stSpaceNES 3: The Second Great War

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Aug 1, 2002
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UPDATES are EVERY OTHER DAY and go in time amounts of fortnights (two weeks)

ECONOMY

Economy will work with Production Points (PP). These PP's will buy anything that needs to be bought. Each turn, these volatile (can't be saved) PP's will be produced at 1 per production a country has. They cannot be saved so spend all your points every turn.

ARMY

Armies will be determined in # of divisions. There are 4 types of divisions:
Infantry
Armored
Support
Specialized (Paratroopers/Marines)
The divisions will need to be trained. They start as regular, unless conscripted. If you say it in your orders, the divisions will be trained going up one per training session (Conscript, Regular, Veteran, Elite)

CONSCRIPTION

If you are in need of armies quickly you can conscript. It costs minimum but lowers your morale. Also the troops will be at conscript training level. England, Denmark, Netherlands, Belgium, Luxembourg, France and USA cannot conscript

NAVY

The navy will be in 5 categories:
Battleships
Submarines
Cruisers
Destroyers
Carriers

AIR FORCE

Air Force units are squadrons, there are 4 types of airplane:
Scouts
Fighters
Bombers
Torpedo Planes

ROCKETS

Rockets are launched from detachments, a sort of mobile launch setup. Detachments do not do anything without rockets, so new rockets must be purchased every mission.

RESEARCH

You may increase the effectiveness of certain types of fighting unit by doing research. More than one thing may be researched at a time, but the new thing in this NES is the SCIENCE factor. It is the number of sciencetist you have. Each one may work on a different thing or they can all work on the same thing. More scientists on a project means that it will finish faster.

MORALE

This is your nations wellbeing. It will be on a scale (Revolting, Angered, Discouraged, Indifferent, Hopeful, Excited, Exstatic)
The lower your morale the more likely a revolt will happen or army will lose.

PROPOGANDA

This is a new concept that can be used to lower other nations morales. Or it can raise your morale.
 

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(NATIONS)

United Kingdom-Jack_www
Production: 55/61 (+10/2)
Infantry: 68 Regular Divisions
Armored: 13 Regular Divisions (+1/1)
Support: 16 Divisions (+1/2)
Specialized: 0 Divisions
Carriers: 4
Battleships: 25
Cruisers: 45 (+2/4)
Destroyers: 88
Submarines: 34 (+4/1)
Scouts: 1 Squadron
Fighters: 15 Squadrons (+2/1) (+1/2)
Jet Fighters: 0 Squadrons (+6/3)
Bombers: 6 Squadrons
Torpedo Planes: 2 Squadrons
Rockets: 0 Detachments
Scientists: 16
Research: Improved Oil Refinery (done) Radio Communications (done) Polymers (done) Aerial Photography (done) Better Engines (done) Improved Aerial Tactics (done) Improved Wing Guns (done) Sonar (done) Jet Engines (done) Improved anti-sub measures (done) Improved Gunnery Armor (done) Bazookas (done) Improved Logistics (done) Radar (done)
Morale: Exstatic
NOTE-The UK may recieve reinforcements from its subsidieries, Armor, Planes, and Ships cost 3 PP less

France-
Production: 23/25 (+15/2) (+5/3)
Infantry: 30 Elite Divisions
Armored: 3 Regular Division
Support: 3 Divisions
Specialized: 0 Divisions
Carriers: 0
Battleships: 0
Cruisers: 0
Destroyers: 11
Submarines: 0
Scouts: 2 Squadrons
Fighters: 8 Squadrons
Bombers: 0 Squadrons
Torpedo Planes: 1 Squadron
Rockets: 0 Detachments
Scientists: 4
Research: Polymers (done) Improved Gunnery Armor (done) Improved Oil Refinery (done) Bazookas (done) Improved Logistics (done) Improved anti-sub measures (done)
Morale: Hopeful
Notes:Armor, Planes, and Ships cost 3 PP less

