Spacetrvler
King
- Joined
- Aug 1, 2002
- Messages
- 780
UPDATES are EVERY OTHER DAY and go in time amounts of fortnights (two weeks)
ECONOMY
Economy will work with Production Points (PP). These PP's will buy anything that needs to be bought. Each turn, these volatile (can't be saved) PP's will be produced at 1 per production a country has. They cannot be saved so spend all your points every turn.
ARMY
Armies will be determined in # of divisions. There are 4 types of divisions:
Infantry
Armored
Support
Specialized (Paratroopers/Marines)
The divisions will need to be trained. They start as regular, unless conscripted. If you say it in your orders, the divisions will be trained going up one per training session (Conscript, Regular, Veteran, Elite)
CONSCRIPTION
If you are in need of armies quickly you can conscript. It costs minimum but lowers your morale. Also the troops will be at conscript training level. England, Denmark, Netherlands, Belgium, Luxembourg, France and USA cannot conscript
NAVY
The navy will be in 5 categories:
Battleships
Submarines
Cruisers
Destroyers
Carriers
AIR FORCE
Air Force units are squadrons, there are 4 types of airplane:
Scouts
Fighters
Bombers
Torpedo Planes
ROCKETS
Rockets are launched from detachments, a sort of mobile launch setup. Detachments do not do anything without rockets, so new rockets must be purchased every mission.
RESEARCH
You may increase the effectiveness of certain types of fighting unit by doing research. More than one thing may be researched at a time, but the new thing in this NES is the SCIENCE factor. It is the number of sciencetist you have. Each one may work on a different thing or they can all work on the same thing. More scientists on a project means that it will finish faster.
MORALE
This is your nations wellbeing. It will be on a scale (Revolting, Angered, Discouraged, Indifferent, Hopeful, Excited, Exstatic)
The lower your morale the more likely a revolt will happen or army will lose.
PROPOGANDA
This is a new concept that can be used to lower other nations morales. Or it can raise your morale.
ECONOMY
Economy will work with Production Points (PP). These PP's will buy anything that needs to be bought. Each turn, these volatile (can't be saved) PP's will be produced at 1 per production a country has. They cannot be saved so spend all your points every turn.
ARMY
Armies will be determined in # of divisions. There are 4 types of divisions:
Infantry
Armored
Support
Specialized (Paratroopers/Marines)
The divisions will need to be trained. They start as regular, unless conscripted. If you say it in your orders, the divisions will be trained going up one per training session (Conscript, Regular, Veteran, Elite)
CONSCRIPTION
If you are in need of armies quickly you can conscript. It costs minimum but lowers your morale. Also the troops will be at conscript training level. England, Denmark, Netherlands, Belgium, Luxembourg, France and USA cannot conscript
NAVY
The navy will be in 5 categories:
Battleships
Submarines
Cruisers
Destroyers
Carriers
AIR FORCE
Air Force units are squadrons, there are 4 types of airplane:
Scouts
Fighters
Bombers
Torpedo Planes
ROCKETS
Rockets are launched from detachments, a sort of mobile launch setup. Detachments do not do anything without rockets, so new rockets must be purchased every mission.
RESEARCH
You may increase the effectiveness of certain types of fighting unit by doing research. More than one thing may be researched at a time, but the new thing in this NES is the SCIENCE factor. It is the number of sciencetist you have. Each one may work on a different thing or they can all work on the same thing. More scientists on a project means that it will finish faster.
MORALE
This is your nations wellbeing. It will be on a scale (Revolting, Angered, Discouraged, Indifferent, Hopeful, Excited, Exstatic)
The lower your morale the more likely a revolt will happen or army will lose.
PROPOGANDA
This is a new concept that can be used to lower other nations morales. Or it can raise your morale.