Pretty well done, 2K interns!
The official civ account posted a video of Sid Meier talking about the famous Civ2 Eternal war!
(snip)
Modability was always a part of civ. Colonization was the first game I modded and all you had to do was to edit a textfile. Civ2 and civ3 had legendary mods way before civ4.It'll also be interesting to see if they say anything about modding in regards to Civ 4, as I think it was the first designed around modability?
Did Lycerius ever come out and admit that? Most of the convos I've seen about it here and on social media from a decade ago people just assumed he wasn't a very good player lol....who's gonna tell him that it was faked?
Or, at least, that the player purposefully extended the war instead of attempting to win it.
Did Lycerius ever come out and admit that? Most of the convos I've seen about it here and on social media from a decade ago people just assumed he wasn't a very good player lol.
Would keep them on track for August drop, would be very pleased if it was immediately in August.Well, they got around the 4th of July quite nicely in a way that I probably should've considered: posting it on Wednesday this week instead. Guess that means Civ7's turn will be on the 25th?
Here's the one for Civ 4. I'll update the OP later
The treatment of 3 shows a goodie hut, if I'm not mistaken.Goody Huts
The treatment of 3 shows a goodie hut, if I'm not mistaken.
Cuz I thought to myself, "go spring that sucker!"
Correction: Unique Civ Traits don't appear until Civilization 5.There was trading going on in the background, but they didn't highlight it. I think it was incidental to the Full 3D Visuals that they did highlight.
Updated list of notable mechanics that haven't been specifically highlighted in the retrospective series so far, even though they first appeared in Civ 1 through 4:
- Victory forms (domination, space race, etc.)
- Trade
- Goody Huts
- Barbarians
- Corruption
- Palace / Throne Room
- Happiness
- Unique civ traits, units or buildings
- Civics
- Spies / Diplomats / Espionage
- Modding support
- Unique civ traits, units or buildings [edit: I may be premature listing this, as it could be considered a Civ 5 thing]
Civ 3: Introduced unique Units, as well as "Strengths", which were small bonuses in pairs, each Civ had 2 of these.They had a gradual introduction.
Civ 2: Nothing.
[I didn't play Civ 3]
Civ 4: Unique units and buildings. Leaders had traits drawn from a shared pool.
Civ 5: Unique leader trait introduced. Could be argued to be a civ trait, as every civ in 5 had exactly 1 leader.
Civ 6: Unique civ trait introduced. Also, traits generally became more complex, and unique leader traits could include a second unique unit.