Germany- Amon Savag
Production: 174/191
Infantry: 52 Elite Divisions, 23 Veteran Divisions, 60 Conscript Divisions
Armored: 10 Elite Divisions, 22 Veteran Divisions, 11 Regular Divisions (+4/1) (+33/3)
Support: 20 Divisions
Specialized: 23 Veteran Paratrooper Divisions
Carriers: 0
Battleships: 6
Cruisers: 20
Destroyers: 48
Submarines: 76
Scouts: 7 Squadrons
Fighters: 28 Squadrons
Bombers: 13 Squadrons
Torpedo Planes: 15 Squadrons
Rockets: 11 Detachments
Scientists: 26
Research: Improved Gunnery Armor(done), Polymers (done) Improved Torpedoes (done) Improved Oil Refineries (done) Submachine Guns (done) Sonar (done) Radar (done) Improved Logistics (done) Basic Rocket Design (done) Improved Wing Guns (done) Improved Aerial Tactics (done) Paratroopers (done) Improved Bomb Sights (done) Combined Arms (done) Bazookas (done) Improved armor for Destroyers (done) Improved sights for Subs (done) Radio Communications (done) Improved Engines for armor and support (done) Rockets for fighters(done) Improved Airframe/Gunnery (done) Improved Guidance (done) Improved Payload (done) Alpine Warfare (done) Improved Thrusters (done)
Morale: Hopeful
NOTE: Submarines, aircraft, and armor cost 1 PP less, free Armor tech (Panzers) rockets cost 2 PP less

USSR- Stalin
Production: 242/266 (+30/3)
Infantry: 50 Elite Divisions, 6 Conscript Divisions, 2 Regular Divisions
Armored: 2 Veteran Divisions, 17 Regular Divisions (+20/2)
Support: 11 Divisions
Specialized: 15 Regular Alpine Divisions
Carriers: 0 (+1/4)
Battleships: 4
Cruisers: 32
Destroyers: 32
Submarines: 16
Scouts: 2 Squadrons
Fighters: 4 Squadrons
Jet Fighters: 0 Squadrons (+10/1)
Bombers: 0 Squadrons
Torpedo Planes: 0 Squadrons
Rockets: 0 Detachments (+2/1)
Scientists: 42
Research: Polymers (done) Bazooka (done) Improved Logistics (done) Alpine Warfare (done) Combined Arms (done) Improved Radio (done) Improved Oil Refineries (done) Jet Engines (done) Improved Anti-Submarine Measures (done) Radars (done) Basic Rocket Design (done) Improved Guidance Systems (done) Improved Rocket Payload (done) Improved Rocket Thrusters (done) Paratroopers (done) Sonar (done) Improved armor (done)Improved armor gunnery (done) Improved Jet Fighters (done)
Morale: Exstatic
NOTE: Conscript units cost 1 PP less

Sweden-Klink
Production: 41/45 (+3/3)
Infantry: 11 Veteran Divisions, 7 Regular Divisions (+1/1) (+1/2)
Armored: 3 Regular Divisions (+2/1)
Support: 5 Divisions
Specialized: 0 Divisions
Carriers: 0
Battleships: 0 (+1/2)
Cruisers: 12
Destroyers: 25
Submarines: 0
Scouts: 1 Squadron
Fighters: 2 Squadrons (+1/1)
Bombers: 0 Squadrons
Torpedo Planes: 1 Squadron (+2/3)
Rockets: 0 Detachments
Scientists: 3
Research: Polymers (done) Combined Arms (done) Bazookas (done) Better Bomb Sights (done) Better Engines (done) Marines (done)Improved Gunnery Armor (done) Improved Torpedoes (done) Improved Oil Refineries (done) Submachine Guns (done) Sonar (done) Radar (done) Improved Logistics (done) Basic Rocket Design (done) Alpine Warfare (done)
Morale: Hopeful

