Stormbringer
The Brick and The Rose
1908 - A Place in the Shade
Here is the link to the previous thread:
http://forums.civfanatics.com/showthread.php?t=97628
Rules:
I don't know how many here remember the good days when NES was about writing a good story and creating history of the world together instead of about winning, but I am going to do my best to bring those days back. This NES is not a strategy war game, it is a game for fun for those who want to write stories, conduct diplomacy and have fun together making history.
Updates:
If you go read the end of the previous thread you will see a weird update system in which I do orders as I receive them, not necessarily waiting for all of them. We will continue using it. It was developed by Jason (thank you) and works like this:
about once a week we have a major update which is the change of the year, sum of of everything that happened, etc. You send economic orders once ever major update. You can send military orders and they will be carried out faster. It does not take a whole year for France to invade Luxemburg. So after it is done, I will post a short Newspaper Story about it, and you can send more orders. If two PC players are in conflict I will wait for military orders from both before doing it. Will be kept realistic. Trust me, I heard all complaints you could possibly imagine about this system, but it proved to work well, and most players liked it, so work with me on it.
Economy:
Economy Sizes:
Depression
Recession
Failing
Stable
Growing
Prosperous
Outstanding
and anything else I feel like.
How much can you do with each economy? Depends on you. You can always order anything you want to be done. Even with failing economy you can order 15 things to be done, and they will be done to the best of your nation's ability, which in that case would not be very good. Or you could focus on one-two things and do them properly, totally up to you. How do you increase economy? Figure it out, reforms, projects, stories, anything else you come up with, I am open to, but no simple orders: "increase economy"
Trade:
A good way to stimulate economy, dont you think? Direct benefits? None really since veryone trades with everyone and this just simulates a more intense trade agreement. Oh, on trade agreements, those can also be good to help economy.
Industry:
It is split up into Factory and Port industry (Thank You Jason) and it is a number (one of the few in this NES). Just a number of factories and ports in your nation. The more, the better for production, building, etc, but try to make sure they have modern parts and such. A factory built in 1885 will not be too effective come 1910, and so if some of your factories and ports disapear, that is why, they are simply obsolete and outdated.
Armed Forces:
I will do army sizes by number, like in StJNES4 (one of my all time favorites, thank you Jason again), I like it that way.
There are unit types, again, you descide what. I will have infantry, cavalry, armored cars, tanks. Artillary is asumed to be there 100 guns per division (10k men). All else is up to you.
Training, again, you can train them, there will be levels of how well trained troops are, it helps. How do you do it? Not by just showering people with money, that leads to corruption and nothing else.
Navy:
Traning and increasing is done the same way as the army. Specific types of ships for the moment are destroyers and dreadnaoughts, thats it, make more yourself.
Air Force:
Just simple planes for now in the most advanced nations. The rest follows exactly with the army and navy.
Training:
Untrained, Poor, Moderate, Good, Veteran
To keep a Modearate army you must always be at least at Stable Economy, Growing for Good, and Prosperous for Veteran.
Training an army takes a 1-3 turns, depending on the size of the army, and the larger the army the more it will cost. If you stop spending money on upkeep of the army, training will go down. Simple? Not really, its all very abstract, but you will deal (pssst. write stories, they help)
Exactly the same for the navy and airforce
Generals, Admirals, Marshalls:
Taking them out of the stats. If you want them - write stories about them, and I will use them. Everyone go to the first NES and read Panda's stories about Lord Seymore, and the reward he got for them - he held Hong Kong against overwhelming odds. So write stories, make up generals, be creative.
Conscription and Mobilization:
Conscription gets you more people, but they are worse then untrained army. You can institute mandatory military service in your country, but it will upset the population and will limit your training to poor, but will give you more troops.
You need to say if you are going to mobilize the reserve troops that your country has, and it will give you quite a bit of troops, but will almost paralyze the economy. Do not expect to stay mobilized and be improving anything but the military, and even that, not very well.
Education:
Replaced by literacy, another number (oh no!) and this time a percent of literacy in your nation. The higher the better. You make up your own advances, so the higher literacy means you research them faster
Advances:
Describe them, and then I will tell you how much time they will take. Don't forget to allocate funds to them, or they will not get done, or will get done not quite as well as you invisioned.
Projects:
Work like wonders with one change. You say what it does, I say how long it will take. Again, dont forget to pay the workers, etc. otherwise things dont get done very well.
