it was that Nunya came to be in charge of the Egyptian people.
"Allright people! I'm now in charge and we are going to make some changes!"
************
This is my first Immortal game and I'd like to try ICS. I decided to play as the Egyptians mainly because of their UB which should be excellent for ICS (0 upkeep temple that gives +2

Standard size, standard number of civs, standard speed, Pangea, Immortal difficulty. Time victory has been disabled but everything esle is legit.
First here is the starting position and it's strategic view.


It seems to be a good position so I'll probably just settle in place. I seem to have started next to a jungle so Thebes is going to make a good science city. My basic plan is to take out my closest two neighbours with a combination of War Chariots and Horsemen, then spam my teriotry with countless cities.
I've started tweaking my game with a text editor before the modding tools came out so I play a quite heavily tweaked game without formally running any mods.

The most notable change is that all social policies are available from the start and none of them conflict with each. They've of course been rebalanced and Communism, Merchant Navy, and Republic all give +2 hammers. Other notable changes are that open terrain doesn't give a combat penalty, rough terrain gives a +50% defense bonus, and all unit's ranged strengths have been reduced by a third (siege also gets +100% vs cities which makes them 50% better vs cities than normally). Horsemen have 3 moves and Chariot Archers are basically Archers with +1 movement who can move after attacking (rough terrain doesn't automatically stop them anymore and they're not classed as mounted units). War Chariots then have 4 moves and don't require horses as usual.
Then there's a whole bunch of other tweaks but I'll list them later, if they become important at all.
So policy wise I think I'll go for Liberty->Citizenship->Meritocracy first and then Freedom->Civil Society. Collective Rule and Republic have been tweaked to give +1 food in every city in addition to their other benefits so they'll be my 7th and 8th policy (this is also why I'm not going Order). If I get any social policies beyond that I'll move down the left branch of the Rationalism tree.