Structural Integrity

@Yudishtira

I guess you already brought up pilgrimages. However ...

http://en.wikipedia.org/wiki/Tourism_in_Greece

Tourism in Greece traces its roots to the ancient times. When Greece was annexed by the Roman Empire, the cultural exchange that started between the two civilization triggered as a result a large number of Romans visiting the famous centers of Greek philosophy and science, such as Athens, Corinth and Thebes, partly because Greece had become a province of the Roman Empire and Greeks were granted Roman citizenship.

Also ...

The ancient Romans were responsible for many remarkable achievements—straight roads, decent plumbing—but one of their lesser-known contributions was the invention of the first tourist industry. The first society in history to enjoy safe and easy travel, Romans embarked in droves on the original Grand Tour, traveling from the lost city of Troy to the top of the Acropolis in Athens, from the fallen Colossus at Rhodes to the Pyramids of Egypt, ending with the obligatory Nile cruise at the very edge of the Empire.

So yeah if the Romans did it why can't your empire do it too?
 
@all I don't think Tourism existed before the Modern Era did it - certainly not on any scale. Before that the closest thing was pilgrims, and then various other people who had to at least pretend they were going "on business" - explorers, missionaries, merchants, mercenaries, trappers, possibly hermits, naturalists(?!), various criminals, umm...??? (must be more...)

I suppose the "Grand Tour" is a late Industrial phenomenon, but it was only for so few as to be insignificant.

Pilgrimages were big in the Middle ages and still are, just look at The Hajj now.

There was a Viking "Grand Tour" back in the 10 century. It was a way of making a name for yourself and sometimes getting some loot, at least enough to impress a prospective father-in-law. Especially since much of the North was now settled by your cousins.
 
When I think of early Tourism, I think of traveling to a big city and then going back to your village.
 
The only way we know what some of the Greek wonders looked like is because the Romans bought home tourist trinkets.;)

And Britain still has the Elgin Marbles and Tut's death-mask is still doing the rounds (despite the curse:eek:), but really I don't think grave-robbing/temple-looting and tourism can be equated by any stretch of the imagination! :p
 
And Britain still has the Elgin Marbles and Tut's death-mask is still doing the rounds (despite the curse:eek:), but really I don't think grave-robbing/temple-looting and tourism can be equated by any stretch of the imagination! :p

Well Tourism is hard to define sometimes. I think when the property is created, it should be World Wonders generate Tourism, the longer the wonder is built the more tourism generates.

The their is Attractions, they generate tourism too like gladiator championships and roller coaster parks.
 
Well Tourism is hard to define sometimes. I think when the property is created, it should be World Wonders generate Tourism, the longer the wonder is built the more tourism generates.

The their is Attractions, they generate tourism too like gladiator championships and roller coaster parks.

Yes World Wonders generate Tourism (but on a very small scale until halfway through the Modern Era). Note that this includes Culture wonders, as the general unique cultural atmosphere of a place is as attractive to tourists as the more pin-downable(???) building wonders etc.

Holy Cities/religious wonders generate pilgrimages - much the same thing as Tourism in game terms - back to about the early Classical (maybe further...??) Culture buildings generate culture tourism if they are rare eg. people will come to your Theatre internationally if there are none in their nation. I'd suggest this was negligible in Medieval, a trickle in Classical, Renaissance, Industrial and early modern. Same for Libraries and Universities for 'education tourism'. Very little of this before Renaissance I would suggest, and a real jump (200% increase or more) in late Modern. (And if you have the only Brothel, that too will attract a certain class of 'tourist';))

Just occurred to me that international tourism really requires the jet airliner. Before that it is a barely-significant trickle.

Natural Wonders generate Tourism as well of course. I suggest rare resources will generate it too. If you have the only Ruby Mine on your continent, people (beginning in the modern) will come to see it in significant numbers. Even something as commonplace (to us) as Bananas will get people in - if it is rare enough.

It just occurred to me that Trade represents Tourism in the game to some extent already. When you implement Tourism, you may want to nerf some Trade effects to compensate.

In summary, anything that is rare generates Tourism, but tourism as we know it begins with commercial transport of 50/100+ passengers over 1000+ miles in a day or two ie. second half of modern (DC3? De Havilland Comet?) Before that I'm not sure if it's worth implementing at all...
 
And Britain still has the Elgin Marbles and Tut's death-mask is still doing the rounds (despite the curse:eek:), but really I don't think grave-robbing/temple-looting and tourism can be equated by any stretch of the imagination! :p

Ancient Roman tourists to Greece brought back small versions of the various statues and buildings. This is the only way we know what the statue in the forecourt of the Parthenon looks like! It was not looting or pillaging it was real tourist trinkets, just like people buy now a days to display at home. Same goes for the pilgrimage tokens in the middle ages.
 
I think we can call Structure Integrity.... Engineering.

There is more to buildings than structure integrity, there are blueprints, architecture design.

Hammers = materials and builders
Engineering =architects and engineering design.

1. Like Education /Technological, buildings require a level if Engineering.

2. Engineerring level = building structure strength.

National Wonders get x4 points
Wonders get x8 points

Leaf 1
Bricks 3
Stone adds 5
Cement adds 10

Tags:

Based strength 10
Bonus Bonus_Stone
Bonus strength 5
Bonus bonus_cement
Bonus strength 10

Watchtower
5 Engineering
100 hammers
+5 Engineering with Stone
+10 Engineering with Cement

It would have 50 HP
With Stone 100 HP
With Cement 200 HP

This HP would be added to City HP

In Pedia explain Engineering is Building Structure Integrity.

Mathematics can be put to work, pseudo buildings representing equations thaught to architects can generate Engineering.


Arithmetic Architect
Geometry Architect
Algebra Architect
Calculus Architect


Or even the tech itself
 
I don't know that might make it more complex then it needs to be. I think we should wait to see what TB comes up with.

Also on a side note your avatar's eyes are freaking me out. :eek: They keep staring into my soul!! *hides* please change it! :ack:

Your avatar also stares at me with a disapproving look.
I'm a strong independent woman, I have free will, so no changes. :lol::lol::lol:
 
tsk tsk... getting stoned in public now are we H?

I agree though... the method I have planned shouldn't be as heavy and should be a lot more specific for each building than having another complex generic property on the city.
 
Maybe in the future. But 1st we need to see if Spirictum is going to work out in helping T-brd with the C++ and Bug fixing load.

T-brd has much yet to do just on his newest Combat Mod additions Plus the new NPCs.

But I'm sure he would like to discuss this one with you.

JosEPh
 
I was never in favor of this becoming a city wide property. I'd wanted to implement it as a sort of AC for each building and have each building constructed in a city track its own HP as a potential target of spy and criminal destruction efforts, bombardment and air raid attacks and so on. Then the city could have a rating (which could be based on a static property I suppose) that reflects how fast the city rebuilds (and should adjust or modify the rebuilding of its walls and defenses after bombard attacks as well.) Shouldn't be hard but it's another fairly dedicated project in the dll.

As a city wide property it doesn't really make sense imo. Some buildings are going to be weaker than others in any given community.
 
We could make it possible, yes. Would you want units to specify what buildings they are working on repairing or would you want them to simply be able to add to the amount of recovery points the city generates every round? (that gets spread about)
 
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