Here is the link to the previous thread:
http://forums.civfanatics.com/showthread.php?t=97628
Rules:
I don't know how many here remember the good days when NES was about writing a good story and creating history of the world together instead of about winning, but I am going to do my best to bring those days back. This NES is not a strategy war game, it is a game for fun for those who want to write stories, conduct diplomacy and have fun together making history.
Updates:
If you go read the end of the previous thread you will see a weird update system in which I do orders as I receive them, not necessarily waiting for all of them. We will continue using it. It was developed by Jason (thank you) and works like this:
about once a week we have a major update which is the change of the year, sum of of everything that happened, etc. You send economic orders once ever major update. You can send military orders and they will be carried out faster. It does not take a whole year for France to invade Luxemburg. So after it is done, I will post a short Newspaper Story about it, and you can send more orders. If two PC players are in conflict I will wait for military orders from both before doing it. Will be kept realistic. Trust me, I heard all complaints you could possibly imagine about this system, but it proved to work well, and most players liked it, so work with me on it.
Economy:
Economy Sizes:
Depression
Recession
Failing
Stable
Growing
Prosperous
Outstanding
and anything else I feel like.
How much can you do with each economy? Depends on you. You can always order anything you want to be done. Even with failing economy you can order 15 things to be done, and they will be done to the best of your nation's ability, which in that case would not be very good. Or you could focus on one-two things and do them properly, totally up to you. How do you increase economy? Figure it out, reforms, projects, stories, anything else you come up with, I am open to, but no simple orders: "increase economy"
Trade:
A good way to stimulate economy, dont you think? Direct benefits? None really since veryone trades with everyone and this just simulates a more intense trade agreement. Oh, on trade agreements, those can also be good to help economy.
Industry:
It is split up into Factory and Port industry (Thank You Jason) and it is a number (one of the few in this NES). Just a number of factories and ports in your nation. The more, the better for production, building, etc, but try to make sure they have modern parts and such. A factory built in 1885 will not be too effective come 1910, and so if some of your factories and ports disapear, that is why, they are simply obsolete and outdated.
Armed Forces:
I will do army sizes by number, like in StJNES4 (one of my all time favorites, thank you Jason again), I like it that way.
There are unit types, again, you descide what. I will have infantry, cavalry, armored cars, tanks. Artillary is asumed to be there 100 guns per division (10k men). All else is up to you.
Training, again, you can train them, there will be levels of how well trained troops are, it helps. How do you do it? Not by just showering people with money, that leads to corruption and nothing else.
Navy:
Traning and increasing is done the same way as the army. Specific types of ships for the moment are destroyers and dreadnaoughts, thats it, make more yourself.
Air Force:
Just simple planes for now in the most advanced nations. The rest follows exactly with the army and navy.
Training:
Untrained, Poor, Moderate, Good, Veteran
To keep a Modearate army you must always be at least at Stable Economy, Growing for Good, and Prosperous for Veteran.
Training an army takes a 1-3 turns, depending on the size of the army, and the larger the army the more it will cost. If you stop spending money on upkeep of the army, training will go down. Simple? Not really, its all very abstract, but you will deal (pssst. write stories, they help)
Exactly the same for the navy and airforce
Generals, Admirals, Marshalls:
Taking them out of the stats. If you want them - write stories about them, and I will use them. Everyone go to the first NES and read Panda's stories about Lord Seymore, and the reward he got for them - he held Hong Kong against overwhelming odds. So write stories, make up generals, be creative.
Conscription and Mobilization:
Conscription gets you more people, but they are worse then untrained army. You can institute mandatory military service in your country, but it will upset the population and will limit your training to poor, but will give you more troops.
You need to say if you are going to mobilize the reserve troops that your country has, and it will give you quite a bit of troops, but will almost paralyze the economy. Do not expect to stay mobilized and be improving anything but the military, and even that, not very well.
Education:
Replaced by literacy, another number (oh no!) and this time a percent of literacy in your nation. The higher the better. You make up your own advances, so the higher literacy means you research them faster
Advances:
Describe them, and then I will tell you how much time they will take. Don't forget to allocate funds to them, or they will not get done, or will get done not quite as well as you invisioned.
Projects:
Work like wonders with one change. You say what it does, I say how long it will take. Again, dont forget to pay the workers, etc. otherwise things dont get done very well.