Norway-Heine
Production: 28/31 (+4/2)
Infantry: 6 Elite Divisions, 4 Regular Divisions
Armored: 1 Elite Division, 1 Veteran Division, 3 Regular Divisions (+1/1)
Support: 2 Divisions (+1/2)
Specialized: 0 Divisions (+5 Alp/3)
Carriers: 0
Battleships: 0
Cruisers: 17
Destroyers: 34
Submarines: 0
Scouts: 1 Squadron
Fighters: 2 Squadrons
Bombers: 3 Squadrons
Torpedo Planes: 0 Squadrons
Rockets: 1 Detachment
Scientists: 12
Research: Combined Arms (done) Polymers (done) Bazookas (done) Better Bomb Sights (done) Better Engines (done) Marines (done)Improved Gunnery Armor (done) Improved Torpedoes (done) Improved Oil Refineries (done) Submachine Guns (done) Sonar (done) Radar (done) Improved Logistics (done) Basic Rocket Design (done) Alpine Warfare (done)
Morale: Hopeful

Finland-
Production: 34 (+5/1) (+6/2) (+6/3)
Infantry: 18 Veteran Divisions, 11 Regular Divisions
Armored: 4 Veteran Divisions, 10 Regular Divisons
Support: 7 Divisions
Specialized: 0 Divisions
Carriers: 0
Battleships: 0
Cruisers: 0
Destroyers: 4
Submarines: 0
Scouts: 1 Squadron
Fighters: 2 Squadrons
Bombers: 0 Squadrons
Torpedo Planes: 0 Squadrons
Rockets: 0 Detachments
Scientists: 0
Research: Improved Gunnery Armor (done) Improved Logistics (done)
Morale: Indifferent

Yugoslavia- Naervod
Production: 56/59 (+5/1) (+3/2) (+3/3)
Infantry: 19 Elite Divisions, 6 Veteran Divisions (+1/1)
Armored: 7 Elite Divisions, 7 Veteran Divisons (+3/1) (+2/3)
Support: 6 Divisions
Specialized: 3 Regular Paratrooper Divisions
Carriers: 0
Battleships: 0
Cruisers: 4
Destroyers: 16
Submarines: 0
Scouts: 1 Squadron
Fighters: 1 Squadron
Bombers: 0 Squadrons
Torpedo Planes: 0 Squadrons
Rockets: 0 Detachments
Scientists: 6
Research: Improved Gunnery Armor(done), Polymers (done) Improved Torpedoes (done) Improved Oil Refineries (done) Submachine Guns (done) Sonar (done) Radar (done) Improved Logistics (done) Basic Rocket Design (done) Improved Wing Guns (done) Improved Aerial Tactics (done) Paratroopers (done) Improved Bomb Sights (done) Combined Arms (done) Bazookas (done) Improved armor for Destroyers (done) Improved sights for Subs (done) Radio Communications (done) Basic Rocket Design (done) Alpine Warfare (done)
Morale: Discouraged

Ireland-
Production: 28 (+4/1)
Infantry: 12 Elite Divisions, 6 Regular Divisions
Armored: 1 Elite Division, 6 Veteran Divisions (+6/2) (+6/3)
Support: 1 Division
Specialized: 0 Divisions
Carriers: 0
Battleships: 0
Cruisers: 0
Destroyers: 0
Submarines: 0
Scouts: 0 Squadron
Fighters: 0 Squadron
Bombers: 0 Squadron
Torpedo Planes: 0 Squadron
Rockets: 0 Detachments
Scientists: 0
Research:
Morale: Indifferent
Notes: Armor, Planes, and Ships cost 3 PP less

