TheMarshmallowBear
Benelovent Chieftain of the Ursu Kingdom
Things highlighted:
- "Strategic Resources" were highlighted by showing a clip of a Worker making a Colony, we haven't had an actual Colony system since I think 3 itself.
- "Reactive" Borders were mentioned.
- Once again, the Advisors were kinda shown off with the video showing off the different tips they had.
I mean, with 7 they could easily go direction of bringing back the strongest most unique mechanics of each of the previosu 6 iterations.
If you think about it, it could explain the long development time, and if them using Unreal is true it would actually be more likely we get a really innovative game since budget wouldn't be spent on implementing the Engine itself. (i forget, was 6 build off 5?)
- "Strategic Resources" were highlighted by showing a clip of a Worker making a Colony, we haven't had an actual Colony system since I think 3 itself.
- "Reactive" Borders were mentioned.
- Once again, the Advisors were kinda shown off with the video showing off the different tips they had.
I mean, with 7 they could easily go direction of bringing back the strongest most unique mechanics of each of the previosu 6 iterations.
If you think about it, it could explain the long development time, and if them using Unreal is true it would actually be more likely we get a really innovative game since budget wouldn't be spent on implementing the Engine itself. (i forget, was 6 build off 5?)