Italy- Norseone
Production: 76/84 (+12/1)
Infantry: 22 Regular Divisions
Armored: 16 Regular Divisions (+10/2)
Support: 7 Divisions
Specialized: 0 Divisions
Carriers: 0
Battleships: 3
Cruisers: 23
Destroyers: 43
Submarines: 4
Scouts: 2 Squadrons
Fighters: 1 Squadron
Bombers: 1 Squadron
Torpedo Planes: 1 Squadron
Rockets: 0 Detachments
Scientists: 2
Research: Improved Gunnery Armor(done), Polymers (done) Improved Torpedoes (done) Improved Oil Refineries (done) Submachine Guns (done) Sonar (done) Radar (done) Improved Logistics (done) Basic Rocket Design (done) Improved Wing Guns (done) Improved Aerial Tactics (done) Paratroopers (done) Improved Bomb Sights (done) Combined Arms (done) Bazookas (done) Improved armor for Destroyers (done) Improved sights for Subs (done) Radio Communications (done) Alpine Warfare (done) Basic Rocket Design (done)
Morale: Excited
NOTE: Armored and support units cost -1 PP

Spain-
Production: 90/99
Infantry: 29 Regular Divisions, 18 Conscript Divisions (+7/1) (+40/Cons)
Armored: 14 Regular Divisions (+10/1)
Support: 13 Divisions
Specialized: 0 Divisions
Carriers: 0
Battleships: 0
Cruisers: 6
Destroyers: 26
Submarines: 0
Scouts: 1 Squadron
Fighters: 7 Squadrons
Bombers: 0 Squadrons
Torpedo Planes: 0 Squadrons
Rockets: 0 Detachments
Scientists: 0
Research: Polymers (done), Radar (done), Improved Oil Refinery (done), Submachine Guns (done) Bazooka (done) Improved Logistics (done) Combined Arms (done)
Morale: Angered

Portugal-
Production: 42 (+7/1)
Infantry: 12 Regular Divisions (+10/1) (+10/2)
Armored: 0 Divisions
Support: 3 Divisions
Specialized: 0 Divisions
Carriers: 0
Battleships: 2
Cruisers: 16 (+1/1)
Destroyers: 33
Submarines: 2
Scouts: 1 Squadron
Fighters: 5 Squadrons
Bombers: 1 Squadron
Torpedo Planes: 0 Squadrons
Rockets: 0 Detachments
Scientists: 0
Research:
Morale: Indifferent

Turkey-
Production: 35/39 (+7/3)
Infantry: 28 Veteran Divisions, 7 Regular Divisions
Armored: 13 Veteran Division, 5 Regular Divisions
Support: 6 Divisions (+2/1)
Specialized: 0 Divisions
Carriers: 0
Battleships: 2 (+1/3)
Cruisers: 16
Destroyers: 32
Submarines: 0
Scouts: 3 Squadrons
Fighters: 1 Squadron
Bombers: 1 Squadron
Torpedo Planes: 0 Squadrons (+1/2)
Rockets: 0 Detachments
Scientists: 4
Research: Combined Arms (done) Polymers (done) Bazookas (done) Improved Gunnery Armor (done) Improved Torpedoes (done) Improved Oil Refineries (done) Submachine Guns (done) Sonar (done) Radar (done) Improved Logistics (done) Basic Rocket Design (done) Improved Engines (done)
Morale: Hopeful

Bulgaria-
Production: 36
Infantry: 14 Elite Divisions, 6 Regular Divisions (+9/1)
Armored: 5 Elite Divisions, 8 Regular Divisions (+5/1) (+5/3)
Support: 4 Divisions
Specialized: 0 Divisions
Carriers: 0
Battleships: 0
Cruisers: 4
Destroyers: 8
Submarines: 0
Scouts: 1 Squadron
Fighters: 2 Squadrons
Bombers: 0 Squadrons
Torpedo Planes: 0 Squadrons
Rockets: 0 Detachments
Scientists: 0
Research:
Morale: Indifferent

Romania-Kamilian
Production: 35/39 (+1/3)
Infantry: 18 Elite Divisions (+2/1)
Armored: 9 Veteran Divisions (+3/3)
Support: 5 Divisions
Specialized: 0 Divisions
Carriers: 0
Battleships: 0
Cruisers: 4
Destroyers: 16
Submarines: 0
Scouts: 1 Squadron
Fighters: 2 Squadrons
Bombers: 0 Squadrons (+2/1)
Torpedo Planes: 0 Squadrons
Rockets: 0 Detachments
Scientists: 6
Research: Polymers(done)
Morale: Hopeful

Greece-
Production: 36 (+7/3)
Infantry: 20 Veteran Divisions, 12 Regular Divisions
Armored: 2 Veteran Divisions
Support: 5 Divisions
Specialized: 0 Divisions
Carriers: 0
Battleships: 4
Cruisers: 16
Destroyers: 36
Submarines: 8
Scouts: 2 Squadrons
Fighters: 2 Squadrons
Bombers: 0 Squadrons
Torpedo Planes: 1 Squadron
Rockets: 0 Detachments
Scientists: 2
Research: Improved Sights (done)
Morale: Indifferent

European Underground-???
Infantry: 15 Cells
Note: Divisions are more of cells. They are hard to catch and may do damage to infrastructure.

Switzerland-Permanent NPC
Production: 27
Infantry: 5 Elite Divisions (+8/2)
Armored: 3 Elite Division (+3/2)
Support: 2 Divisions
Specialized: 0
Carriers: 0
Battleships: 0
Cruisers: 0
Destroyers: 0
Submarines: 0
Scouts: 1 Squadron
Fighters: 1 Squadron
Bombers: 0 Squadrons
Torpedo Planes: 0 Squadrons
Rockets: 0 Detachments
Scientists: 1
Research:
Morale: Indifferent

USA- Permanent NPC
Production: 150/165 (+28/1) (+33/2)
Infantry: 40 Regular Divisions
Armored: 4 Regular Divisions
Support: 8 Regular Divisions
Specialized: 0 Divisions
Carriers: 4
Battleships: 8
Cruisers: 16
Destroyers: 32
Submarines: 48
Scouts: 4 Squadrons
Fighters: 16 Squadrons
Bombers: 4 Squadrons (+2/1) (+10/3)
Torpedo Planes: 1 Squadron
Rockets: 0 Detachments
Scientists: 4
Research: Polymers (done)
Morale: Indifferent
NOTE- The americans may enter the war or send troops
 
(PRICE SHEET)
NOTE: Things finished this turn will not be available till the next turn.

1 Production Capability- 5 PP, 3 turns
1 Sciencetist- 5 PP, 1 turn
Technologies- see below
Propoganda Mission- 3 PP, 1 turn

1 Regular Infantry Divisions-4 PP, 2 turns
2 Conscript Infantry Divisions- 5 PP, 1 turn
1 Regular Armored Division- 7 PP, 3 turns
1 Support Division- 3 PP, 2 turns
1 Specialized Division - 5 PP, 3 turns

1 Battleship- 30 PP, 8 turns
1 Cruiser- 14 PP, 4 turns
1 Destroyer- 10 PP, 3 turns
1 Carrier- 24 PP, 6 turns
1 Submarine- 8 PP, 2 turns

1 Scout Squadron- 6 PP, 2 turns
1 Fighter Squadron- 10 PP, 3 turns
1 Bomber Squadron- 14 PP, 4 turns
1 Torpedo Plane Squadron- 12 PP, 3 turns

1 Rocket Detachment- 20 PP, 3 turns
Rocket Mission- 2 PP, 0 turns
 
(AVAILABLE TECHNOLOGIES TO RESEARCH)

NOTE: A Scientist hour is the same thing as a Science Point which is produced by a scientist every turn. 2 Scientist could finish 4 Scientist hours in 2 turns or 1 Scientist could finish it in 4 turns.

National
Polymers (+10% Production) Cost: 10 PP, 10 Scientist hours
Improved Oil Refinery (Armor and Support Divisions -1 PP) Cost: 10, 10 Scientist hours
Radio Communications (Better speed and Battles) Cost: 8 PP, Scientist hours
Radars (Better Reaction and Air Battles) Cost: 10 PP, 10 Scientist hours
Improved Radars (Better Reaction and Air Battles) Cost: 10 PP, 12 Scientist hours

Army
Combined Arms Tactics (Better Land Battles) Cost: 5 PP, 20 Scientist hours
Improved Engines (Faster Support and Armor) Cost: 6 PP, 8 Scientist hours

Infantry
Submachine Guns (Better Infantry vs Infantry) Cost: 6 PP, 6 Scientist hours
Bazooka (Better Infantry vs Armored and Support) Cost: 6 PP, 6 Scientist hours

Armored
Improved Armor (Better Defense) Cost: 8 PP, 8 Scientist hours
Improved Gunnery (Better Offense) Cost: 8 PP, 8 Scientist hours

Support
Improved Logistics (Bonus for forces near Support) Cost: 6 PP, 6 Scientist hours

Specialized
Paratroops (Allows Paratroops) Cost: 8 PP, 14 Scientist hours
Marine Landings (Allows Marines) Cost: 8 PP, 14 Scientist hours
Alpine Warfare (Allows Mountian/Alpine Troops) Cost: 8 PP, 14 Scientist hours
Desert Warfare (Allows Desert Troops) Cost: 8 PP, 14 Scientist hours

Naval
Sonar (Better Submarine Detection) Cost: 5 PP, 8 Scientist hours

Battleship
Improved Armor (Better Defense) Cost: 8 PP, 8 Scientist hours
Improved Gunnery (Better Offense) Cost: 8 PP, 8 Scientist hours

Cruiser
Improved Armor (Better Defense) Cost: 8 PP, 8 Scientist hours
Improved Gunnery (Better Offense) Cost: 8 PP, 8 Scientist hours

Destroyer
Improved Armor (Better Defense) Cost: 8 PP, 8 Scientist hours
Improved Anti-Submarine Measures (Better Offense vs Submarines) Cost: 8 PP, 8 Scientist hours

Submarine

Improved Sights (Better Stealth) Cost: 8 PP, 8 Scientist hours
Improved Torpedoes (Better Offense) Cost: 8 PP, 8 Scientist hours
Imrpoved Engines (Better Speed) Cost: 8 PP, 8 Scientist hours

Air Force
Better Engines (Faster Speed) Cost: 8 PP, 12 Scientist hours
Jet Engines (Faster Speed and +1 PP per aircraft) Cost: 10 PP, 14 Scientist hours

Scout
Aerial Photography (Better Scouting) Cost: 8 PP, 8 Scientist hours

Fighter
Rockets (Better Ground Attack) Cost: 8 PP, 8 Scientist hours
Improved Wing Guns (Better Aerial Attack) Cost: 8 PP, 8 Scientist hours
Improved Aerial Tactics (Improved Fighter Attack) Cost: 8 PP, 16 Scientist hours

Bomber
Improved Airframe/Gunnery (Improved Defense vs Air) Cost: 8 PP, 8 Scientist hours
Improved Bomb Sights (Better Ground Attack) Cost: 8 PP, 8 Scientist hours
Stacking Technique (Better Bomber Defense) Cost: 8 PP, 16 Scientist hours

Torpedo Bomber
Improved Aerial Torpedoes (Better Naval Attack) Cost: 8 PP, 8 Scientist hours

Rockets
Basic Design (Allows Rocket Construction) Cost: 20 PP, 20 Scientist hours
Improved Payload (Better Attack) Cost: 20 PP, 20 Scientist hours
Improved Guidance (Better Accuracy) Cost: 20 PP, 20 Scientist hours
Improved Thrusters (Better Range) Cost: 20 PP, 20 Scientist hours
 
German third reich for me
 
Yugoslavia for me.
 
France
 
Greece
 
Why isent there Japan
 
How come Germany and Russia get discounts?

And where are u getting your naval numbers . I should have a much bigger navy.
 
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